Morning Discussion

The image in today's Morning Chatty features some of my recent acquisitions, games that I have yet to play at all or decided to give another shot.

The stack is actually a lot bigger than that; however, these were the games that would fit in the header image slot. I'm a little torn because, beyond these games, I have a slew of titles on PC I'm dying to finish--like Mafia 2, StarCraft 2, and Sniper: Ghost Warrior.

Gran Turismo 5 is installing as I type this. Killzone 2 has been on my mind since my experience with the Killzone 3 beta. Fable 3 is, from what I gather, an entertaining experience. I adored the Enslaved demo, so grabbed the full product. Jeff's review of Assassin's Creed Brotherhood was so glowing that I immediately bought it. I hear the story is Silent Hill: Shattered Memories makes the game a must play, so I added that to my shelf. Need for Speed Hot Pursuit is one part intense speed and two parts cop car chases from the fine craftspeople at Criterion so it's a definite must play.

Basically, the list is huge. I never thought I'd really say this honestly but, boy am I thankful for game delays. There's too much quality here (and money spent) to keep ignoring these games.

So, I ask you: Shackers, what should I focus on first?

Xav de Matos was previously a games journalist creating content at Shacknews.

From The Chatty
  • reply
    November 30, 2010 5:02 AM

    Tueday Morning Minecraft Thread!
    Still on a Short Break Edition!!!

    Multiplayer Servers!
    MercFox1 : mercfox1.sytes.net / se.shkn.ws / shackeast.shkn.ws
    foo1 (PvP/PvE): 216.139.192.52 / foo1.shkn.ws / foo1.sytes.net
    Shadowdane (PvE) : shadowdane.shacknet.nu / sd.shkn.ws / shadowdane.shkn.ws
    m0rfus (PvP) : morfus.dyndns.org / morfus.shkn.ws
    Haxim (TNT) : asplode.dyndns.org / haxim.shkn.ws

    Teamspeak : ts.shackbattles.com:9987

    • reply
      November 30, 2010 5:02 AM

      Guides and Utilities

      - Oizomapper! Map your single player or multiplayer levels! By mroizo40
      http://www.digitized-e.com/mroizo/OizoMapper.zip

      - Shackwiki Minecraft page!
      http://shackwiki.com/wiki/Minecraft

      Video Guides!
      - (Series) X's Adventures in Minecraft! Linked by zuff!
      http://tinyurl.com/2ah7sex
      Lots of useful info in here!

      - (Series) Minecraft Minecart Tutorials! Boosters! Track switches! Et cetera!
      http://tinyurl.com/2udl2lt

      - Water Physics Tutorial by Arctic Fox!
      http://www.shacknews.com/laryn.x?id=24127669#itemanchor_24127669

      Written Guides!
      - Beginner’s Guides to Minecraft, originally linked by at0micgarden!
      (Work in Progress) Guide to Alpha: http://www.minecraftforum.net/viewtopic.php?f=35&t=17021
      How to Survive Your First Night: http://www.minecraftforum.net/viewtopic.php?f=35&t=19065

      Shacker Help!
      - Things I Wish I’d Known, a retrospective by Ebu!
      http://www.shacknews.com/laryn.x?id=23608826#itemanchor_23608826

      - Linkmania! By zuff!
      http://www.shacknews.com/laryn.x?id=23514788#itemanchor_23514788
      http://www.shacknews.com/laryn.x?id=23533536#itemanchor_23533536


      - Ores, and How to Find Them, by Fooldozer and CodeRedBeard!
      http://www.shacknews.com/laryn.x?id=23582115#itemanchor_23582115

      - Multiplayer Tips from BlackCat9
      http://www.shacknews.com/laryn.x?id=23641449#itemanchor_23641449

      - Circle guides! More useful than they sound!
      http://www.agentpothead.com/minecraft/sphere.html linked/hosted by AgentPothead!
      http://www.shackpics.com/files/radii_even_to_100_pgzh2n77iabkgcmee93q.png hosted by Arctic Fox!

      - Beginner’s Guide to Redstone, links by The Grolar Bear!
      http://www.shacknews.com/laryn.x?id=24044649#itemanchor_24044649

      - And some generally useful keys to press!
      F11 - full screen!
      F3 (hold) - CPU/ memory usage bar! Spikes for CPU/ red box for memory, I think!
      F5 - third person mode!

    • reply
      November 30, 2010 5:15 AM

      [deleted]

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        November 30, 2010 5:16 AM

        [deleted]

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        November 30, 2010 5:20 AM

        i really think there should be a danger in NOT suppressing north korea. If their base goes X number of days without being destroyed/'prize' claimed - they can fire off a nuke somewhere. It could be like that ion cannon mod but maybe not as drastic (something like 20 blocks of tnt rather than 100+)

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        November 30, 2010 5:30 AM

        I take it we still don't get maps back?

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        November 30, 2010 5:31 AM

        [deleted]

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        November 30, 2010 6:39 AM

        I'm still kinda wondering whether the PvE'ers needs wouldn't be better met if we all agreed to move to Shadowdane's, but given that everyone seems to want to play on the same server, Switzerland being a 'safe zone' seems like an easy enough compromise.

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          November 30, 2010 6:50 AM

          [deleted]

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            November 30, 2010 6:57 AM

            I think the problem is trying to please everyone, honestly. It just feels like if a bunch of us moved to Shadowdane's, then the PvPers wouldn't have so many restrictions/possibility of accidental drama/etc.

