Morning Discussion

Hey! It's the time of the week to dump links. You like links, don't you? Of course you do!

StarCraft II community commentator has come up with a song and music video parodying something or other, donating the proceeds from Youtube and iTunes sales to an undetermined charity.

The Big Picture has highlighted some amazing photographs from the 2010 National Geographic Photo Contest. They are pretty.

Kinect is used to make Body Dismorphic Disorder. It's like a dream come true.

I had more links around here somewhere but they seem to have escaped for now. I'm ever so sorry, I know how much they meant to you.

From The Chatty
  • reply
    November 24, 2010 5:08 AM

    Wednesday Morning Minecraft Thread!
    Patch Day Edition!!!

    It’s time to kick ass and place blocks!

    Multiplayer Servers!
    MercFox1 : shackeast.sytes.net / se.shkn.ws / shackeast.shkn.ws
    Shadowdane : shadowdane.shacknet.nu / sd.shkn.ws / shadowdane.shkn.ws
    Chicken Fur : 69.169.149.253 / cf.shkn.ws / chickenfur.shkn.ws
    m0rfus (PvP/Mobs on) : morfus.dyndns.org / morfus.shkn.ws
    Haxim (TNT Server) : asplode.dyndns.org / haxim.shkn.ws

    Teamspeak : ts.shackbattles.com:9987

    Maaaaybe

    • reply
      November 24, 2010 5:09 AM

      Guides and Utilities

      - Oizomapper! Map your single player or multiplayer levels! By mroizo40
      http://www.digitized-e.com/mroizo/OizoMapper.zip

      - Shackwiki Minecraft page!
      http://shackwiki.com/wiki/Minecraft

      Video Guides!
      - (Series) X's Adventures in Minecraft! Linked by zuff!
      http://tinyurl.com/2ah7sex
      Lots of useful info in here!

      - (Series) Minecraft Minecart Tutorials! Boosters! Track switches! Et cetera!
      http://tinyurl.com/2udl2lt

      - Water Physics Tutorial by Arctic Fox!
      http://www.shacknews.com/laryn.x?id=24127669#itemanchor_24127669

      Written Guides!
      - Beginner’s Guides to Minecraft, originally linked by at0micgarden!
      (Work in Progress) Guide to Alpha: http://www.minecraftforum.net/viewtopic.php?f=35&t=17021
      How to Survive Your First Night: http://www.minecraftforum.net/viewtopic.php?f=35&t=19065

      Shacker Help!
      - Things I Wish I’d Known, a retrospective by Ebu!
      http://www.shacknews.com/laryn.x?id=23608826#itemanchor_23608826

      - Linkmania! By zuff!
      http://www.shacknews.com/laryn.x?id=23514788#itemanchor_23514788
      http://www.shacknews.com/laryn.x?id=23533536#itemanchor_23533536


      - Ores, and How to Find Them, by Fooldozer and CodeRedBeard!
      http://www.shacknews.com/laryn.x?id=23582115#itemanchor_23582115

      - Multiplayer Tips from BlackCat9
      http://www.shacknews.com/laryn.x?id=23641449#itemanchor_23641449

      - Circle guides! More useful than they sound!
      http://www.agentpothead.com/minecraft/sphere.html linked/hosted by AgentPothead!
      http://www.shackpics.com/files/radii_even_to_100_pgzh2n77iabkgcmee93q.png hosted by Arctic Fox!

      - Beginner’s Guide to Redstone, links by The Grolar Bear!
      http://www.shacknews.com/laryn.x?id=24044649#itemanchor_24044649

      - And some generally useful keys to press!
      F11 - full screen!
      F3 (hold) - CPU/ memory usage bar! Spikes for CPU/ red box for memory, I think!
      F5 - third person mode!

    • reply
      November 24, 2010 5:10 AM

      I've been away from these threads, but do you have a script set up to post this?

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        November 24, 2010 8:48 AM

        It's cool I didn't care anyways :(

    • reply
      November 24, 2010 5:12 AM

      [deleted]

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      November 24, 2010 5:16 AM

      [deleted]

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      November 24, 2010 5:20 AM

      [deleted]

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        November 24, 2010 5:21 AM

        [deleted]

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          November 24, 2010 5:26 AM

          [deleted]

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            November 24, 2010 5:27 AM

            [deleted]

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            November 24, 2010 5:28 AM

            only if you change the default (PvE, no PvP). so is that what's happening?

