Battlefield: Bad Company 2 Patched on PC, Xbox 360 [Updated: Vietnam, Map Pack 7 Release Dates]
by Alice O'Connor, Nov 30, 2010 5:50am PST[Update: 10:10] EA has announced that Vietnam will be released for PC on December 18, followed by Xbox 360 and PlayStation 3 releases on December 21. They'll all cost $15 (1200 Microsoft Points) The company also confirmed that the free VIP Map Pack 7 will launch tomorrow, which is why you need to download 2.4GB today.
[Original] A colossal patch has been released for the PC and Xbox 360 editions of Battlefield: Bad Company 2, with the 2.4GB PC patch up for download over on FileShack.
The update is "in preparation for Map Pack 7 and Battlefield: Bad Company 2 Vietnam," developer DICE explains, which is why it's so huge in spite of only fixing five bugs. DICE also notes that PC players "might encounter some temporary outages or suffer from lag during the server updates," expected to end by 3am EST tomorrow.
There's still no official confirmation of when either the free VIP Map Pack 7 or $15 Vietnam downloadable expansion will be released, though digital retailer Steam has the Nam flashback listed for release on December 18.
Read on for the PC and Xbox 360 changelogs. Note that the Xbox patch contains far more fixes as many of these have previously been patched into the PC edition. The Playstation 3 edition received a similar patch last week.
PC edition update R10:
- Acog and Red dot scope now equippable on MK-14 and G3.
- Fixed an issue where the Bullet Tracers wouldn't display
- Fixed an issue where Play Now wouldn't work
- Added Ticket Count for Conquest end of round.
- Added the server info to the objectives screen.
Xbox 360 edition update:
- Acog and Red dot scope now equippable on MK-14 and G3.
- Fixed a bug on PC where the G3 would do less damage than intended.
- Reduced VADS push back and damage to balance it with the ZU23.
- Fixed a bug where Vehicle Countermeasures would fail to remove tracer darts at high speed.
- Reduced the reload time for Vehicle Countermeasures.
- Slightly increased the AT4's damage vs armor to emphasize its anti vehicle role while keeping it balanced vs armor.
- Increased the AT4's top speed and acceleration so users spend less time exposed when firing.
- Increased the AT4's splash damage so it competes with other AT weapons vs infantry. The AT4 still has the least splash damage of all AT weapons.
- Reduced the splash damage of the Carl Gustav to bring it in line with other explosive weapons. The Carl Gustav still has the most splash damage of all AT weapons.
- Increased the 1 shot kill range of the M95 body shot to counter its lower rate of fire.
- Fixed a bug with the SVU that gave it better close range damage than other semi auto weapons.
- Reduced all weapon damage to the MCOM by 50%.
- Fixed a C4 vs MCOM exploit on Atacama Desert.
- Fixed a bug with FOV when aiming the M1911.
- Lowered the close range damage of the AN94 to highlight its long range role.
- Increased the accuracy of the F2000 on the move to highlight its role as a mobile AR.
- Increased the close range damage of the shotguns to give them a greater advantage vs slugs.
- Slightly lowered the damage of the M60 to balance its accuracy advantage vs other LMGs.
- Slightly lowered the damage of the MG3 at close range to balance it with other high rate of fire weapons.
- Slightly increased the damage of the UH6
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Comments
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(That being said, unless we're talking about excruciatingly slow PS3 firmware updates that stop you from playing half the games in your library, I can't imagine a 2GB patch really causing too many people to quit playing entirely. Maybe if you had metered broadband, it could be an issue...)
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What might've been cooler too, is making BC2:V a standalone expansion ala Dawn of War series.
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