Halo: Reach Playlist Update Brings Community Maps and FFA Arena

by Brian Leahy, Jan 04, 2011 3:30pm PST
Related Topics – Halo: Reach, xbox 360

Now that the folks at Bungie are back from vacation, it was time to deploy a playlist update for Halo: Reach, which is now live and brings "notable Forgetacular maps" to a Community Slayer playlist. Forgetacular maps were created by members of the Halo community and were submitted to Bungie for a contest.

Additionally, an Arena playlist for free-for-all play has been added, pitting 6 to 8 players against everyone else in the game's rated battleground. Other changes have been made the various lists, maps, and gametypes and are detailed below.

Halo: Reach January Playlist Update



  • Added FFA Arena playlist, test your might in this 6-8 player Arena

  • Added Unanchored map variant to all Arena playlists

  • Players can now change their votes in Arena playlists

    Community Slayer

  • The first of several new community playlists

  • Unaltered maps made by you, the Halo community

  • Play and vote. Your voting data controls what rises into the ranks of official playlists!

    Team Objective

  • Cleaned up entries in the Team Objective playlist, we now offer the best of the best


  • Maps updated to v2.1, this includes fixes to weapon spawn times

    Team Slayer

  • Adjusted weightings in response to voting data, default 'Team Slayer' should now be available more often



  • Added soft kill volumes to the rocks leading up to the ledge on the right side of the Red Base (AKA, Infection camping grounds)

  • Adjusted the placement of the large rock on the outside ledge of Red Sniper spawn

    The Cage

  • Added soft kill volumes to some lower areas outside of the intended playable space

    Anchor 9

  • Modified the size and shape of the center hill object to better fit the area in KOTH games


  • Reduced the radius of the safe haven in the greenhouse


    Big Team Slayer

  • Now 100 to win!

    Elite Slayer

  • Modified loadouts, Armor Lock is now accompanied by a Plasma Rifle instead of a Needler

    Rocket Race

  • Motion Tracker is now Enabled

  • Hud-widget for KPH is now in the bottom center


  • In gametypes built from the latest matchmaking variants, powerups should now function as they do in Forge

  • You'll need to save off the latest game variants from your temporary history to take advantage of this!

[Thanks, CruelLEGACEY]


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