            However, there's 3 Merc1 mods who are members of Switzerland, and a number of people who simply want to be on the same servers as the PvPers, so I guess the community has already made its decision. Server with split rules and confusing moderation decisions ahoy!

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          November 30, 2010 8:24 AM

          I've built two Penis Islands and I'm not building a third

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          November 30, 2010 10:33 AM

          HOW ABOUT YOUR FACE MOVES TO SWITZERLAND

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            November 30, 2010 10:34 AM

            careful man, I can gank you like you wouldn't believe

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              November 30, 2010 11:36 AM

              if you gank me you will bring war upon you and your peaceful switzerland.

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                November 30, 2010 11:38 AM

                then I'll ban you into oblivion

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                  November 30, 2010 12:01 PM

                  You like me to much. Im like that skin-tag you've become acustomed to and only find it irritating when you take your shirt off.

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        November 30, 2010 6:52 AM

        [deleted]

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          November 30, 2010 7:05 AM

          this is a filthy korean trick

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            November 30, 2010 7:19 AM

            I tend to agree with this. How are we supposed to know?

            "look at the corpse, he had a sword out..."

            ::drops his sword and kicks it over to foo's corpse::

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        November 30, 2010 7:06 AM

        Honestly, I think I might abandon PVP for now.

        While it can be kinda entertaining, it has far too many problems that are starting to annoy me.

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        November 30, 2010 9:55 AM

        Why don't we make it a gentleman's war? By that I mean have rules...yay!

        Turn off Towny protection.

        No attacking if nobody from the enemy nation is online.

        No attacking with more than the enemy has defenders (five attackers going against one guy probably isn't fun for the one guy).

        No using /home or /spawn in battle, or while you are in enemy territory, unless you haven't been attacked for 1 minute (that can be adjusted).


        That's all I can think of for now. Obviously we'd be self-enforcing these rules (1 minute timer to use /home would be approximately 1 minute), but I think it could make it more fun.

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          November 30, 2010 11:49 AM

          Nobody? Too many rules I guess.

          So we go with protection on, attacks whenever, /home in the middle of battle, and so on. Roger.

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            November 30, 2010 2:19 PM

            I don't get it, if protection is on, what the hell can you even do?

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              November 30, 2010 2:42 PM

              That is one of the issues.

              With protection on you can attack the players, train creepers to try and blow your way in, try and find a tunnel in, try and get in when the enemy opens their doors (that's how we got into the first Korean base), try and get in and steal things from chests...uh what else.

              So there are some things to do, but depending on the base design some of them could be impossible.

              For example you could build in the sky, with no connections, and set your /home there. The enemy would never be able to get in. Pretty sure nobody will be doing that anymore.

              Obviously having protection off isn't good if there is no defense, that's why I proposed rules. There would be some destruction, but hopefully some defense, so the destruction would be limited.

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                November 30, 2010 2:53 PM

                I think the problem is that we're all trying to impose rules on a game which has none inherent, and I know I for one don't really like that.

                I've been playing videogames for a long time and I've always enjoyed myself most when the rules just exist within the confines of the game's design. Trying to add more always just feels like a way to make the game less fun.

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                  November 30, 2010 2:57 PM

                  I get your point, but there is m0rfus' server for no-rules PVP.

                  These rules were meant to make it more fun (uhh obviously...).

                  Heck, you might be right, maybe just having Towny (or not?) and letting people do what they can to attack other PVPers is best...until you get the impenetrable floating bases, /home in the middle of battle, and so on.

                  I think some 'guidelines' do help everyone have fun, not the opposite.

    • reply
      November 30, 2010 6:09 AM

      [deleted]

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      November 30, 2010 6:13 AM

      South/Southwest Discussion Thread

      wtf are we doing?

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      November 30, 2010 6:19 AM

      [deleted]

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      November 30, 2010 7:09 AM

      [deleted]

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        November 30, 2010 7:15 AM

        I want to see the look on thier faces when they see that i got in.

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        November 30, 2010 8:17 AM

        I originally was concerned that it was made of duped cobble as well, until i saw the mine they dug to get all that cobble. I seriously think Casto needs help with a new minecraft addiction.

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        November 30, 2010 11:01 AM

        [deleted]

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      November 30, 2010 7:11 AM

      [deleted]

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        November 30, 2010 7:14 AM

        bugs by definition are weird. If they were obvious any programmer would have forseen them, and fixed the error before it became a bug :)

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      November 30, 2010 7:13 AM

      Towny discussion!

      I think Towny is part of our PVP 'problem'. The main thing I'm thinking of is the size of towns. MercFox is right, they are too large. We have these massive areas with regen and protection.

      I think it would have been much more fun if towns were limited to the minimum size, and players had to work together to try and build a base inside their (very small) protected area.

      foo said that wouldn't work, people want room to spread out. Well they can spread out, it just won't be in protected land, or they can make a new town and join the nation.

      I'm sure it's too late to change this, assuming anyone else even thinks it's a good idea, but maybe it's something to think about for future servers.

      • reply
        November 30, 2010 7:16 AM

        [deleted]

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        November 30, 2010 7:16 AM

        [deleted]

      • Zek legacy 10 years legacy 20 years
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        November 30, 2010 7:17 AM

        Yeah, I don't know what Towny supports but there should be a hard restriction of like one tile per resident of the town or something.

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        November 30, 2010 7:20 AM

        [deleted]

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        November 30, 2010 7:20 AM

        No, the problem is the regen and protection.

        We should just turn off regen, and require 'PvP' towns to have protection off.

