Weekend Confirmed Episode 38
by Garnett Lee, Dec 10, 2010 12:00pm PSTTwo hallmarks of the season come together this episode of Weekend Confirmed. Brian got hit full force with the flu this week and is out recouperating (get well soon buddy). But this time of year always brings people together and in that spirit, joining Garnett and Jeff this week are David Ellis and Billy Berghammer. A massive show ensues. All four have been playing Cataclysm and share their different experiences both with the early and high-level content. But this isn't Warcraft Confirmed and there's more Gran Turismo 5 talk and Assassin's Creed Brotherhood to round out Whatcha' Been Playin? Your insights on the future for Modern Warfare 3 lead the Warning, where the topic of whether our expectations have risen too high for games in general. Big time game announcements in advance of the VGAs anchor the news in the Front Page.
Weekend Confirmed Ep. 38 - 12/10/2010
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Listen to Weekend Confirmed Episode 38 (player window will pop-up)
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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
Whatcha' Been Playin: Start: 00:00:00 End: 00:29:57
Whatcha' Been Playin and Cannata-ford a New Game: Start: 00:30:54 End: 01:06:03
The Warning: Start: 01:07:05 End: 01:41:47
Music Break featuring "Shake the Heartbreak" YUG: 01:41:47 End: 01:45:07
The Front Page: Start: 01:45:07 End: 02:24:42
NFL 'Tailgate': Start: 02:25:42 End: 02:34:02
Music Break this week features 44th and Filth artist YUG with "Shake the Heartbreak". It's a massive track with a serious beat, fantastic vocals, and a great drop. "Shake the Heartbreak" is available now in both the iTunes Store and from Beatport (please support the artists who generously let us feature their music each week if you like what you hear). Connect with more from YUG at his artist page and from all their artists at the 44th and Filth Facebook page.
Original music in the show by Del Rio. Get his latest single, Small Town Hero on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page.
Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!
Our Official Facebook Weekend Confirmed Page is coming along now so add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.
Killzone: Mercenary shoots onto Vita on September 10
Trion Worlds hit with more layoffs, Defiance team impacted
Ratchet & Clank: Full Frontal Assault defending Vita next week
Game & Wario was originally going to be pre-installed on Wii U
The Last of Us digital download lets you start playing sooner









Comments
As a huge fan of AC1, I'm so excited to see AC:B tearing up the sales charts and seeing core gamers and journalists lavishing praise on the title after an admittedly rough start to the franchise. I remember defending AC1 to my fellow gamers saying that yes, it was repetitive, but the world offered so much potential and what was there was worth playing and seeing to the end. Thankfully, enough people picked up the first iteration to allow for the universally praised sequel AC2. Would it have been better if AC1 had been a 5-star game out of the box? Hell, yeah, but it wasn't. Even Bioshock 1 had issues with all of its high scores.
I absolutely loved Mass Effect 1 and again heard all the criticisms about the janky combat and repetitive mission structures, but I saw the potential in the storyline and the game engine and was praying for a second one. Thankfully, they fixed a lot of problems in the once again praised sequel but to be fair, they threw in the "getting the gang back together'" storyline problem. And now we're slobbering over the announcement of ME3.
So what I'm asking is don't we have some responsibility as core gamers to seek out potential in new titles that could grow into fantastic franchises down the road? With as much money as is required to create a new engine, art assets, coding, and everything else, maybe we should go a bit easier on reviewing or dismissing new entries into our hobby.
I'm not saying throw money at horrible titles as if development was some sort of charity we have to sponsor or that capitalism doesn't work, but I am saying that titles like Scribblenauts, Enslaved, Epic Mickey, Saboteur or Just Cause 2 (basically a new iteration) sometimes deserve a champion so they might live on to become incredible franchises.
Thread Truncated. Click to see all 5 replies.
--Hell yes, we do. We pay them shout from the rooftops "moooarrrr" and it shall be delivered. There are so many ways we see followups as a result of a success that it's mouth-watering. We could get an overhaul and see the difference between MGS1 and 2, or finely-tuned modifications in the cases of both AC and ME that you stated, as well as iterations that are pretty much different games, like PixelJunk games.
It's our right as the audience to say what we like and say it proudly. Don't expect that you'll get what you asked for, for that's where the artist will give you something you didn't know you even wanted. The surprise is why we get so excited. Ever often hear the phrase, "It was like another one of ___ games"? But then BAM, PixelJunk Monsters, MGS2, inFAMOUS.
And if they give you something that they thought you'd like, but you don't? Say that, too. It's important to them and to us as the audience. Not all of Shakespeare's plays were awesome. We gotta keep our tolerance of bad games reasonable.
I'd like to see another Epic Mickey game. I think Specter can show the nay-sayers (even though they had a point). And ME3 next year? My body is ready.
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