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Rein on GreenMarine

by Jack Mathews, May 21, 2000 8:23am PDT

Blue got word from Mark Rein at Epic Games to clear up some of the rumors about Brandon "GreenMarine" Reinhart's departure to 3D Realms.

There has been some speculation that we fired Brandon. This is completely untrue. We were very happy with Brandon's work. He made a big contribution to the success of Unreal Tournament and laid the majority of the groundwork that got our engine up and running on PlayStation 2 in so little time. At Epic he was part of a 4-man programming team working on the technology side of our PlayStation 2 efforts and I know he longed to be doing more challenging gameplay-specific programming similar to what Steve Polge does at Epic. Brandon was very professional about his departure choosing to leave after the E3 "crunch" and with no unfinished tasks. If he was going to leave he chose the best possible time with the least possible impact to our current projects and for that we're grateful. We'll miss Brandon but we wish him great success at 3D Realms and our already high expectations for Duke Nukem Forever will now be raised even higher!
This, by the way, could be a great thing for both Epic and 3DR. How better to show off how good Unreal technology is by having kickass gameplay code in Duke Forever? And on the other hand, having one of the best UnrealScript programmers on their team isn't going to hurt 3DR either.





Comments

47 Threads | 87 Comments

  • My favorite Mark Rein quote:

    "Unreal will have QuakeWorld-quality multiplayer out of the box"


    Then for 6 months he was explaining how Unreal multiplayer ran fine on his computer at home and how all these people who have problems were just trying to run ICQ at the same time, which is a "resource hog". Funny, I never had a problem runnin ICQ at the same time as ANY other multiplayer game. Of course, once they actually released a patch that sort of fixed multiplayer, Mark Rein admitted right away that Unreal MP sucked. I've NEVER seen such a two-faced liar, he makes me want to hurl. Epic zealots have really short-term memories if they can just say "oh well, UT works fine so let's forget how Epic fucked us with the last game".

    Ok go ahead Epic zealots, bash id software now (I don't know why, but it makes you feel better about Epic if you bash id I guess)


  • THIS IS UTTERLY ON-TOPIC, AND WORTH MUCHO KARMA.

    Spotted over at planetcrap.com...posted by Greenmarine.
    "I'm posting this from Steve Garofalo's computer.

    I'm only posting this cos I love the 'crap. I don't plan on making any public announcements regarding my movement.

    1. Epic and I are parting on very good terms. My leaving has nothing to do with the Direct3D thing. That was a genuine mistake on my part. I had read the cards wrong and what was, for all intents and purposes, a casual discussion with Blue turned out to be a media mistake. Epic had not worked on OpenGL in house for about nine months and it was not a focus. The Linux project had been taken over by the OpenUT team. I believed it to be Tim's intentions not to do any more OpenGL development in house, clearly I was wrong. Other people at Epic have made similar misinformed public statements about various things in the past (3dfx vs Nvidia, PS2 vs XBox) and while Tim wasn't entirely pleased it wasn't a big deal. I was wrong, I told Tim so, and he updated with correct information.

    2. I will continue working on UT Rocket Arena in my spare time. However, I will keep it to the weekends. (We are close to a good release on this. I haven't touched the code for several weeks now, though, because before E3 everyone at Epic was extremely busy. In fact, the first day of E3 Tim and I worked 38 hours and I stayed up almost all night the following day working on Playstation 2).

    3. I'm really excited about this move. Things just came together at the right time. I love Epic, but I feel there are some really cool opportunities at 3D Realms. My myriad reasons for leaving Epic are for me and 3D Realms.

    4. While I did the Linux port at Epic, that was only one part of my work there. I would so much rather be known for some of the cool gameplay I put in UT rather than "the Linux port guy." It doesn't take much skill to do a Linux port. That's okay though. :)

    "3D Realms offered him some cash, he jumped ship."

    By leaving I am abandoning all of my royalty and profit sharing from UT.

    I'm not going to be maintaining a plan file anymore and I'm not going to be doing interviews anymore. Any Duke related questions sent to my email address will be forwarded to George. My new email address is brandonr@3drealms.com."

    That should answer some questions.

    *hawkeye*
    (GREANMARGARINE=FAGOT)











  • This announcement from Epic is a standard 'An Employee Departed On Good Terms' speech. It happens when a good employee gets a job offer from another game company, usually because of their interest in: higher wages, a more favorable locale, or simply because their participation for their current employer isn't needed anymore (development timeline is shifting gears), and their opportunities to contribute their skills to another project at another company provides continued income, or a combination of some or all of these.

    We all know that paid level designers, for example, don't usually show up on day one of the first day of development, they are brought in after the tools and engine are in a more usable state. This is just like Zoid leaving id. This is a digital version of a form letter seen industry-wide.

    If the game developers are insistant on making such announcements public, and I don't see why not, they should take the time and compose a standard format closing any mis-interpertations as to why someone has left their ranks. In the end, who cares if he was fired? If an employer disclosed termination details, or admitted that an employee was 'let go' or 'fired', they *could* be subject to legal action, wrongful termination or unemployment claims, so a public standard release of employment letter might have more than one benefit. I say *could* because employement laws differ from state to state.

    Thanks!

    -Lex










  • I doubt he gave up much by giving up his royalties. Especially considering that Duke4 is most likely going to sell way more copies than UT or even Q3. Single player games are where the sales are. I think Duke4 will be the first game using the Unreal engine that I actually like. I hated Unreal and UT and none of the other Unreal engine games have ever done a thing for me. Gotta love Duke though. I just hope it's as good as most of us suspect it will be.

    Now where is CliffyB? I want him to hump my leg again. It made me uncomfortable when he first started this behavior but the look of pure joy on his little face as he does it is just too hillarious.




  • Good Luck Green Marine :)

    I work for a magazine, and called Mark Rein once to ask about benchmarking UT. He told me to email him, which I did, then about three days later I received a zip file from Brandon that had two benchmark demos in it, made just for us! One was a crusher-like demo, and the other was more CPU intensive, but the fact that Brandon would take time out of his busy schedule just to record demos for us speaks volumes about Epic's support for their title. Good luck at 3D Realms man, and be sure to smuggle some DNF screens our way (we won't tell George).