Evening Reading

This weekend, I think I'll be skipping Tron: Legacy based on most of the early reviews and people I've talked to that have already seen it. Toss in the fact that I cannot stand 3D and it doesn't have the makings of a good experience for me. Yes, I know I could go see it in 2D, but I'm just not that excited about the film.

I'll just wait patiently for True Grit next weekend.

Gaming News of the Day

Links from Morning Discussion

From The Chatty
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    December 17, 2010 5:00 PM

    [deleted]

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      December 17, 2010 5:00 PM

      [deleted]

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      December 17, 2010 5:00 PM

      [deleted]

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      December 17, 2010 5:01 PM

      i love refreshing the Shack and ONLY seeing this thread!!

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      December 17, 2010 5:21 PM

      I love me some vag

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      December 17, 2010 5:29 PM

      I have added a switch at the base of the hill of my town. I've used my latest design for this switch.

      There are two paths leading away from this switch that have yet to be completed. One going north to ShadySands and one going south to Wang and Freehatistan. The other two destinations (my town and the main line back to Mancave, etc.



      Unlike the main line, I typically like to build the track following the ground - about 2 to 3 blocks above the ground. This is so that mobs don't mess up the track, but it isn't an eyesore either (tree can be planted to 'hide' the tracks. I also try to follow the land, attempting to make any bridges at the narrowest gap, like what would be done in the real world (to keep 'costs' down).

      I've started on the two tracks enough to get outside my town's claimed area, but haven't gone beyond that much. Anyone who want to continue of finish off is welcome to.




      NORTHERN AREA:
      I noticed Zook of Trebblant was building a station. We need to figure out what we are going to do with that Northern Junction. I've fit a single switch in a junction, but I think the junction is currently too small for a 3 or 4 way switch.
      Options as I see them.
      1. the northern junction (NJ) just directs you to each town in turn and then back to Penis Island (PI), no way to alter course.
      2. put a switch in NJ that lest you choose between Endor or Tremblant, returning from either brings you to PI. Worry about Edo when a station there gets built.
      3. put a switch in NJ that you choose Endor or Tremblant + Edo (as they are closest together so least out of the way). Tremblant + Edo means one of the switch route would take you to the one town then the other then back to NJ. Returning to NJ from Endor or the Tremblant + Edo route brings you to PI.
      4. re - route the tracks to stop at Tremblant where you can choose to go to Edo, Endor or back to PI. Would need permission from Tremblant to see if they want the traffic.
      5. Your idea here ____________

      What do you think? I'm of the opinion that the larger the number, the better the option.

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      December 17, 2010 5:37 PM

      Launch Outpost #7 is pretty much finished.. Not really happy how the rocket turned out, I think the silo looks cooler than the actual rocket :/

      http://www.shackpics.com/files/launch_vtv7i31ie0n36sdk5hlm.jpg

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      December 17, 2010 6:22 PM

      I didnt know about the hey0 commands to turn pig spawners into mob spawners. Now the admins on my server are all excited about permaquests. Someone built a whole village full of zombie pigs which is very atmospheric.

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        December 17, 2010 6:27 PM

        :O There is?

        This... opens up many ideas I have for some full server fun :D

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          December 17, 2010 6:50 PM

          Works like /spawnmob. Using hey0, place a spawner and look at it and type "/mspawn [mob]"

          Valid mobs are Monster, Creeper, Skeleton, Spider, Giant, Zombie, Slime, PigZombie, Ghast, Pig, Sheep, Cow, Chicken

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            December 17, 2010 6:57 PM

            Oh, warning: making spawners of slimes, ghasts or giants crashed the server for me. I heard nobody complaining about this, so maybe is just a problem on my side.

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      December 17, 2010 6:39 PM

      [deleted]

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        December 17, 2010 6:42 PM

        BRRRRRRRRRRAAAAAAAAAAAAAAAAAAAAAUUUUUUUUUUUUUUUUUUUUMMMMMMMMMMMMMMMMMMM

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        December 17, 2010 6:55 PM

        i love finding formations like this. best part of a new fresh world.