        Problem = solved.

        • reply
          November 30, 2010 7:21 AM

          [deleted]

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          November 30, 2010 7:22 AM

          Basically.

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          November 30, 2010 7:37 AM

          How would things work with protection off? You'd have to have someone online 24/7 to guard your stuff.

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            November 30, 2010 7:38 AM

            How would things work with protection ON? You'd declare a war, people would just go and close a wood door and you'd be fucked.

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              November 30, 2010 7:39 AM

              [deleted]

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                November 30, 2010 7:41 AM

                Is there a beginners handbook or something for all of these rules now? I jumped in the other day, ran to a building and got slaughtered and had no idea what was going on (foo's server) It would be nice to have a good newbie guide with a map, commands and general overview of how everything is set up.

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              November 30, 2010 7:43 AM

              I agree, there needs to be something. Towny is still incomplete, there is supposed to be a block capture mechanic where one town can claim another towns blocks, if they are at war. I think that is the real solution, not turning off protection.

              I blame Towny.

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            November 30, 2010 7:39 AM

            Sounds like Planetside...

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        November 30, 2010 7:41 AM

        So if we turn off protection, what are people allowed to do to others' towns? It's a lot easier to destroy than it is to create.

        Where do we draw the line of griefing vs "PVP"? Are people allowed to absolutely obliterate a town--raze it to the ground? If yes, you're only encouraging duping of Obsidian to make much-harder-to-break castles.

        I gurantee you if we allow people to start breaking other people's shit in the name of PVP, there will be some very angry shackers when someone goes too far. And then what? Do you roll-back the server? Then the PVP elitists will complain. Do you say "tough luck, you should have been online to defend your shit." to a full-time student working two jobs and building castles on the side?

        I'm not saying protection needs to stay on, the regen is a little obnoxious right now, but I think some of these questions should be answered before it gets yoinked.

    • reply
      November 30, 2010 7:14 AM

      http://www.shacknews.com/laryn.x?id=24647401#itemanchor_246474014

      RINSE REPEATE PVP DISCUSSION.

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        November 30, 2010 7:17 AM

        [deleted]

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          November 30, 2010 7:23 AM

          [deleted]

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            November 30, 2010 7:27 AM

            Just don't. People are floundering around looking for ways to "fix" PVP through trial-and-error changes. PVP will feel much better with a proposed "party" system in Towny, and the damage and mechanics fixes from Notch this afternoon.

            You're doing fine.

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            November 30, 2010 7:31 AM

            You guys aren't going to do the base in the sky every time, are you? If they did that properly (unlike this time, although it's pretty good) then we'd never be able to get in, since you guys can use /home to teleport up there.

            What if...death, instead of taking you to the original spawn point, took you to your current home? Then would disabling /home work for how Korea wants to play? Can't you move our spawn points with MCEdit or something?

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              November 30, 2010 7:34 AM

              You're talking about all of these things that require someone to learn Java and mod the game. We're constrained by what's out there, and what's in mods already.

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                November 30, 2010 7:35 AM

                I thought the capability was in MCEdit (or whatever program) already, and I thought it could be done per player, but apparently the spawn point is server-wide.

            • reply
              November 30, 2010 7:59 AM

              [deleted]

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                November 30, 2010 8:11 AM

                I think we will have to reach creative solutions that add difficulty to the attack process but leave it open to some sort of attack. Maybe leave creation on but destruction off? this might be to easy but its an idea.

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                  November 30, 2010 8:14 AM

                  [deleted]

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                    November 30, 2010 8:43 AM

                    Personally I'm not a TNT user, although I have found enough dust to make some.

                    Maybe at one base you could require a little TNT use, but give us hints, otherwise I won't be using it.

                    I do use creepers though!

      • reply
        November 30, 2010 8:16 AM

        excerpt from thread


        PVE Nations or towns put up lots of signs that clearly state your are a PVE nation.
        If you are a PVP nation or belong to a PVP nation you must have PVP toggled ON at all times.
        If you are a leader or assistant of the nation and log in you must set protection to OFF.
        Only if your leader / assistant is on and your protection is off may you raid other kingdomes.

        Also, Towns wishing to pvp and not join a nation (be sneaky) is encouraged, you must follow the PVP On rule and the protection OFF rule.

        Also no TNT in enemy boarders, but training creepers is allowed.

        • reply
          November 30, 2010 8:20 AM

          at the moment, the PvE Nation is Switzerland, and AFAIK almost all of the towns are in the North. Makes it easier to distinguish.

        • reply
          November 30, 2010 8:23 AM

          [deleted]

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            November 30, 2010 8:23 AM

            TNT's fine, just don't dupe it please. Trying to keep this world semi-legit.

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          November 30, 2010 11:48 AM

          No one seems to be reading what is already on this thread and reposting the ideas that are already brought forth.

          All I can say is that panisia is playing by these rules as it stands right now.
          Oh one more thing you can loot towns even if no one is on if they havnt put thier protection on / have there chests out in the open (if its a pvp town / wilderness)
          This is a good thing I belive as it puts pressure on the leaders to actually lead. Because if your base gets broken into when no one is on, protection is off, its the leaders fault.

          The goal is to introduce rules that:
          Make people raid other towns to get stuff and check to see whos online / what nation they are.
          Force people who are in a pvp nation / town to work together to overcome enemies.
          Have the nicest looking city on a pvp server/ with tools and population.
          Force PVErs to be careful outside of their protected town and introduce a harder gameplay for them. (this next part dosn't apply because /home is enabled) Would be if a PVEr dies the group has to at somepoint go to /spawn to pick them up and escort them if there are pvpers out and about.

