Deus Ex: Human Revolution Extended CGI Trailer Reveals More Backstory, Augmented Action

By Xav de Matos, Dec 10, 2010 4:30pm PST Square Enix has released an extended cut of the original trailer that introduced the latest entry in the Deus Ex franchise.

In the extended CGI trailer for Deus Ex: Human Revolution we get a more detailed look at Adam Jensen's backstory, including the loss of someone close to him and his reliance on augmentations to battle enemy forces. As has come to be the standard for the game's sporadic video reveals, the action looks intense.

Developed by Eidos Montreal, Deus Ex: Human Revolution is launching in "early 2011" for the PC, Xbox 360, and PS3.

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  • prefer the pacing of the shorter version, how the music fits and all. Nice to see more though

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    • I was thinking the exact same thing at the end. It all looks great, but the original shorter teaser CGI trailer was a masterpiece. I still got goosebumps; but this one just didn't flow as well and sort of jumped around between the technological/ethical/political concepts instead of smoothly transitioning between them.

      Deus Ex remains my favorite game of all time, which makes me a little sad. After I played it I thought Deus Ex had changed everything in games forever; and all other games from then on would have to emulate it to some degree by giving the player serious choices that just naturally emerge as they play the game. But I haven't played anything since that lives up to it.

      You didn't just get dialogue boxes with "choose option A or option B"(you got a few of those). Most choices were made based on whether you shot a person or not (or which person you shot if there is a choice), whether you went left or right, through a vent or through the front door, whether you shut down the security cameras or activated security robots. You were presented with a natural, unforced, logical number of options nearly every minute of the game and you could often choose to combine more than one for what felt like unexpected results; such as the time I somehow managed to get the Vandenberg military robot outside a building to attack the security system inside a building through the windows.

      I haven't played a game that comes close to the level of interaction I felt with Deus ex with the same breadth of possibilities and options. Mass Effect was pretty good, but it all felt linear and the choices were all binary and located in dialogue boxes. Morrowind was fun, but it seemed more sprawling and less deep, same with other Bethesda games. I just want another game where every bullet feels like a choice. Other than EVE.