Team Fortess 2 Public Beta Program Begins
by Alice O'Connor, Dec 03, 2010 5:50am PSTMuch as Valve has previously done with Day of Defeat: Source and Counter-Strike: Source, the developer yesterday launched an opt-in public beta program for Team Fortress 2, letting players test changes which may be rolled out to the regular game.
While the initial release focuses on balance tweaks--affecting Natascha and other slowing weapons--plus a few map changes, Valve notes that the beta program may also be used for "testing new technologies without the risk of breaking the game" and "running higher level, game-wide experiments (like doubling player health)."
Valve previously held a TF2 closed beta program with TF2 clans, focused on balancing the class-based shooter for competitive play. The forum for this new beta has separate feedback sections for 'public' and competitive play, showing attention to both.
This beta uses a completely separate installation of TF2, so you can still play the regular version when you please. If you own TF2, you can enter the beta by moseying on over to the Steam client's Library section and installing "Team Fortress 2 Beta" from your list.
Here's what's in the initial beta release:
Three Natascha variants:
- -40% damage
- -25% damage, -25% health
- Spin-up/down time increased, slowdown-on-hit effect falls off over distance.
Map changes:
- cp_granary: new entrance added into the RED and BLU mid ramp room.
- cp_5gorge: 5 CP version of cp_gorge.
Misc balance changes:
- Players being healed by a medic are immune to movement-impairing effects generated by hit-scan weapons.
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Comments
not sure what a "hit-scan" weapon is, but i hope this doesn't include stuns from the sandman. It's been nerfed enough!
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Also, don't bother trying to convince me that "it's so much better than it used to be." It isn't. I've played over 1500 hours, and only the last 30-50 hours were in the past year. I hate hype, it's not driven by logic.
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I like this idea of experimenting with gameplay changes though. I've always felt many things didn't feel right with TF2 gameplay which kept me from really loving the game. As someone with a Quake background I've long been dissappointed that the TF2 soldier feels so sluggish. Both in player movement and rocket firing/reloading.
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how about our last two "MEET THE" movies?
where's my golden wrench ????????
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