          I just think that foo1 server should be about groupwork wether its pve / pvp. If you just want to build there is a great server at mercfox1.sytes.net that has lots of room, no "rules" about duping, no lag, no creepers.

          Speaking of which I dont know if this is possible at all or what the fuck I am doing / suggesting but I think Mami would be a solid mod, esp because hes on that server most of the time to help out.

          Ram out

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            November 30, 2010 2:25 PM

            If you "just want to build", you can play single player. It should be clear by now that no one "just wants to build", we want to build with a bunch of other people...and as long as most people are on one server (and they are), that's where most of us will be.

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      November 30, 2010 7:18 AM

      Shadowdane's Server -- World Reset VOTE
      ---- Monday Evening Extended Vote Edition ----

      Alright things have really been quite on my server the past 1-2 weeks or so... thinking might be best to reset things here. Would be nice to have a fresh start and get some new people on the server.

      Vote Here: http://tinyurl.com/ShackDC-Reset (Voting will end on: 12/03/2010 @ 11:59 EST -- Extended things a few days)

      Note: I will offer a zipped download of the Old World before I wipe it. Also the New World will go live on the server on 12/04/2010! So we have a few days until this happens.

      • reply
        November 30, 2010 7:22 AM

        Currently looking like a definite reset:
        Keep the Current World? 1 -- 7%
        Start a Fresh New World? 13 -- 93%

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          November 30, 2010 12:37 PM

          I'll wait until the new world is ready... I'm losing my battle with creeper campers. They seriously spawn in groups of 6 right outside the lit-up areas, and then "wander" over to my fort's foundations, pick a fight with a skeleton, and explode with infernal gigglyness. The little bastards.

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        November 30, 2010 7:42 AM

        I will be using the Biome Terrain Mod after the reset... been playing around with it trying to make some cool landscapes.

        I think I'm getting very close to a great landscape!

        http://shadowdane.shackspace.com/Minecraft/Test2-Gmap

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          November 30, 2010 7:45 AM

          Did you explore that any more, is there snow/ice? I'm not sure, but maybe it's possible to put the settings so that no snow spawns.

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            November 30, 2010 8:00 AM

            I need to tweak it some more... as far as I went I didn't see any snow or ice.

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          November 30, 2010 8:00 AM

          What kind of settings are you playing with? I've got the following running:

          fractureVertical:0.7
          volatility1:0.90
          volatility2:0.85
          volatilityWeight1:0.5
          volatilityWeight2:0.45

          Makes for some pretty awesome terrain.

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            November 30, 2010 8:01 AM

            I can post the settings when I get home... the files are on my system at home which isn't turned on.

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            November 30, 2010 8:18 AM

            Having the volatility settings soo high probably produces some really crazy terrain... while its cool to look at, dunno if I'd want to build on it.

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              November 30, 2010 8:22 AM

              Yeah, it's fun to blow up though ;)

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                November 30, 2010 8:47 AM

                yah i bet... i have one of the settings at -0.1 to keep the terrain mostly smooth & the other value I think I had at 0.7 or something.

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                  November 30, 2010 11:26 AM

                  Cool, real pain in the ass leveling the area in Avangard, think its what put me off so much!

                  Mind if I do a long long walk in a straight line from the spawn to settle my new place? Got damn tired of people tunneling under Avangard, and with the lava fix it made replacing the lava someone stole/filled in a real pain in the ass.

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                    November 30, 2010 11:29 AM

                    You probably don't need to go that far... Avangard on the last map was right near the spawn which probably didn't help

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                      November 30, 2010 11:48 AM

                      Aye, kinda wanted to avoid the whole cutting thing and dodgy clusters =D

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                        November 30, 2010 11:52 AM

                        only ran into corrupt chunks twice on the old map & the crop I did was 2200 block radius around the spawn. You were well inside that. :P

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        November 30, 2010 3:30 PM

        I think that's why I stop building because I know I'm just going to lose it all again.

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      November 30, 2010 7:38 AM

      [deleted]

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      November 30, 2010 7:57 AM

      [deleted]

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        November 30, 2010 7:58 AM

        [deleted]

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        November 30, 2010 7:58 AM

        double rainbow

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        November 30, 2010 8:03 AM

        [deleted]

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          November 30, 2010 8:25 AM

          Fuck.

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            November 30, 2010 8:29 AM

            Yeah, the PVE'ers probably loved the regen.

            Why do we cater to them in some respects, but not others? Heh, sorry foo, but I don't think you'll ever make everyone happy.

            Although it's not like most other servers have regen, it's just a Towny thing.

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              November 30, 2010 8:38 AM

              The lack of regen makes pve somewhat of a challenge now tho. before it was somewhat of a joke

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              November 30, 2010 8:39 AM

              I didn't. It took all of the challenge out of PvE.

              Everyone's had enough time to stock up their warehouses now/create mob-slaughtering machines anyway.

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              November 30, 2010 8:39 AM

              regen sucks for pve. what's the point of fighting mobs if you can just walk away for 5 seconds and get healed?

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                November 30, 2010 8:40 AM

                actually regen sucks for everything. there is no reason it should ever exist in minecraft

            • reply
              November 30, 2010 8:48 AM

              [deleted]

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            November 30, 2010 8:30 AM

            yeah, that was nice for clearing out the caves below my town. Could fight off one monster without worrying about getting killed, but 2+ could still do some damage to you, but 30 seconds after winning, you were back at full health.

