Homefront to Feature THQ's Online Pass; Multiplayer Available but Capped for Secondary Users

By Xav de Matos, Jan 05, 2011 1:00pm PST Shacknews has confirmed that THQ's upcoming "war at home" shooter Homefront will use the company's newly developed Online Pass for multiplayer--recently featured in UFC Undisputed 2010.

THQ's Online Pass is a single-use code that is included for free in all new copies of games sporting the "feature." Users who do not have access to a free code--whether it be from rental or purchasing the game second-hand--can purchase an online pass for $10. EA has executed a similar program to sway gamers to purchase new copies of its titles.

According to THQ--via Shacknews parent company GameFly--users who do not have an online pass will still be able to play Homefront's online component; however, the experience is limited. Users will have access to all multiplayer maps but can only progress to a maximum level of 5 out of the full experience's 75 levels.

Users can continue to play the game online without an online pass for as long as they choose but will not be able to progress past the capped level. The single-player portion of Homefront is unaffected by online pass status.

Shacknews has sent a note to THQ to find out how the level progression in Homefront functions, and whether the game unlocks items and modes over the course of the level progression (as seen in recent Call of Duty games, for example) or if it completely open. We have yet to hear back at the time of publishing.

Homefront is in development for the Xbox 360 and PS3 from developer Kaos Studios. A PC version is also in the works from Digital Extremes. Homefront is scheduled to release in early March.

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  • I can understand trying to cut down on used game sales, but I hate that that initiative bleeds over into rentals.

    Just because I want to play a game doesn't mean that I want to own it and have it sit on my shelf wasting space when I'm done with it. I think we all have the right to try a game out. Also, when rental copies are purchased from the publisher, a much higher price is paid by the rental company to account for all the people that will be playing the game. Sure, some money is still lost, but it helps a bit.

    Also, does anyone really think going all digital will cut prices? Yes, shipping and manufacturing can be largely eliminated, but publishers know that we've been paying $60 for a new product and will continue to do so, especially if we are given no choice, since digital-only means no resale, so why would they sell at a reduced price? Their primary goal as a business is to make profit, and if I was in their shoes, I would consider charging the consumer the same price, because I would know that they are already accustomed to that pricepoint.