Evening Reading
by Brian Leahy, Jan 07, 2011 5:00pm PSTAnother weekend is upon us and that means it is time for gaming and relaxing. What will you be playing this weekend? How are you all progressing through your inevitable gaming backlog, which most certainly grew in number after the holidays and the Steam sale?
You'll find out what the Shack staff is playing in Xav's Weekend Discussion post.
Gaming News of the Day
- Weekend Confirmed Episode 42.
- Million dollar contest returning for MLB2K11.
- Lord of the Rings Online continues to find success in free-to-play.
- Civilization Worlds (Facebook game) seeking alpha testers.
Links from Morning Discussion
Crackdown may return with 'right team and time'
Competitive multiplayer platformer SpeedRunners announced
May 2013 NPD: Injustice wins again, 3DS dethrones Xbox
IndieCade faves from E3: Spaceteam, Towerfall, 7 Grand Steps, Perfection, Voronoid, Soundodger
E3 racing roundup: Forza 5, GT6, DriveClub, The Crew, and NFS Rivals
Thief dev answers your questions on sound, stealth, and more
NCAA Football 14 demo coming tomorrow
Civilization V: Brave New World trailer highlights World Congress
First-party games on PS4 and Xbox One to remain $59.99
IO Interactive lays off half of team, studio shifting to Hitman-only focus
I'm very excited.
Thread Truncated. Click to see all 181 replies.
Totally revamped, no more class selection at the start of the game, every skill you level contributes to your overall level. And each time you level you get extra health plus the ability to get either more health, magicka or stamina.
Each level also brings you perks. Cool abilities I guess like in Fallout 3.
Perks are new, the extra health and stamina / magicka isnt.. in morrowind/oblivion every time you level your hp / stamina increases based on strength and other stats.
On skills:
Mysticism is gone.
18 skills, down from 21 on Oblivion, and 27 on Morrowind.
Tries to accomodate players who want to specialize in a certain proffesion (like mage or thief), while at the same time giving room for players who like to do plenty of everything. They want to keep a special care so that this feels good, not prone to cheating and organic.
Mysticism had some cool spells such as 'detect creature' (one of the better improvements from morrowind->oblivion) which gave predator-like vision of creatures in the dark. i guess this also means the end of soul capturing.. however spells like this could mean that they might end up being categorized in a different group. Also, it seems the ability to fortify and over-power stats/skills is over from this description... while i agree with that change... imo they should make it possible to do these things - make stat boosting an 'elite' skill where only extremely high level players can cast or a once-a-day spell through an altar of some sort. At the end of morrowind you felt like a god after using certain 'exploits' but it seems they want to limit the amount of exploitation in this version.
They want to make it more dynamic and tactical. You have to assign each hand with a function I think, either magic, 2 weapons, a weapon and a shield, etc.
You can also waste stamina by sprinting, allowing you to get access to tactical postitions.
dual wielding is cool and i think daggerfall did this. i hope 'tactical positions' doesnt refer to some sort of cover system. wasting stamina from sprinting has always been in every TES game but in oblivion they toned it down a bit such that only running caused stamina to stop regenerating rather than continuously drain from walking around too much.
Fast-Travel: As you probably expect, you can instantly travel to previous locations with a tap of the button
Sort of immersion breaking but whatever, i'd rather have a transportation system like in morrowind where you can still 'instant-travel' but by only taking certain paths.
-2-handed weapons and duel wielding confirmed.
-Finishing moves, unique to each weapon and enemy you fight.
What about mages? will they get something special too? It seems like fighter characters are given slightly more preference from reading this preview.
Final thoughts:
i'm expecting a more stream-lined version of Oblivion with a cosmetic upgrade, as well as additional interesting features (dual wielding, random quest generator?) that could set it apart from the past TES games. Hopefully the storyline wont be as shallow as Fallout 3's.
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