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      December 17, 2010 7:15 PM

      FOREVER ALONE
      http://imgur.com/Hifxi.png

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        December 17, 2010 7:22 PM

        what can I say, you smell

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        December 17, 2010 7:26 PM

        [deleted]

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        December 17, 2010 7:30 PM

        No one likes you.

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        December 17, 2010 7:37 PM

        i stopped playing minecraft because of you

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          December 17, 2010 8:55 PM

          ??
          As if it wasnt bad enough vivid just kicked me because I said its lame how he keeps reseting it to day time on the foo1.

          Hi,
          My name is ramasule. I like to play minecraft on pve survival servers. However I dont want it to be night time because the monsters spawn, oh I also want to dupe and get free items. kthxbye

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      December 17, 2010 7:34 PM

      where is Dong Patrol? :(

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      December 17, 2010 11:52 PM

      I didn't get the train station in Wang finished, but I did setup some temporary boosters, so if you do go there, you'll at least be able to get back to TroZTown without much trouble.

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      December 18, 2010 12:11 AM

      The Pagoda lives! Thank you! Looks like some more work has been done on the railroads, so I'm going for a ride :)

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      December 18, 2010 1:52 AM

      Attn: Shadowdane mods: Please activate the stargate at X: 4349 Y: 92 Z: 544 with the name "SnowLodge". This stargate provides safe access to the large snow biome in the far south and should enable colonization of that region.

      http://shadowdane.shackspace.com/Minecraft/ShackDC-Gmap/index.html?x=4349&y=92&z=544&zoom=7

      Thanks!!

      (yes, I know this will be WD'd...)

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        December 18, 2010 4:15 AM

        [deleted]

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        December 18, 2010 7:55 AM

        What is with all the signs everywhere... seriously remove those! We really don't need a sign on every clay deposit on the server.

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          December 18, 2010 7:58 AM

          Heh, crazy.

          I think that on a busy server it might be best if there were signs only at Stargate locations (and spawn).

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            December 18, 2010 8:00 AM

            signs work fine to mark to location of major cities, and it's useful for all involved. This sort of sign spam, not so much.

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              December 18, 2010 8:02 AM

              Yeah, there would be Stargates in major cities...

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              December 18, 2010 10:02 AM

              Hmm... those signs are spread over a very large area. That snow biome (with 10 signs) is basically the same size as the area of all of our settlements near spawn (with 27 signs). The rest of the server is scattered with landmarks being noted by explorers via signs.

              I was not aware of a policy regarding this. I certainly didn't perceive this as "crazy" "spam" "everywhere" that needs "serious" removal (perhaps the reaction is due to them appearing all at once requiring an investment of time to read them?), but I will consolidate the two major clay areas into two signs and remove the dungeon signs as well. Note that clay is far more rare than all of the floating mountains that have been marked with signs to date and I think the residents of the server find such signs very useful.

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      December 18, 2010 6:26 AM

      Hey folks, bit of a newbie question here but perhaps one of you can help :)

      I've been playing for a fair few hours now and have established an initial base and built myself a rather nice (although basic) house of sorts for aesthetic purposes, both of which have a series of fairly random tunnels going downwards. It was only by luck today that the two different mines connected and I have one complete system. Is there any better way of organizing everything other than just counting down blocks? At his point in the game I don't really know what I should be doing, I'm pretty sure I'm not mining efficiently and I don't really know where to go from here. Anyone know any tips/links that might be helpful? The ones at the top are great but I think I need a more intermediate guide, if you get me.

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      December 18, 2010 7:44 AM

      Whoa, I didn't know Notch made this flash game: http://www.mojang.com/notch/ld12/breaking/

      http://dansdata.blogsome.com/2008/08/24/the-land-of-the-thirteen-pixel-warrior/

      I played it some.

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        December 18, 2010 4:00 PM

        Wow, that is actually a really cool little game. Between this, minecraft and watching him code this new game for the challenge... I have even more respect for the guy now!

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