Shacknews caught up with Jon for a quick interview, which is presented below. Enjoy!
nope Shack: With Derek Paxton leading continuing development on Elemental: War of Magic, what will your responsibilities be on the project?
Jon Shafer: I'll be playing the game a lot, providing design ideas and feedback to producer Derek Paxton and the rest of the team. The overarching vision for the game is already established, so I'll be doing my best to support that and make the game as good as it can be. A big focus for me will also be to evaluate the modding system and find ways to improve it. Stardock's goal has been to make Elemental a great platform that can be transformed into something very different, so I'll be lending my experience to that cause.
Shack: What was your impression of Elemental when it released? What about now since the newest patch?
Jon Shafer: The game was definitely rough. I try to play a lot of strategy games first because it's what I do, and there's something to learn from everything out there, but also because I just enjoy playing strategy games. And as a fan of these types of games it clearly needed some work. Elemental has taken a lot of steps in the right direction, the team has a lot of great plans in place, and I'm very excited to see how the game evolves.
Shack: What similarities/differences are you expecting coming from Firaxis, which was strictly the developer working with publisher 2K, versus Stardock, which is both the developer and publisher of its titles?
Jon Shafer: They're both great studios who've made games I grew up playing. So in terms of "output," they're very similar. The biggest difference is definitely that Stardock is a private company, owned by Brad Wardell. He's very involved in everything Stardock creates and brings a passion that shows through with his dedication to the community and continued support long after release. At the end of the day everything is his call, so if he feels that something needs to be done to produce a better game, he's the only one who has the pull the trigger for it to happen. Larger companies have a lot more resources at their disposal, but also more obligations and stakeholders.
nope Shack: Now that Civ V has been out on the market for a while, what lessons have you learned from its development and launch that you will be taking to Stardock? Did you accomplish everything you wanted with Civ V before leaving Firaxis?
Jon Shafer: With every game there's always more you want to do, no matter how well it does. Every creative person in this business wants to keep at what they're doing until it's perfect. The biggest lessons I'll take with me are related to the design of Civ V. Over time your style changes and you pick up new ideas and uncover things that turned out better than you expected, as well as those which didn't work the way you'd hoped. Every time you do something you get better at it, and making games is no different. My goal is to help make Elemental one of the best strategy games out there, and my experiences with Civ V have definitely taught me quite a bit.
Shack: Do you foresee any challenges or benefits to shifting to Elemental, which has already been released, but is still very much in active development?
Jon Shafer: Every game is a challenge. From start to finish, you're working against lots of problems, and if you're able to overcome them all you get a good game in the end. As you note, there's still some room to define the final form Elemental will take in the end. But it's a game that people have paid for, so we have an obligation to make sure it's always as fun as it can be. With more time out of the spotlight you can afford to dig a little deeper and make bigger changes, but without that opportunity we'll have to be more cautious with what we do. We have a great team here that's very excited to continue improving on what's already been done, so I'm feeling very good about where we'll end up.
Shack: The original story mentioned that you will be leading a team at Stardock in the future. Do you already know what the game will be? Will you continue to make strategy games?
Jon Shafer: For now my focus is on Elemental, but I'm looking forward to being able to talk about future projects when the time comes!
nope Shack: Multiplayer is included in games like Civ and Elemental, but is usually enjoyed by a niche minority within the niche of the genre. Where can multiplayer for these lengthy, turn-based strategy games go from here?
Jon Shafer: It's a tough issue. Even from a technical standpoint, making any sort of game with multiplayer isn't easy. I think ultimately it comes down to the type you're making, and how well the core design lends itself to that style of play. Additionally, the pace of a game has a dramatic impact on how viable and fun it is as a multiplayer experience. This may mean you see more "sub-modes" where only the most well-suited part of a game is multiplayer. Another possibility is a game which has almost two different designs, where the rules are very different from the single-player version of the game. We'll have to see where things go. I try not to predict the future too much since it's so easy to be wrong!
Shack: Some were saying you could potentially be Sid Meier's successor at Firaxis. What was the reasoning for leaving the team? Was it hard to walk away from that opportunity?
Jon Shafer: It's always tough to leave what you've been doing, and it was especially hard saying goodbye to such a great studio and an amazing group of people. I've been a follower of Firaxis for more than a decade, and am anxiously awaiting their upcoming games. Stardock is another great company, and has a lot to offer those in this business. I'm very excited by this opportunity and absolutely believe we're going to do some great things in the coming years!