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              November 24, 2010 5:30 AM

              The default is set to PvP you mean

              pvp. True by default. If this is set to false, players can’t hurt other players.

              • reply
                November 24, 2010 5:35 AM

                misread. so, sticking with default then?

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                November 24, 2010 6:20 AM

                I don't really get the pvp thing - it seems like such a "helper" game - peopling your fellow crafter - moreso once monsters are in - hurting other players just seems weird.

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                November 24, 2010 7:47 AM

                Dude I can't wait! I'm suppose to be leavin for CO very very shortly and might not get the server update till tomorrow. I will be purging the world and enabling PvP!

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            November 24, 2010 5:37 AM

            [deleted]

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            November 24, 2010 6:04 AM

            how did the vote end up from yesterday's thread?

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              November 24, 2010 6:11 AM

              [deleted]

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                November 24, 2010 6:13 AM

                sweeeeeeeet. so this will be live as soon as hey0 is updated?

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                November 24, 2010 6:14 AM

                If we do the full reset, can the old world be made available for a TNT and PVP catharsis for a day or two before we start the new one? That would be fun

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                  November 24, 2010 6:28 AM

                  [deleted]

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                    November 24, 2010 6:33 AM

                    Put it to a vote maybe? I can't see anything aside from a tiny niche wanting pvp - as we have lots of good games for killing eachother, but only this for whats special about it.

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                    November 24, 2010 6:51 AM

                    I agree, but for the same reason I don't advocate blowing up buildings indiscriminately, a temporary TNT and PVP server to let the server go out with a bang would be fun.

                    Long term I think PVE would be more fun, yes.

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                      November 24, 2010 6:53 AM

                      yah i think right now PvE would be the best option... when and if Notch gets something decent setup for PvP we can try that out.

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                      November 24, 2010 6:54 AM

                      Oh and my personal idea is to keep the current server around as "read-only" for people to browse historical monuments as it were. A new server would start out as PVE and be done with it.

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                      November 24, 2010 6:56 AM

                      The only worry I have with PVP enabled, are the amount of people going to want to grief other players. Would be terrible to have a rape-squad keep hunting you down and killing you over and over again for no reason while your trying to build fortifications against monsters or trying to build something fun and enjoyable for other people to enjoy.

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                        November 24, 2010 7:02 AM

                        Just report that behaviour to a Mod. PVP enabled or not, needs to be enjoyable for everyone.

              • reply
                November 24, 2010 6:21 AM

                [deleted]

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                  November 24, 2010 6:22 AM

                  Remember that the 'full reset' stats might be skewed by those that want Merc1 to become a peaceful 'build only' server, Eric.

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                  November 24, 2010 6:40 AM

                  I still think the issue needs further discussion and we still need to see HOW the current update actually functions in order to make a reasonable decision. Emphasis on 'functions'.

        • reply
          November 24, 2010 6:00 AM

          Cant wait for this. I think I'm not going to do any work today and just fool around on minecraft as much as possible.

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            November 24, 2010 6:04 AM

            Yet most servers are out today due to plugins not updated...

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        November 24, 2010 6:53 AM

        I hate that we have to wait for an updated mod to play.

        I guess Notch just needs to add the stuff that's in the mod to the game.

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      November 24, 2010 7:11 AM

      HAXIM!!!! Your day has COME!

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      November 24, 2010 7:17 AM

      [deleted]

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        November 24, 2010 7:19 AM

        Thoughts are AWESOME.

        Best of all worlds.

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        November 24, 2010 7:20 AM

        I have a hut on that island, don't care about it. Bob Shaftoe was there too, and someone who was trying to strip the continent (forgot his name).

        Sounds like a decent idea, although a server reset would have been cool. If we're keeping it, I'd advocate moving spawn north of that continent so the PVP people would have closer access and the rest of us could build northward.

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        November 24, 2010 7:21 AM

        Wow I didn't know you could enable PvP for only certain areas. That's awesome!

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        November 24, 2010 7:23 AM

        <3 This idea is a good idea!

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        November 24, 2010 7:25 AM

        I like this idea, its a much larger playground to build fortifications and traps. PVP is also kept to a specific area which is nice. PeeVPee Island.

