Morning Discussion
by Alice O'Connor, Jan 07, 2011 5:00am PSTThe Internet, I am very excited about two video game things today.
Firstly, the Game Developers Conference 2011 schedule has revealed a Thief 4 panel about its generative music. "Developers should more enthusiastically embrace alternative music models to resolve ongoing issues with linearity and to create a musical aesthetic that pushes away from the shadow of film," says the panel description. I say obscene expressions of glee, unrepeatable in polite company.
It's a unique opportunity open to video games but very few dabble in it, probably as it's complex, difficult, untested and will go unnoticed by most. Me, I dream of ditching canned scores and having music which reacts to what I'm doing, my status, objects, the environment, my 'behaviour' and heaps of other factors. While Thief 4 is surely not doing that, it's a step in that general direction. I'll consider any old noise 'music,' though.
Secondly, Kane & Lynch 2's Shanghai is one of the most delightful video game cities I've seen in a long time. It's so busy with life and colour and movement and noise that I find it an absolute joy after so many tedious, grey and sterile urban environments.
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You should never say never, but we have nothing planned right now when it comes to even more maps for Battlefield: Bad Company 2 or Battlefield: Bad Company 2 Vietnam. VIP Map Pack 7 is probably the last one.
oh.
Thread Truncated. Click to see all 10 replies.
"The original BF: Vietnam was a fantastic game, but it had a major issue with foliage disappearing over a distance. A player who thought he was hiding in long grass was actually stuck out in the open because the foliage wasn't drawn at distance. How have you tackled this issue in the BC2 Vietnam pack?"
Like they made a decision to post a limitation of an ancient game enginer to their new one?
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