Best of 2010 Awards: Shooter
by Shack Staff, Dec 28, 2010 10:00am PSTShooter: Halo: Reach
Bungie's final Halo game is arguably its best, representing all of the lessons learned from 10 years with the franchise. The campaign tells a great story within Halo's fiction and introduces us to some of the series' best characters. Firefight returns with countless improvements over ODST's incarnation making it a full-fledged mode. Multiplayer, of course, remains the game's strongest pillar with an amazing experience out of the box for both casual and serious players along with a super-charged Forge mode and Forge World, which will ensure that user-created content continues to flow for years to come. Few shooters can capture the pure-fun created by the weapons, vehicles, abilities, and physics of Halo's sandbox.
Runner-up: Battlefield: Bad Company 2
Bad Company 2 triumphantly brought the series back to the PC with an class-based, visceral multiplayer mode and an enjoyable single-player campaign thrown in for good measure. Bad Company 2's objective-based multiplayer rewards teamplay and creates intense frontline-based virtual warfare that mixes infantry and vehicle combat as only the folks at DICE can do for military shooters.
Nominees: S.T.A.L.K.E.R.: Call of Pripyat, Metro 2033, BioShock 2, Singularity, Call of Duty: Black Ops.
[Best Shooter is part of Shacknews Best of 2010 Awards. For more information, including selection methodology, see this introduction.]
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Comments
STALKER CoP was disappointing to me. The same game for the third time now. Seems buggy, performance is poor as always. I've played all three now, 2nd was almost exactly like the first except shorter, even on most of the same maps! At least this one had new areas, but meh, I've played this game twice already. I couldn't even tell you which game is which.
I loved Metro 2033 until near the end when it became extremely frustrating. Try to sneak around a librarian. Oops he sees you, might as well just reload quicksave. It was a quicksave/quickload minigame! How exciting. No, it was bloody awful. And I think it took two falls during the end sequence in the dream world with the brick walkway thingies before I was about tossing my mouse, but maybe that was just being so sick of the previous sequences that falling on "memorize jumps" jumping puzzle was the last straw. It was a great game until that last hour and a half or so, but it damn near ruined the whole thing for me. But great story progression and very engrossing. I swear I felt a real chill playing near the end when you're climbing out of a tunnel, up the scaffolding/girders in the bitter cold, fucking intense, I forgot I was sitting in front of a computer. Sound design, graphics design were top notch. Then, well, it was a quickload minigame and ending with a jumping puzzle was just piss poor design. Argh.
Still need to load up Bioshock 2 and BC2 from sales in the past few weeks.
Thread Truncated. Click to see all 7 replies.
As for near the end: how was it hard for you to land the jumps? there is plenty of leeway for distance and very little time pressure to make them.
My stumbling block in it was excessively blowing through nearly all my ammo on D6 before getting to the amoeba. I had to redo that whole chapter because that part is pretty much impossible to do without firepower, whereas most other combat in the game can be avoided.
I thought Metro was amazing. I disagree with your comments about CoP, but that is a matter of opinion. I thought the game was much more polished than the previous two games (both of which I beat), and the weapon upgrade system and ballistics model made the combat the best in the series.
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