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        November 24, 2010 7:27 AM

        I'm thinking that instead of walling off a huge area for PVP, how about just walling off the area around the spawn so that everything inside is the protected area and people can build anywhere outside of that and kill/destroy.

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          November 24, 2010 7:36 AM

          [deleted]

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            November 24, 2010 7:49 AM

            Exactly. Foo just made the point that people would also be building too far away from eachother for a good PVP scenario. I concede the point.

            I'm just hoping we'll add another island to the PVP continent at some point. Or maybe move my fortress inside the PVP continent when I'm finished it.

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        November 24, 2010 7:31 AM

        [deleted]

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        November 24, 2010 7:34 AM

        I've got some shit there, but I'm fine with enabling mobs and PVP.

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        November 24, 2010 7:34 AM

        Only a single continent? I'd rather forgo PVP and just go PVE with reset, than this solution.

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          November 24, 2010 7:36 AM

          [deleted]

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            November 24, 2010 7:38 AM

            I think you misunderstand what I mean when I say PVP.

            I don't want people to be killing each other all the time, I want the capability to be there.

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              November 24, 2010 7:39 AM

              [deleted]

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              November 24, 2010 7:41 AM

              [deleted]

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                November 24, 2010 7:42 AM

                Maybe they should consider grouping up and forming a coalition with some people that would act as protection?

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              November 24, 2010 7:43 AM

              the people who want PvP are generally the ones who will perpetuate the killing of each other all the time.

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                November 24, 2010 7:44 AM

                Then they kill each other. I don't see the issue.

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                  November 24, 2010 8:29 AM

                  You know I'm gonna kill you, and not by shoving you off a cliff this time!

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                    November 24, 2010 8:30 AM

                    Woo hoo!

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                      November 24, 2010 8:31 AM

                      You know, this brings up a great point. People are still going to find ways to kill each other. TNT is going to do damage, lava will, fire will. Ribos here could "accidentally" push me into the Duke City garbage disposal!

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                        November 24, 2010 8:53 AM

                        I prefer the 'Oops I dumped my bucket of lava on your head! So sorry.' method.

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            November 24, 2010 7:49 AM

            Keep in mind, I am running full PvP anarchy of Chaos server.

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              November 24, 2010 7:58 AM

              ^^^^ this. I don't understand why all servers have to have everything on. In my eyes it's better for the community to be able to choose a server according to their preference. We should have

              1) a full PVP server
              2) a PvE only server
              3) a peaceful, 'build only' server

              At the very least.

        • reply
          November 24, 2010 7:37 AM

          [deleted]

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            November 24, 2010 7:53 AM

            '''''''' __/\_
            '' _(____)_
            (________)

            SHIT JUST GOT REAL

        • reply
          November 24, 2010 7:43 AM

          Besides, you put it to a vote, and the vote leans heavily to full reset.

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        November 24, 2010 7:47 AM

        that would bring spawn uncomfortably close to my area and get my mostly untouched (aside from easter island heads) half continent barfed on like the current spawn. It ain't all about me though. That circled continent looks like a good one. And I don't care what happens, there's basically only one thing I want out of the game now

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        November 24, 2010 7:54 AM

        I love this idea, you can have creepy signs leading into it like "abandon all hope ye who enter here". Once the portals and stuff are working, it would make getting there easier as well.

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        November 24, 2010 7:59 AM

        So the reset vote won but we are leaving the server as is?

        /confused....

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          November 24, 2010 8:05 AM

          [deleted]

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            November 24, 2010 8:06 AM

            [deleted]

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            November 24, 2010 8:09 AM

            Honestly, you can't keep everyone happy all the time.

            Can we not have multiple servers, even if it kind of breaks up the community (for now)? Remember that eventually he said he's adding portals between servers, so...eh.

            In my opinion 2 servers would be best.

            Leave MercFox as a builder server, with no PVP and no monsters. Personally I wouldn't really play on it much, since I'm not a builder, but it's still cool to see all the stuff people have built.

            Second would be a new server, with PVP and everything. This server might get reset whenever there is a big patch, since it's about exploring/PVP, and a periodic reset would breathe new life into it.

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              November 24, 2010 8:14 AM

              Yah I think that is the point of having multiple servers... my server is going PvE definately. Might have PvP nights or something like that were I will enable it. But otherwise stick with just PvE.

