Weekend Confirmed Episode 37

By Garnett Lee, Dec 03, 2010 12:00pm PST Fix yourself one last leftover turkey and stuffing sandwich and get ready for a great show. Epic Mickey and Gran Turismo 5 both arrived and headline this week's Whatcha' Been Playin? In the Warning Jeff's return to World of Warcraft gets things started and then it's on to your thoughts on having fun versus being competitive. Sales for Move and Kinect, a new squad-based shooter from Yakuza's creator, and the rest of the week's videogame news bring the show home in the Front Page.

Weekend Confirmed Ep. 37 - 12/03/2010

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Listen to Weekend Confirmed Episode 37 (player window will pop-up)

And if you're on GameCenter, you can play the show here:
Download Weekend Confirmed Episode 37

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

Whatcha' Been Playin: Start: 00:00:00 End: 00:30:08

Whatcha' Been Playin and Cannata-ford a New Game: Start: 00:31:12 End: 01:02:04

The Warning: Start: 01:02:56 End: 01:34:40

Music Break featuring "Let Me Put You at Ease": 01:34:40 End: 01:37:50

The Front Page: Start: 01:37:50 End: 02:08:37

NFL 'Tailgate': Start: 02:09:39 End: 02:18:23

Music Break this week features "Let Me Put You at Ease" by Jonathan Carter aka graphicnapkin. For more, check out his official site and follow him on Twitter.

Original music in the show by Del Rio. Get his latest single, Small Town Hero on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page.

Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Our Official Facebook Weekend Confirmed Page is coming along now so add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

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  • This is unrelated to this show, but GT5 got me thinking about it (well, Sim racers in general). What do you guy's think about scaling difficulty, and customizable difficulty? For decades now, we've been limited to extremely arbitrary difficulty settings (easy, normal, hard). These really hold no value to me as a gamer, as I feel "Normal" is "easy" and "easy" is "just watch it play itself".

    I'd really like to see a game that offers a more "in depth" tuning for difficulty. Let me adjust the AI level, the damage I dish out and the health I have, or enemy accuracy, etc. I just think that sliders in this case would really let me experience the game how I think it would best be experiences, instead of relying on a word to give me an idea of what I may or may not be up against. Thoughts?