Weekend Confirmed Episode 42

By Garnett Lee, Jan 07, 2011 12:00pm PST Everyone is excited to get back in the studio for this first show of 2011. Though new releases cooled over the holidays, Garnett, Brian, and Jeff have plenty of stories for Whatcha Been Playin? Catch up time includes classics like Uncharted 2 and more recent titles such as Vanquish and Bad Company 2 "Vietnam". Jeff got in some time with a new game too; he has mixed feelings about Lost in Shadow, though. Your responses to how much a review score determines whether a game is worth playing get the conversation started in the Warning. There's even a little homework for next week too on a couple of subjects we'd like to get your thoughts on. And in the news, we've got a look at the video game stories coming out of CES from Microsoft's press conference to handheld gaming PC concept by Razer, indie games nominated for IGF awards, and more.

Weekend Confirmed Ep. 42 - 01/07/2011

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

Whatcha' Been Playin?: Start: 00:00:00 End: 00:28:56

Whatcha' Been Playin? and Cannata-ford: 00:30:00 End: 01:03:52

The Warning: 01:04:40 End: 01:37:52

Featured Music "Baba Yetu" by Christopher Tin: 01:37:52 End: 01:41:22

The Front Page: Start: 01:41:22 End: 02:08:20

Tailgate Playoffs Wild Card Special: Start: 02:09:21 End: 02:19:07

The Featured Music segment presents the Grammy nominated track "Baba Yetu" by Christopher Tin. This theme song for Civilization IV has become something of a hit in the video game community. After the game came out in 2005, Tin re-recorded the song as the first track of his debut album Calling All Dawns, which came out last year. This new recording is recorded by the Soweto Gospel Choir and Royal Philharmonic Orchestra. Tin went to London's famous Abbey Road Studios to record the orchestra, and then down to Johannesburg, South Africa to record the choir; and, it was mixed at Eargasm Studios. It has won awards in the John Lennon Songwriting Competition, International Songwriting Competition, USA Songwriting Competition, and now it's gunning for the biggest award of all... the Grammy.

Billboard picked "Baba Yetu" as one of their nominations to watch. It's up for Best Instrumental Arrangement Accompanying Vocalists and Tin's Calling All Dawns is up for Best Classical Crossover Album.

Original music in the show by Del Rio. Get his latest single, Small Town Hero on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page.

Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Our Official Facebook Weekend Confirmed Page is coming along now so add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

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Comments

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  • Posted this in the Episode 41 comments section, but it was kind of brought up again in this show when Jeff made the assertion that Lost in Shadow would have been a better game for NOT having combat of any kind.

    Last night I finally got around to watching the King's Speech. Amazing movie.

    It got me thinking...

    The King's Speech is a full, satisfying story that keeps your gripped from beginning to end, and it does it without firing a shot. There are no action sequences, no shoot-outs, no car chases, and no monsters.

    Can there ever be a videogame, where from beginning to end, all you do is talk to people. Where the challenge doesn't come from aiming a gun, or taking out enemies, but actually trying to figure out various character's personality, motivations, biases, weaknesses and 'win' conversations to get the information you need, or get somebody to do something you want?

    Mass Effect, while still relatively rudimentary, does a great job of making conversing an ACTIVE pursuit instead of a passive one. Trying to figure characters out, anticipate how they'll respond to different conversational tactics, made conversations as fun for me as the combat. I talked to everybody I could, just for the 'game' of navigating those conversations.

    I think more developers and publishers need to look at how to make these kind of interactions active, engaging and powerful.