Homefront to Feature THQ's Online Pass; Multiplayer Available but Capped for Secondary Users

By Xav de Matos, Jan 05, 2011 1:00pm PST Shacknews has confirmed that THQ's upcoming "war at home" shooter Homefront will use the company's newly developed Online Pass for multiplayer--recently featured in UFC Undisputed 2010.

THQ's Online Pass is a single-use code that is included for free in all new copies of games sporting the "feature." Users who do not have access to a free code--whether it be from rental or purchasing the game second-hand--can purchase an online pass for $10. EA has executed a similar program to sway gamers to purchase new copies of its titles.

According to THQ--via Shacknews parent company GameFly--users who do not have an online pass will still be able to play Homefront's online component; however, the experience is limited. Users will have access to all multiplayer maps but can only progress to a maximum level of 5 out of the full experience's 75 levels.

Users can continue to play the game online without an online pass for as long as they choose but will not be able to progress past the capped level. The single-player portion of Homefront is unaffected by online pass status.

Shacknews has sent a note to THQ to find out how the level progression in Homefront functions, and whether the game unlocks items and modes over the course of the level progression (as seen in recent Call of Duty games, for example) or if it completely open. We have yet to hear back at the time of publishing.

Homefront is in development for the Xbox 360 and PS3 from developer Kaos Studios. A PC version is also in the works from Digital Extremes. Homefront is scheduled to release in early March.

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  • I hate that so many people get so pissy about this. The game will probably sell for like $25-$30 second hand, so you pay $10 for the online pass. You're still saving $20 from a new game. And hey, you'll still be sticking it to those evil developers, who will get none of that money, and probably lose their jobs due to the game not selling well enough. Instead, you'll be giving it to those totally awesome Gamestop people who are always so helpful and kind when you talk to them.

    Seriously, why are people so eager to give all their money to the people that sell games instead of the people who make games?