Weekend Confirmed Episode 37

By Garnett Lee, Dec 03, 2010 12:00pm PST Fix yourself one last leftover turkey and stuffing sandwich and get ready for a great show. Epic Mickey and Gran Turismo 5 both arrived and headline this week's Whatcha' Been Playin? In the Warning Jeff's return to World of Warcraft gets things started and then it's on to your thoughts on having fun versus being competitive. Sales for Move and Kinect, a new squad-based shooter from Yakuza's creator, and the rest of the week's videogame news bring the show home in the Front Page.

Weekend Confirmed Ep. 37 - 12/03/2010

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

Whatcha' Been Playin: Start: 00:00:00 End: 00:30:08

Whatcha' Been Playin and Cannata-ford a New Game: Start: 00:31:12 End: 01:02:04

The Warning: Start: 01:02:56 End: 01:34:40

Music Break featuring "Let Me Put You at Ease": 01:34:40 End: 01:37:50

The Front Page: Start: 01:37:50 End: 02:08:37

NFL 'Tailgate': Start: 02:09:39 End: 02:18:23

Music Break this week features "Let Me Put You at Ease" by Jonathan Carter aka graphicnapkin. For more, check out his official site and follow him on Twitter.

Original music in the show by Del Rio. Get his latest single, Small Town Hero on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page.

Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Our Official Facebook Weekend Confirmed Page is coming along now so add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

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Comments

58 Threads | 216 Comments





  • So I was recently discussing with my friends the merits of Gamerscore (steam achievements, etc), and I mentioned the podcast as I believe it was this episode that you guys spoke about how silly they become over time. The Gamerscore points are nothing more than, "a dick measuring contest" as someone put it quite eloquently.

    We got to thinking about how great it would be to get something in return for those points, but also how hard it would be to balance out the incentives for such a system. Regardless, I think its something they should look into (but probably wont anytime soon). The ability to perhaps unlock avatar clothing (or special avatar filters for steam) could be a nice return for the time invested on reaching that next even number of gamerscore.

    I think games would be great if they adopted a strategy similar to that of what SCVNGR is trying to do with checkins, once you have earned enough points, you can create your own custom tasks. Wouldn't it be great to have the ability to make your own small, but unique achievements for a game you love and have mastered?

    Obviously that would be open to lots of abuse, but I know they could all be addressed. Perhaps have a second score, or limit the reward amounts to 5g, etc.

    The bottom line is that there is so much room available for creative thinking in this small area that could add a lot of engagement and fulfillment to us gamers.

    Thanks for the great show guys and congrats on your itunes listing.








  • Just wanted to comment on the discussion that was had on the show this week about exactly how mainstream gaming was.

    I was pretty surprised at the accounts giving by the high school and university teachers you read. As a first year University student in Ontario, I am constantly amazed on just how well integrated gaming is in the culture of students. Sure there are people (especially females) that have never played a game in their lives more than a drunken round of Mario Kart 64, but they at least understand what games are and usually have a brother or boyfriend who plays them on a regular basis.

    Also on the topic of not having time to play games in college or university, I would agree and say that I actually need to make dedicated time to play games and catch up on news, as well as listening to pod-casts, or I would be lost in shuffle of studying and socializing. The reason I do this is because games are as important to me as those other aspects and I would feel at a loss if I let one side dominant in the balance of my life.









  • Listening to Brian and Jeff complain about Epic Mickey's simplified environmental manipulation was painful! Sounds like that game creators could have taken a lesson from Minecraft. I can't think of any other game that offers more player choice in changing their environment and subtly shifting their distinct personal experience. Honestly, i could excuse a complete ripoff of minecraft's sandbox environment if it could be turned into a single-player campaign adventure with objectives. Even better, no objectives, to allow the existential choices of the original game, but add endings that are reached based on what the player decides to make of their experience.

    Or maybe I'm just hoping one of you will finally review minecraft.











  • Maybe a bit of a pick me up after the downer about University students not playing games.

    I'm from Vancouver, Canada and I opted to go to University in Illinois. Great psych program, good scholarship and it was far away from my parents. Anyway, contrary to what you may have heard Canada and the US really aren't that different, so there wasn't a lot of culture shock. That said, I didn't know anybody and didn't have the same popular culture cues to start up conversations or what not (like American politics, or Illinois sports teams...although I'm now something of a Blackhawks fan).

    Hitting up parties was good for meeting people (of both sexes), but didn't really result in any meaningful friendships. Makes sense, everybody is drunk and looking for tail. I did make solid friendships with a few of the people on my dorm floor though, and the reason for that: videogames. I brought all my consoles to college and bought a TV. I wasn't always playing, cause I had work and other shit to do, but I can do work with other people in the room, so people would always come in and ask if they could try out various games.

    A few months in I realized that this interest in videogames probably wasn't an isolated issue. So I started an on-campus club for videogames. We would basically take over one of the building every two weeks, hook up a bunch of games to the overhead projectors and the LAN set-ups, and have multiplayer sessions with tons of big games. Halo, Madden (I tried to get NHL in, but no go), Mario Kart, Smash Brothers, Twisted Metal, SOCOM, we had up to 10 full games going at any given time.

    It grew to be the biggest club on campus by membership. My advisor, who helped me get the club off the ground brought professors to some of the events whenever he overheard them making disparging remarks about videogames, and pointed out the fact that of all the clubs on campus, the gaming club attracted the widest variety of social niches. Athletes, Engineers, Art students, Science majors, Caucasions, African Americans, International students. No other club had as much diversity. The only notable omission was women, and we tried to get them interested, but its hard to get any women into a building packed to the rafters with guys yelling 'Oh, I just raped you BITCH!' and laughing.

    Anyway, there's an uplifting story about how students and professors a like can come together through a shared interest in videogames. :)



  • This is unrelated to this show, but GT5 got me thinking about it (well, Sim racers in general). What do you guy's think about scaling difficulty, and customizable difficulty? For decades now, we've been limited to extremely arbitrary difficulty settings (easy, normal, hard). These really hold no value to me as a gamer, as I feel "Normal" is "easy" and "easy" is "just watch it play itself".

    I'd really like to see a game that offers a more "in depth" tuning for difficulty. Let me adjust the AI level, the damage I dish out and the health I have, or enemy accuracy, etc. I just think that sliders in this case would really let me experience the game how I think it would best be experiences, instead of relying on a word to give me an idea of what I may or may not be up against. Thoughts?

  • My best christmas memory was in 2002 when I got a PlayStation 2, which was my first video game system (that should make some of you feel old). With the system I got 3 games, a Star Wars flying game, a Pac-Man game, and Tiger Woods 2003. Most of that Christmas was spent with my Dad playing Tiger Woods. Playing Tiger Woods with my Dad had become a Sunday tradition for about 6 years, to the point where I've easily put over 1,000 hours in the game all of which spent with my Dad. Tiger Woods 2003 was a better bonding tool that anything else.

  • Every Christmas, I keep remembering playing Zelda Ocarina of Time. It came out around this time back then right? For some reason I keep remember the Light Temple and using that Mirror Shield. Back then I could only use the N64 around school vacations, and I completely marathon-ed the last half of the game during that two-week break, so I ended up doing the Shadow Temple, Light Templed and Ganon super quick. Only problem is I can't remember them very well because I zipped through them.

    The Water Temple is still burned into the brain though...