Best of 2010 Awards: Shooter
by Shack Staff, Dec 28, 2010 10:00am PSTShooter: Halo: Reach
Bungie's final Halo game is arguably its best, representing all of the lessons learned from 10 years with the franchise. The campaign tells a great story within Halo's fiction and introduces us to some of the series' best characters. Firefight returns with countless improvements over ODST's incarnation making it a full-fledged mode. Multiplayer, of course, remains the game's strongest pillar with an amazing experience out of the box for both casual and serious players along with a super-charged Forge mode and Forge World, which will ensure that user-created content continues to flow for years to come. Few shooters can capture the pure-fun created by the weapons, vehicles, abilities, and physics of Halo's sandbox.
Runner-up: Battlefield: Bad Company 2
Bad Company 2 triumphantly brought the series back to the PC with an class-based, visceral multiplayer mode and an enjoyable single-player campaign thrown in for good measure. Bad Company 2's objective-based multiplayer rewards teamplay and creates intense frontline-based virtual warfare that mixes infantry and vehicle combat as only the folks at DICE can do for military shooters.
Nominees: S.T.A.L.K.E.R.: Call of Pripyat, Metro 2033, BioShock 2, Singularity, Call of Duty: Black Ops.
[Best Shooter is part of Shacknews Best of 2010 Awards. For more information, including selection methodology, see this introduction.]
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Comments
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There's a reason MS stopped trying to bring halo games to the PC, it simply can not compete outside of it's closed market space due to the franchise essentially being based around a 3rd rate FPS.
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