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                November 24, 2010 8:16 AM

                Are you going to do a reset?

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                  November 24, 2010 8:27 AM

                  nope... our world is pretty small though currently 220MB

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                    November 24, 2010 8:35 AM

                    Oh cool, can I make a suggestion for a hey0 plugin?

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                      November 24, 2010 8:40 AM

                      sure

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                        November 24, 2010 8:41 AM

                        Towny, we were doing some testing with it, and I thought it added a neat level of organizational framework. On your render map, those towns could actually claim land, and have people be citizens of those towns or areas.

                        It's pretty neat.

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                          November 24, 2010 8:46 AM

                          ugh

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                            November 24, 2010 8:46 AM

                            Shadowdane please don't install mods like this, ever :(

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                              November 24, 2010 8:47 AM

                              why not PH?

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                                November 24, 2010 9:13 AM

                                It's over complicates everything in the game and then you are forced to micromanage. The amount of work you guys do just to keep your server civilized doesn't look/sound fun at all.

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                          November 24, 2010 9:00 AM

                          sounds interesting but might be a pain to manage

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              November 24, 2010 8:19 AM

              The problem with leaving Merc as a builder server is that most, if not all of the mods would at the very least like PvE. In other words, the mods won't want to play on their own server :P

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            November 24, 2010 8:15 AM

            I voted for a reset mainly because I think the world is so big now it'll begin to impact server performance greatly.

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            November 24, 2010 8:17 AM

            FUCK BITCHES, GET MURDERED

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            November 24, 2010 8:20 AM

            Spare me this mockery of justice democracy.

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            November 24, 2010 8:22 AM

            yeah well you can't just call a vote, the community/majority speaks, and then be all like 'well sorry not going to happen' it defeats the exercise

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              November 24, 2010 8:24 AM

              fucking hell keep your pants on, we're figuring out how best to handle this guys

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                November 24, 2010 8:25 AM

                I miss the days where the world just up and torched itself, then we had to deal with it. Those were the days when MEN WERE MEN and minecrafters didn't bitch about patches and minecarts.

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                  November 24, 2010 8:32 AM

                  In those days you also didn't have >250 people playing on your server, however.

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                    November 24, 2010 8:34 AM

                    The lamentations would've just been louder. For one person to lose their work was tragic, much less everyone, but the important thing is that people just continued to build.

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                    November 24, 2010 9:05 AM

                    And only 80 of these players voted. It was a bit skewed. I know a lot of the people currently taking a break are the ones waiting for decent damage and less bugs.

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                  November 24, 2010 8:39 AM

                  haha yah i remember when the first world died due to corruption.. lol

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              November 24, 2010 9:09 AM

              To be honest, a lot more has come to light after the discussions we've had since that initial vote. New options have presented themselves. Also, we haven't even barely begun to see how the new update works.

              Also 80 votes of aproximately 250 players doesn't seem like the whole voice of a server.

              I'm beginning to sound whiney.

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            November 24, 2010 8:44 AM

            Honestly I voted for a reset mainly because I don't feel like traveling for miles and miles to get to different biomes and to help reset the economy.

            I don't feel moving the spawn would fix the issue as that just creates 'The Great Quest' to find the old world and various supplies that are stockpiled.

            Let alone the other issues it creates.

            But yeah, you can't please everyone.

            le sigh...

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              November 24, 2010 8:47 AM

              FYI - I am not leaving no matter what gets decided. I am just saying above why I voted how I did.

            • reply
              November 24, 2010 10:53 AM

              Yea but reset with PVE, PVP or friendly only?

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            November 24, 2010 11:11 AM

            I don't care whether it's PVP or PVE or nothing or mixture or whatever, as long as you reset. The existing world is tiresome and I really, really want a reset.

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            November 24, 2010 3:10 PM

            I don't care what we do, except that if we *DO* have anything beyond a peaceful, mob free world, I'd only want to play in a full reset.

            If we're leaving shit as is and just adding monsters and PVP, I'm fine with playing on another server.

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          November 24, 2010 8:05 AM

          Heh.

          Well I'm of a 'wait and find out' mentality, so I guess I don't mind. It's possible that things will be really fun with the current world...or it could really suck. So we'll just have to see.

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          November 24, 2010 8:46 AM

          I think we called the vote too early, no one actually knows how the multiplayer game will play with any of these things.