            But I can see how that would impact PvP

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              November 30, 2010 10:47 AM

              As for me, it just saved my ass repeatedly with fall damage. Now I gotta pick up bacon.

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                November 30, 2010 10:52 AM

                hold shift when on high ledges :)

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                  November 30, 2010 11:05 AM

                  [deleted]

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                    November 30, 2010 11:41 AM

                    When does it not work? Are you guys sure that you're not just less able to hold down shift than you used to be? I have not once fallen while holding shift, and especially now that I'm building a city of skyscrapers, I imagine that I use the feature a lot more than most people.

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                      November 30, 2010 11:43 AM

                      He's right, there's some sort of clipping issue with it sometimes. Haven't been able to exactly replicate it, but I know I've fallen multiple times while holding shift.

                      And my left pinky is super fucking strong, thankyouverymuch

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                        November 30, 2010 11:47 AM

                        It's never happened to me, I wonder how much of this is simply application of the post-hoc fallacy: http://www.skepdic.com/posthoc.html

                        ;)

                        But seriously, it's never happened to me. I have fallen through the laggy blocks that disappear/reappear though.

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                        November 30, 2010 12:42 PM

                        Maybe your keyboard is faulty.

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                  November 30, 2010 12:28 PM

                  I literally learned about this today. Oops.

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                November 30, 2010 11:43 AM

                Just /sethome below your work site and then death won't matter. It will be much more economical that maintaining a stock of food.

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        November 30, 2010 4:03 PM

        [deleted]

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      November 30, 2010 8:31 AM

      I don't know man... Minecraft seems to be getting WAY more complicated since all the PvP and towny stuff has entered into the equation. It's starting to get a bit too much for a 'casual' player such as myself (busy job, wife, two kids) to keep up with. I guess what I need is either a completely free-for-all madhouse of a server where there are no rules to keep track of... or play some single player until things settle down and all the rules and regulations are well-defined and decided on.

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        November 30, 2010 8:32 AM

        There is still the old Mercfox server, it has no PVP and no monsters (right?) so I don't know why the PVE'ers don't play there.

        I think m0rfus' server is PVP with no rules.

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          November 30, 2010 8:40 AM

          Also no players.

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            November 30, 2010 11:45 AM

            that is a BIG NEGATIVE SIR!

            i have plenty of them since the wipe, they are all hiding to SURVIVE. hence no renders.

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          November 30, 2010 8:42 AM

          It's not quite as fun to play on a deserted server. I log into the server from time to time just to explore and look around... but I play on a MP server to be in the same world with other people.

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          November 30, 2010 8:46 AM

          it has no PVP and no monsters (right?) so I don't know why the PVE'ers don't play there.

          lol

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          November 30, 2010 8:49 AM

          [deleted]

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            November 30, 2010 8:52 AM

            this subthread, summarised in one picture http://www.shackpics.com/viewer.x?file=inconceivable_iwdlaw4xsxz5k38s82op.jpg

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            November 30, 2010 8:53 AM

            I shouldn't have said PVE, you're right.

            I meant 'builder', I guess. He said he didn't have time to learn new rules, etc, so I (maybe mistakenly) interpreted that to mean he probably doesn't have time to deal with creepers blowing up his construction, either.

            /shrug

            I plan on trying out the new PVE server.

            • reply
              November 30, 2010 9:22 AM

              No, no, no.. I love having creepers blow stuff up. I've been waiting for PvE for ages! I'm not even against PvP really... I just don't want to have to read up on several hundred posts in these threads every day to be up to speed on what the rules of the day are.

              • reply
                November 30, 2010 9:25 AM

                I should have said: "I've been waiting for PvE in SMP for ages!"

              • reply
                November 30, 2010 9:28 AM

                Yeah, I'm just a moron. :)

                I do agree, figuring out PVP isn't easy right now.

                We have plugins for mods for an alpha game, heh. Things aren't finished, but Towny does have potential. It's confusing at first, but does make some sense eventually. Of course you might not have time to figure it out, heh.

          • reply
            November 30, 2010 8:55 AM

            I'm more in to pvp and how it effects the environment. How battles destroy cities and force people to rebuild or move to a safer place, perhaps underground.

            I think destruction of cities can be rewarding if you have the community willing to rebuild and re-think strategies like moats or fire to protect their cities.

          • reply
            November 30, 2010 9:20 AM

            I don't have a problem with PvE... where did that come from?

        • reply
          November 30, 2010 10:40 AM

          In a similar vein, Nixx - I don't know why the PVP players don't go to m0rfus' server.

          • reply
            November 30, 2010 10:45 AM

            Dupers, for one thing. I don't feel like playing with them, at the moment.

            Maybe it'll be better after some more patches.

      • reply
        November 30, 2010 8:40 AM

        Shadowdane's will be running pretty vanilla PvE, as far as I know. If you have friends on foo1, I'm going to write a quickstart guide sometime this week.

        • reply
          November 30, 2010 8:52 AM

          Yah I'm not going to run Towny... fuck that crap. I joined foo's server and it was nothing but annoying.

      • reply
        November 30, 2010 9:26 AM

        I am not a fan of this towny stuff. I just want pvp on the ol' server :(

        • reply
          November 30, 2010 9:27 AM

          PvP on the old server would be a nightmare to moderate

          • reply
            November 30, 2010 9:34 AM

            Well...it's funny.

