The Witcher 2: Assassins of Kings Dev Diary Continues Focus on Engine; Requirements Detailed

Each time I see The Witcher 2: Assassins of Kings, I get a little more excited for the final product. The newest dev diary for the upcoming CD Projeckt sequel does not disappoint. In part two of its second developer diary focusing on its new internal engine--the RED engine--CD Projekt outlines the middleware mixture it will use to power the upcoming adventure.

Utilizing the PathEngine's advanced path finding system, Havok's popular physics engine, FMOD's audio management structure, and Scaleforms's ability to make solid user-interfaces, The Witcher 2 seems to be built on a solid--and widely used--development foundation. Originally, I was a little worried, as some Eastern European games are known (but still adored) for janky design decisions. (Sup, Metro 2033?).

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Later in the trailer, the development team details the minimum system requirements for the upcoming sequel:

    Minimum System Requirements: "Required for fluid operation of the game"
  • Dual Core 2.2 GHz Processor
  • 1 GB RAM (Windows XP), 2 GB RAM (Vista/Windows 7)
  • GeForce 8800 512 MB (Similar ATI Minimum)

After being delayed, The Witcher 2: Assassins of Kings is now expected to arrive in May 2011 for the PC. Pre-orders are available on multiple digital distribution sites, including the CD Projekt-owned DRM-free, retro gaming site Good Old Games.