Homefront to Feature THQ's Online Pass; Multiplayer Available but Capped for Secondary Users

By Xav de Matos, Jan 05, 2011 1:00pm PST Shacknews has confirmed that THQ's upcoming "war at home" shooter Homefront will use the company's newly developed Online Pass for multiplayer--recently featured in UFC Undisputed 2010.

THQ's Online Pass is a single-use code that is included for free in all new copies of games sporting the "feature." Users who do not have access to a free code--whether it be from rental or purchasing the game second-hand--can purchase an online pass for $10. EA has executed a similar program to sway gamers to purchase new copies of its titles.

According to THQ--via Shacknews parent company GameFly--users who do not have an online pass will still be able to play Homefront's online component; however, the experience is limited. Users will have access to all multiplayer maps but can only progress to a maximum level of 5 out of the full experience's 75 levels.

Users can continue to play the game online without an online pass for as long as they choose but will not be able to progress past the capped level. The single-player portion of Homefront is unaffected by online pass status.

Shacknews has sent a note to THQ to find out how the level progression in Homefront functions, and whether the game unlocks items and modes over the course of the level progression (as seen in recent Call of Duty games, for example) or if it completely open. We have yet to hear back at the time of publishing.

Homefront is in development for the Xbox 360 and PS3 from developer Kaos Studios. A PC version is also in the works from Digital Extremes. Homefront is scheduled to release in early March.

Click here to comment...


See All Comments | 30 Threads | 150 Comments
  • Seems like it'd be cheaper to just switch the PC version to Steam to avoid this on PC.

    As for consoles, well if publishers would price games at the price they DESERVE to be at, then worrying about the secondhand market wouldn't be necessary.

    Call of Duty Lookalike #3 deserves to be $30. On sale, $20. If you want the full $60, then make a game worth it. Like GTA or RDR.

    Just because MS set the MSRP of games to $59.99 does not mean you have to charge that for every game you release. Especially not in this economy. It's going to be very funny when game sales DROP and these publishers wonder why.

    And then they realize that a lot of the people who were buying games new were doing so on the back of the secondhand market that they so loath. Without that option to resell the game, many of the consumers they're used to having a lock on will disappear.

    Leaving them even fewer sales than before. I'm sure piracy will become the cause of this, though.