            When we were all playing on it, people had a 'connection' to their stuff, but what about now that it's been abandoned? How do we know that things haven't been 'griefed' by somebody who was on there by themselves, and nobody else has been on to see it?

            Do we care?

            Instead of going back to the old thinking of "don't touch my stuff, I'm trying to build a cool building" why not go lawless? Obviously the people that were building something cool don't really care anymore, or they'd still be building the cool stuff.

            So why would it be a nightmare?

            • reply
              November 30, 2010 9:37 AM

              [deleted]

            • reply
              November 30, 2010 9:42 AM

              it's too late. you left, you cant come back

            • reply
              November 30, 2010 9:45 AM

              [deleted]

            • reply
              November 30, 2010 9:46 AM

              I keep half an eye on it. In the last week, BarrowWight, doober, Pvt_goatmaster, Xajz, Poedell, amikaboshi, MamiyaOtaru, TroZ and electroly are the only people that have logged in to do very much whatsoever.

            • reply
              November 30, 2010 10:41 AM

              But some of us ARE trying to build cool buildings in a PVE environment. It's not all you.

          • reply
            November 30, 2010 9:40 AM

            fuck moderating, let the people govern themselves! I played with the expectation that pvp would be enabled at some point. :( I really don't care for the towny stuff more so though. Makes for a pain in the ass to get something started, plus if you are building tunnels and stuff then you gotta get permission to pass through and all that. not a fan of that idea.

            • reply
              November 30, 2010 9:45 AM

              [deleted]

            • reply
              November 30, 2010 10:21 AM

              Maybe land claims should work in a spherical shape instead of cylindrical? So a claim would only extend in your immediate area in all directions. Or maybe it's just that it's too easy to claim too much territory. I kind of like the idea of the stuff under where I'm building being protected. On Merc's old server I had somebody build stuff directly under my tower and that kind of ruined my plans for future expansion.

            • reply
              November 30, 2010 11:57 AM

              This is what my server is for. You guys govern your own rules.

              • reply
                November 30, 2010 12:27 PM

                Yes.... and my guy on your server is still burried 20 blocks below the ground in a dark cave after you gave me those 20 diamonds. I'm too afraid to poke my head out. :) But I will definitely be putting some time into your server. I kind of enjoy that Wild West kind of feel to it.

      • reply
        November 30, 2010 9:53 AM

        It's actually not complicated at all. These threads are just an abortion.

    • reply
      November 30, 2010 8:34 AM

      Whaaaaaat: http://www.pcgamer.com/2010/11/29/man-plays-minecraft-with-kinect/

      Meh, I'd hate it. Keyboard and trackball for life, heh.

    • reply
      November 30, 2010 9:02 AM

      twoday

      • reply
        November 30, 2010 9:18 AM

        Tueday is the greatest
        Day I’ve ever known
        Can’t live for tomorrow
        Tomorrow’s much too long

      • reply
        November 30, 2010 9:25 AM

        it's the new "fiddy"

    • reply
      November 30, 2010 9:46 AM

      mercfox1 render not updating?

    • reply
      November 30, 2010 10:23 AM

      He released the update!

    • reply
      November 30, 2010 10:23 AM

      Why am I getting Outdated Client.... on every server. Everything on my end is updated?

      • reply
        November 30, 2010 10:27 AM

        [deleted]

      • reply
        November 30, 2010 10:28 AM

        Names of sneaking players aren’t visible through walls, and are visible a much shorter distance.

        OMG, that's great!

        I assume sneaking is ducking, which makes you move slower.

        • reply
          November 30, 2010 10:28 AM

          [deleted]

          • reply
            November 30, 2010 10:31 AM

            I just got excited about PVP again.

        • reply
          November 30, 2010 10:30 AM

          sneak = holding shift

        • reply
          November 30, 2010 10:50 AM

          Also, I'm pretty sure you cant fall off ledges while sneaking. I use it all the time when working high-up on walls and towers.

          • reply
            November 30, 2010 10:51 AM

            that was what sneaking was added for, yes

      • reply
        November 30, 2010 10:33 AM

        also, we're waiting on a hey0 update, so it's going to be a little while before Merc and foo1 are up again

        • reply
          November 30, 2010 10:52 AM

          same :D

        • reply
          November 30, 2010 11:08 AM

          DAMNIT :(.....i was so looking forward to my strip mining today :( I is sad.

      • reply
        November 30, 2010 10:37 AM

        These are all great fixes, glad he got them out so quickly.

        • reply
          November 30, 2010 10:52 AM

          i'm sure it'll introduce some new awesome bug like opening doors deletes your inventory

      • reply
        November 30, 2010 11:02 AM

        Snowballs? Now I can enjoy the winter weather outside from the comfort of my own home!

        • reply
          November 30, 2010 11:07 AM

          But without snow falling, all existing snow is doomed to disappear. Will the snow come back? I foresee people grabbing all them and selling for diamonds.

          • Zek legacy 10 years legacy 20 years
            reply
            November 30, 2010 11:09 AM

            It'll come back, snowing will happen based on the biomes when it's fixed.

            • reply
              November 30, 2010 11:18 AM

              Like, falling snow? That would honestly make me play again. I'd totally build an empire in the snowy wastes!

              • reply
                November 30, 2010 2:46 PM

                the snow respawns on the ground in 'winter' areas but you don't see weather effects.

      • reply
        November 30, 2010 11:12 AM

        uhh.. This is bad thou right?

        * Increased chunk saving frequency on the server

        Isn't that gonna kill the HD's even faster?