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            November 24, 2010 8:51 AM

            this! while most noobs players want a reset, they're voting that way based on not knowing how the current map will run. let's give it a few days to see, then re-do the vote.

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              November 24, 2010 8:56 AM

              Those of us who've been on the server awhile also know that Merc said there would be a reset once mobs were added in (this was before player damage was removed). All the duped items would be removed this way, creating a more level PvP playing field.

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                November 24, 2010 9:13 AM

                duping is still possible though, even with the current update.

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                  November 24, 2010 9:38 AM

                  Ya, but it's more difficult than it used to be at least. and to dupe you need some of the original stuff to start.

      • reply
        November 24, 2010 8:21 AM

        No reset? come on man, reset!

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        November 24, 2010 8:34 AM

        I only have the island on the south end of that continent, but please feel free to use it as the PvP warp point

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        November 24, 2010 12:57 PM

        I like this thought. Do it!

        Also, I am not on there, but close to it.

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        November 24, 2010 1:00 PM

        [deleted]

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        November 24, 2010 2:02 PM

        If I had the chance to revote it would be this.

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      November 24, 2010 7:51 AM

      [deleted]

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      November 24, 2010 7:51 AM

      since we are brainstorming: resurrect the test server. Have that PvP and buildings fair game. Reset it from the main server once a day. Would be like valhalla.

      People could build forts in the main server then go into test and see what holds up. Maybe just do that temporarily until we see what PvP is like.

      Foo's designated PvP continent is probably the best compromise, but hey, brainstorm

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        November 24, 2010 7:54 AM

        The valhalla idea is neat.

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        November 24, 2010 8:01 AM

        I've considered floating this idea to the mods in past. The reason I didn't is it's pretty easy to imagine people griefing on the real server and then claiming that they thought they were on the Valhalla server.

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          November 24, 2010 8:05 AM

          big msg of the day, which if ignored = banished to valhalla? but yeah that is a bit sploitable

    • reply
      November 24, 2010 7:55 AM

      I haven't played in a while, how do I use the painterly pack as a texture pack?

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      November 24, 2010 8:13 AM

      If you want to mess around, I found a server that's up.

      I killed a cow! Someone attacked me!

      minecraftserver.com is the address. There might be no PVP rules, not sure.

      • reply
        November 24, 2010 8:20 AM

        Hrm, kinda annoying, something/someone invisible killed me a couple times. Not sure what happened.

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          November 24, 2010 8:21 AM

          Sometimes the players are invisible, apparently.

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          November 24, 2010 8:21 AM

          mobs are frequently invisible. the same way people have been once in a while after teleporting. Multiple reports of this in notch's blog. hurry up and enable this shit!

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            November 24, 2010 8:42 AM

            Heh. Yeah, if it's going to be invisible stuff we probably want to wait to enable it.

        • reply
          November 24, 2010 8:23 AM

          [deleted]

          • reply
            November 24, 2010 8:30 AM

            No text popped up, is that what you mean by the console, or is that something kinda hidden?

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      November 24, 2010 8:16 AM

      Wow, you really need the option to disable player names, now that we have PVP. It makes it way too easy to see people.

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        November 24, 2010 8:27 AM

        agreed, can't really get the jump on anyone if you see their name highlighted behind a wall you're approaching.

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      November 24, 2010 8:42 AM

      Server Status:
      * updated!!
      * PvP = TRUE
      * SpawnMobs = TRUE
      * no extra MODs loaded
      * NEW WORLD /w Biomes

      Have fun! Im driving to CO and will check later tonight.

      • reply
        November 24, 2010 8:48 AM

        Combat feels laggy, maybe that's the PC, but I definitely killed a chicken and got killed by a zombie.

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          November 24, 2010 12:55 PM

          Yes!! I'm on the road so I hope things are alright for the next four hours.

          Keep in mind it's generating a new world. Things might be a tad laggy until a good chunk of the world is made.

    • reply
      November 24, 2010 8:50 AM

      [deleted]

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      November 24, 2010 9:20 AM

      [deleted]

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        November 24, 2010 10:06 AM

        hey0 should take care of most of that for you.
        Portals still don't do anything.

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      November 24, 2010 9:31 AM

      I can't believe he actually fixed buckets in SMP.

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        November 24, 2010 9:34 AM

        They have been fixed for a while... i haven't used a bucket fix in a few weeks.

