Morning Discussion
by Alice O'Connor, Jan 05, 2011 5:00am PSTI'm still catching up on my RSS feeds from November and December. I haven't the foggiest what I was doing then but it apparently resulted on me getting very behind on reading things I very much enjoy. Hey! Let's go on a magical mystery tour together!
Amnesia: The Dark Descent developer Frictional Games wrote a splendid lengthy piece on 'How the player becomes the protagonist' in its spook-o-rama.
'Costumes: the Wearable Dialog' is a bit of an illustrated crash course in costume design. While its focus is on comics, the principles absolutely apply to video games too.
Inspired by the book Destroy All Movies: The Complete Guide To Punks On Film, Everything Is Terrible! produced a seventeen-minute, four-part compilation of 'punks' in movies--parts one, two, three and four. Movie punks are such strange and wonderful creatures, absurd caricatures of caricatures, that I find them delightful. As you well know, movie punks are not workplace-friendly so do not invite them to yours.
Do your part for society and make dolls--action figures, if you will--poseable so they can ride dinosaurs and do other things unbecoming of girls, lasses, women or ladies.
That's enough links for today. Do you like links? Of course you do. Did you already see these on Digg or Reddit or Clickit or Punchit or Rockit or Sockit? Good for you, sunshine.
Xbox One increases friends lists to 1,000
Xbox One allows players to auto-resume games through cloud
Xbox One achievements dynamic, not limited to single games
Xbox One Kinect reading emotions and heart rate
Battlefield 4 launching October 29; confirmed for Xbox One and PS4



Every Triple A game this year except Red Dead Redemption was mostly "same ol same ol, we got this, video games = teh business". As if you churned out video games like cars. Even Starcraft 2 just felt like a highly polished "New model Mercedes" that was still "give the players what they want instead of trying something new."
There was a great, candid quote from a game developer, where I can't remember. But it was "All fans can basically think of is a mashup of what's already done." Which is what a lot of this years games felt like. Where's the Steve Jobs of the gaming industry? The guy that says "Consumers can't say what they want in a visual computing system, because they've never seen one before." I want a game I've never seen before, something crazy and ambitious and new that I can get excited about. If the second highest market cap company in the world can get to the top by taking risks then why the hell is the world's newest entertainment industry controlled by assholes who only ever approve "slightly different sequel #5,000,000,000"?
New video game crash here we come. Assuming that this trend continues for long enough. Even Hollywood takes more risks than a lot of expensive video games did this year.
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