    • reply
      November 30, 2010 10:56 AM

      Foo1 PVP Questions: I'm still curious about all of this stuff http://www.shacknews.com/laryn.x?id=24649045#itemanchor_24649045

      • reply
        November 30, 2010 11:04 AM

        Good questions. I posted a suggestion to make it a gentleman's war, with rules: http://www.shacknews.com/laryn.x?id=24650535#itemanchor_24650535

        PVE towns would have protection on, and they'd be happy.

        PVP towns would have protection off, but attacks only allowed while there is someone to defend. That would stop the complete destruction of a base, assuming the defender was actually defending.

      • reply
        November 30, 2010 11:07 AM

        [deleted]

        • reply
          November 30, 2010 11:08 AM

          I agree. I'm just saying there need to be CLEAR rules about that. Otherwise I gurantee we'll have problems.

        • reply
          November 30, 2010 11:09 AM

          [deleted]

          • reply
            November 30, 2010 11:11 AM

            ^ this. What if someone brings in TNT? "Its faster than a mining pick, so I used it to blow a hole in the wall"

            Then the TNT hits an underground, hidden vault and destroys the chest. The destroyed chest bug kicks in and all the diamonds inside are not pick-up-able.

            Just a scenario, but I see it happening.

            • reply
              November 30, 2010 11:29 AM

              actually, that pretty much sums up my concerns. I thnk pvp will be awesome, I just dont want my shit blown up.

              • reply
                November 30, 2010 11:40 AM

                [deleted]

                • reply
                  November 30, 2010 11:41 AM

                  So no TNT in PVP? Limit to punching holes 2 blocks (just big enough to fit through) in people's walls?

                  • reply
                    November 30, 2010 11:42 AM

                    Creeper-sized holes.

                    Multiple creepers, maybe.

        • reply
          November 30, 2010 11:28 AM

          I agree with this. The focus of PVP should be attacking individual people, not their structures.

          Of course, having that, I really favor playing PVE more than PVP. Creepers just really piss me off.

    • reply
      November 30, 2010 11:12 AM

      [deleted]

    • reply
      November 30, 2010 11:28 AM

      [deleted]

        • reply
          November 30, 2010 11:44 AM

          [deleted]

          • reply
            November 30, 2010 11:46 AM

            Uh there aren't any other mapping programs as far as I'm concerned.

          • reply
            November 30, 2010 12:53 PM

            Oizo is very good, but has a few minor bugs.

            Fires don't seem to render in gmap. Not sure if they give off light correctly.
            Fences aren't rendered at all.
            Snow plates (not blocks, the thin snow covering) cause the block behind them to not render, as if the snow plate was a full block. see here: http://foo1.shkn.ws/~djr/mc/gmap/index.html?x=-391&y=65&z=93&zoom=8 (you may have to change the foo1 to 'se' depending on your DNS). Note the black sections on some of the sides of hills along the snow. Some ice also seems to have a similar problem.
            Torches and roses are really hard to see, even at max zoom. Not really Oizo's issue - those images apparently don't resize well. Yellow Flowers show up decently however.

            • reply
              November 30, 2010 1:51 PM

              - I still don't know where fire textures are stored; it's not really using textures.png. Fire should be lighting things up properly though.
              - Fences are another 3d model thing, so it's also a pain in the ass; I pretty much have to hard code that in
              - I can fix the snow plate thing easily, that's a visibility flag
              - Torches and roses are just tiny relative to the blocks, that's not really something that's easily fixed.

      • reply
        November 30, 2010 1:10 PM

        This beats them all. http://www.brauhaus-der-hoffnung.de/map/

    • reply
      November 30, 2010 11:49 AM

      Server Update - I will be updating the server right now. I cannot promise Towny and Stargates working until I can get home. Will post again, once update has completed.

      • reply
        November 30, 2010 11:58 AM

        Server is updated, hMod, towny, and stargates are NOT!

        I don't have the resources or access at work, I'll do it tonight.

      • reply
        November 30, 2010 1:13 PM

        Server is acting odd and throwing some java errors. Play at your own risk.

      • reply
        November 30, 2010 1:34 PM

        Server has been updated again with new JAR. Play at own risk, PLZ TEST!!

    • reply
      November 30, 2010 12:25 PM

      So does anyone have any comments on the new patch? Any new bugs? Does it still take an eternity to kill anything or is it fixed as he says?

      • reply
        November 30, 2010 12:28 PM

        I've been running around m0rfus' server testing.

        Damage is fixed, I think.

        Creepers still suck, they are silent until they start priming for the explosion. At least explosions make noise now.

        The sneak and visible name changes are huge for PVP, and maybe annoying in PVE.

        • reply
          November 30, 2010 12:34 PM

          i thought creepers were always silent until right before asplosions

          • reply
            November 30, 2010 12:37 PM

            Yeah, they 'still suck'.

            It has been awhile since I've played much single player, and yeah, they are annoyingly designed. Super silent until they explode, almost.

        • reply
          November 30, 2010 12:35 PM

          I'm seeing in the comments on his blog that a lot of people's servers are crashing after a few minutes with this new update...

          • reply
            November 30, 2010 12:38 PM

            [deleted]

          • reply
            November 30, 2010 12:39 PM

            I think it might have crashed.

          • reply
            November 30, 2010 12:39 PM

            Mine is spitting some java errors, but still going strong.

