Crysis 2 Trailer Lets You Be the Weapon
by Brian Leahy, Dec 17, 2010 4:00pm PSTThis new Crysis 2 trailer shows off the various powers of the suit you'll be donning in Crytek's 2011 game, but it does feature a ton of gameplay and a whole lot of the same enemy over and over again!
Crysis 2 is currently scheduled for release in March 2011 on the PC, PS3, and Xbox 360.
Wargame: Airland Battle trailer details dynamic campaign
Halo 'Bootcamp' confirmed by Microsoft
Weekend PC download deals: Tomb Raider for $14
Game Dev Tycoon studio outlines future plans
Baldur's Gate 2 Enhanced already has 350,000 words of new content









Comments
Also, we've seen two Alien vehicles in Crysis 1, one looked like a gigantic tarantula, the other was a beautiful, organic Charcoal-like vessel, kind of inspired by the alien ships from "The Abyss". This new crap, with the frigging "Metal Gear" walker and those Gundam Bomber Mechs, just looks like "Mitsubishi Industries" schlock from some manga, it looks nothing like the alien tech from the first game.
Way to just throw out any unique flavor left from the first game.
Thread Truncated. Click to see all 2 replies.
1-. I hate when the demo is based on console gameplay. How can you be agile with a gamepad? and foremost why you make a trailer based on the horrible gameplay achieved when playing with a gamepad?
2- The music is horrible...doesn't fit with the atmosphere of the game...
3-. Why make a trailer based on the pixelated look of the consoles?
Thread Truncated. Click to see all 10 replies.
Thread Truncated. Click to see all 4 replies.
Thread Truncated. Click to see all 13 replies.
Thread Truncated. Click to see all 5 replies.
It just takes time some to get used to, like writing, or riding your bike, or even adapting to mouseLook when all you'd been used to was using page up and page down in Duke3d.
I know you don't care, haters gonna hate, but I'm just telling you the truth. One thing to note is how easy it is to make or break FPS controls in console games, when a developer tries to simply use the analog stick just as they would with a mouse's X Y input you're gonna get shit feeling controls, some dev's coming directly from PC backgrounds don't even realize that they have 8-way WASD movement mapped to an analog stick- nasty, they just do it because that is how they did it on PC. There is a secret black art to getting your analog inputs feeling good and responsive, and no that doesn't just mean aim-assist.
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 2 replies.
BTW, it's def PC footage, I played it at GDC and all demonstrations were done with PC's and 360 gamepads. I was in the Xbox 360 Crysis 2 MP stress test with combattesting and the game looks and runs pretty poor.
Thread Truncated. Click to see all 5 replies.
Complaining about Crytek wanting more money (console market) seems pointless to me. The gameplay in this title (even with smaller sandboxes) may end up being better than the original.
Thread Truncated. Click to see all 2 replies.
You must be logged in to post.