    • reply
      November 24, 2010 9:56 AM

      So should MercFox1 be down or am I doing it wrong?

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        November 24, 2010 9:59 AM

        [deleted]

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        November 24, 2010 9:59 AM

        [deleted]

        • reply
          November 24, 2010 9:59 AM

          SECONDS

          • reply
            November 24, 2010 10:02 AM

            PICOSECONDS

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              November 24, 2010 10:06 AM

              FEMTOSIEMENS is a great word

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                November 24, 2010 10:07 AM

                It'll happen withen a Planck's length of time.

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                  November 24, 2010 10:08 AM

                  Which is 5.4 x 10^-44 seconds.

                  0.000000000000000000000000000000000000000000054 seconds

                  Now that's a small unit of time.

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                    November 24, 2010 10:11 AM

                    Maddog only knows this because it's how long he lasted in bed with your Mom last nightAWWWWWWWWWWWWW YEEEEEEEEAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHH

                    • reply
                      November 24, 2010 10:33 AM

                      Oh snap.

                      I should have seen that one CUMING!!

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                      November 24, 2010 11:36 AM

                      His tool is also approaching the plank length as well. Which is the theoretical lower limit in penis length.

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                        November 24, 2010 12:19 PM

                        Aww man. :(

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                          November 24, 2010 3:18 PM

                          Don't worry. As things get smaller than the planck length, they actually get larger at the same time, like some sort of multi-dimensional fulcrum.

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          November 24, 2010 10:13 AM

          looking at the hey0 & minecraft forums looks like the author has lost interest in the mod... it seems other people are trying to work on unoffical patches. But don't count on an official hey0/hMod update anytime soon. :(

    • reply
      November 24, 2010 10:13 AM

      [deleted]

    • reply
      November 24, 2010 10:18 AM

      How the hell do I load a texture pack with the new version? I browse to the texture folder/zip and it does nothing..

    • reply
      November 24, 2010 10:59 AM

      Okay, so let's see what's happening so far:

      * Monsters spawns are based on your CLIENT settings still, apparently.
      * Other players can't see monsters you see, but they sure can be damaged by them
      * Arrows are nearly worthless as they rarely detect a hit.
      * invisible creepers will blow up all your nice things.
      * If you die in front of another player, you explode in a shower of [stuff] but you don't "die". Instead you're left with one heart, and you're now invisible to other players/monsters.
      * Once you're "undead" there's no way to respawn. Even restarting the server doesn't fix it.

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        November 24, 2010 10:59 AM

        not my list btw

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        November 24, 2010 11:00 AM

        * Other players can't see monsters you see, but they sure can be damaged by them

        hahahaha

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          November 24, 2010 11:04 AM

          * invisible creepers will blow up all your nice things. - <3

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        November 24, 2010 11:01 AM

        ya.....let's skip pvp and mobs for now lol.

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        November 24, 2010 11:02 AM

        lol

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        November 24, 2010 11:03 AM

        working as intended

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          November 24, 2010 11:03 AM

          These updates get better with each one.

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        November 24, 2010 11:06 AM

        Well this would explain why I was invisible and players could only see me lobbing coal at them.

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        November 24, 2010 11:06 AM

        hahaha wow soo broken!

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        November 24, 2010 11:07 AM

        Yeah, I think im done with minecraft for the next few months.

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        November 24, 2010 11:08 AM

        Mi]*n]*e]*ca] ft!!

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        November 24, 2010 11:21 AM

        and thus my hiatus continues :(

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        November 24, 2010 11:24 AM

        perhaps we should hold off on the new server

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        November 24, 2010 11:32 AM

        [deleted]

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        November 24, 2010 12:06 PM

        rofl

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        November 24, 2010 12:17 PM

        [deleted]

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        November 24, 2010 12:19 PM

        So let's review. Notch, with full access to and knowledge of the sourcecode, has made something worse than (or, charitably, equivalent to) this hacked-up hey0 mod: http://www.minecraftforum.net/viewtopic.php?f=1012&t=66496

        Nice work Notch

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          November 24, 2010 1:02 PM

          And this is why that fuckwit needs to hire programmers to handle this. He clearly has gotten in over his head.

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            November 24, 2010 1:10 PM

            [deleted]

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              November 24, 2010 1:13 PM

              His anger was because people were redistributing modified versions of his code. It's a little different.