          • reply
            November 30, 2010 1:19 PM

            Notch is.... ·%"&·&" Why did he made the update MANDATORY?? We could still be playing without his buggy updates pretty much until Beta is running out of Beta

        • reply
          November 30, 2010 12:38 PM

          I'm getting weird lag now. I can see m0rfus talking (through the admin broadcast), but I can't talk. I can break a block, but nothing drops.

      • reply
        November 30, 2010 2:14 PM

        [deleted]

        • reply
          November 30, 2010 2:33 PM

          yea, just happened to me on morph's server

    • reply
      November 30, 2010 12:27 PM

      bring it back foo?

    • reply
      November 30, 2010 12:34 PM

      We need shack minecraft twitter updates

    • reply
      November 30, 2010 12:34 PM

      did i just get another update?

    • reply
      November 30, 2010 12:38 PM

      So...one towny thing I don't quite get. Somehow (including solid plans for things I'm building later) I'm running out of room. Is there any way to get just a little more protected land without someone stealing my shit/building dicks everywhere?

    • reply
      November 30, 2010 1:05 PM

      A world 128 blocks deep and 384 high. I would take that for a smaller world in a diamond pick's swing. Just typing out loud here...

      • reply
        November 30, 2010 1:07 PM

        [deleted]

        • reply
          November 30, 2010 1:10 PM

          Oh, sorry... meant to say that I'd take that for a world that would span for a shorter perimeter, if that's what it'll take to do a deeper and much higher world.

          • reply
            November 30, 2010 1:22 PM

            I want it to extend into space!

          • reply
            November 30, 2010 1:44 PM

            I believe he is trying to conserve memory by using bytes for block locations, at least vertically. bytes in java are signed - in fact there are no unsigned types in Java. so to have a 256 or taller height, he would have to change from bytes to shorts. For 255 height, he could still use bytes, but would have to be able to use negative values in addition to positive (which could cause problems in other areas of his code).

            • reply
              November 30, 2010 1:47 PM

              So why limit at 128?

            • reply
              November 30, 2010 1:57 PM

              Signed byte is -128 to 127. Notch is using 0-127 as you can't use negatives as array indexes.

              • reply
                November 30, 2010 2:07 PM

                and for improved rendering, he keeps a table (in memory and in the save) for the highest block at each location (X/Y location the biggest Z [or as he labels them, the biggest Y at each Z/X ] ). This height is kept in a signed byte, limiting the may to 127, that combined with the no negatives as array indexes limits the height to 0-127 currently.

                This could be changed, but would change the save format and the network protocol. My guess is instead of doing that, he would change the save from format from each 'chunk' from being a group of 16x16x128 blocks, with all (torch and sky) lighting and extra data, to it being something like 16x16x16 with torch light and extra data, and having some other look-up table for sky light, sot that you could stack these new chunks vertically as high as you wanted, giving you 'infinite' building in all directions.

                • reply
                  November 30, 2010 2:11 PM

                  He actually keeps the highest block that receives full skylight - this means that torches on the sides of walls don't count in this height map.

      • reply
        November 30, 2010 1:32 PM

        What if someone could mod gravity to turn it 90 degrees.

        Obviously you'd have to have a special map generation...

    • reply
      November 30, 2010 1:41 PM

      We had naught but a single tue day

    • reply
      November 30, 2010 1:45 PM

      Repair bug still works. :/

    • reply
      November 30, 2010 1:48 PM

      I don't understand snowballs. I see snow, I hit it with a shovel, and I get nothing.

    • reply
      November 30, 2010 2:36 PM

      [deleted]

    • reply
      November 30, 2010 2:55 PM

      [deleted]

    • reply
      November 30, 2010 3:07 PM

      I'd like to say, no one is duping obsidian, that's my obsidian castle and no, I'm not mining it.

      • reply
        November 30, 2010 3:12 PM

        I thought it was anything goes (including duping)?

        • reply
          November 30, 2010 3:43 PM

          Duping is allowed. I really don't care. I just wanted you to know that castle was made by me.

      • reply
        November 30, 2010 3:13 PM

        so the admin can spawn whatever he wants, but no duping? lol :p

      • reply
        November 30, 2010 3:20 PM

        Man, I can't believe I just blew up my entire house while trying to build security into it.

      • reply
        November 30, 2010 3:54 PM

        yah seeing crashes here... server crashes on player disconnect for me. :(

      • reply
        November 30, 2010 3:56 PM

        I love how everyone says 'no mods installed'

        next line...
        'you got mods installed?'

        repeat x 50

      • reply
        November 30, 2010 4:13 PM

        yah this update is no good... the server console hangs and then eventually just times out all the clients.

    • reply
      November 30, 2010 3:41 PM

      [deleted]

      • reply
        November 30, 2010 3:51 PM

        what's hMod? Is that the chat thing?

      • reply
        November 30, 2010 3:53 PM

        same here... seems to be running tons of java errors in the console though.

        • reply
          November 30, 2010 3:56 PM

          [deleted]

          • reply
            November 30, 2010 4:05 PM

            Latest is not better? There seems to be a new version every few seconds....

          • reply
            November 30, 2010 4:11 PM

            yah the console ends up locking up on my server and then eventually the server just crashes

      • reply
        November 30, 2010 3:57 PM

        Looks like damage isn't showing up when you hit monsters (they don't flash red).

      • reply
        November 30, 2010 4:35 PM

        Ok... running a newer hMod Build #84 and seems to be working. No errors yet hopefully things work ok.

    • reply
      November 30, 2010 4:27 PM

      You might want to give small hints on the location of Korea, or the world is going to get large. :)

      I'm exploring...

Hello, Meet Lola