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                November 24, 2010 1:20 PM

                [deleted]

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                  November 24, 2010 1:25 PM

                  The legal ramifications for acception fan bugfixes have got to be insane though. I can totally see a case where someone sues for a % of the profits from Minecraft. I'd stay the fuck away from that as well

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                    November 24, 2010 1:27 PM

                    The paperwork for assigning copyright to Mojang would be pretty straightforward actually. It's done all the time in the open source world.

              • reply
                November 24, 2010 3:20 PM

                Its pretty silly to get angry at the internet for being the internet.

      • reply
        November 24, 2010 1:21 PM

        [deleted]

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          November 24, 2010 1:37 PM

          well yah he doesn't seem to test anything... code/compile/release :P

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            November 24, 2010 1:40 PM

            He does do some testing, based on some twitter posts he's made to other developers. Certainly doesn't seem to be very thorough though.

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              November 24, 2010 1:56 PM

              It always seems like its his client-side focus that's damned him instead of just starting MP from the ground-up with a server-side model.

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                November 24, 2010 1:58 PM

                His client-side focus is a result of trying to rush this stuff out to people piece-by-piece (which is stupid, but he's a millionaire, while I just sit here and bitch)

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                November 24, 2010 2:00 PM

                Best thing he could do is totally throw out the notion of a serverless singleplayer. Have singleplayer just connect to a local server so that Minecraft is always server-client regardless of SP vs MP. Then there's only one codepath whereas now he's got two

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                  November 24, 2010 3:27 PM

                  yah that would make things easier... just have the client do a loopback to a local server.

            • reply
              November 24, 2010 3:20 PM

              He needs a proper QA team.

    • reply
      November 24, 2010 11:03 AM

      Foo Appreciation Post

      I just want to give a big THANK YOU to Foo.

      I know you put up with some shit but this wouldn't be the same without you man.

      Seriously man, thank you for doing what you do.

    • reply
      November 24, 2010 11:07 AM

      [deleted]

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      November 24, 2010 12:40 PM

      How to disable monsters and pvp in server.properties? pvp=false, spawn-monsters=false and spawn-animals=false didnt work :(

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        November 24, 2010 12:44 PM

        [deleted]

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          November 24, 2010 1:08 PM

          Worked on my server!

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            November 24, 2010 1:52 PM

            Yeah. On my server, what didnt work was llamacraft latest update. Lava now flows and burns woods, so everything is burning down. I hope its a problem superllama will fix. I dont think we will survive with burning lava....

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          November 24, 2010 1:51 PM

          No, wrong settings (taken from Notch page). Server.properties had other names below... :(

    • reply
      November 24, 2010 12:52 PM

      Shadowdane's Server

      God this sounds some a complete cluster fuck of an update... I wanted to move to PvE but it sounds completely broken. I'm not surprised really... I think I'll be keeping monsters turned off until things get playable.

      No sense in turning all this on with all the bugs that are present

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        November 24, 2010 12:57 PM

        Probably a good idea, people training invisible creeper hordes on other people's stuff is going to get old fast.

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        November 24, 2010 1:00 PM

        Yeah, just ignore this whole patch and turn all of his dumb choices off.

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        November 24, 2010 1:01 PM

        [deleted]

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          November 24, 2010 1:07 PM

          I laughed at this and then I quickly :(

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          November 24, 2010 1:16 PM

          lol :(

          Might be a better option to just backup the current world, put a new world on the server for the next week or two until things get playable. Then put back the world in place.

          So basically we'd just have a playground were anything goes for a little bit until it get fixed.

    • reply
      November 24, 2010 1:04 PM

      [deleted]

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        November 24, 2010 1:06 PM

        ^^^^ someone test this

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          November 24, 2010 1:08 PM

          Well, when I died to an invisible 'something', I was on easy.

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        November 24, 2010 1:10 PM

        My client was set to peaceful and mobs were still everywhere

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          November 24, 2010 1:14 PM

          [deleted]

          • reply
            November 24, 2010 1:29 PM

            his approach is kind of interesting. if difficulty is client-side, people can play with different difficulties on the same server.

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              November 24, 2010 1:31 PM

              Difficulty being client side also means invincibility hacks are inevitable. What's the point of mobs if the client can just ignore them?

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                November 24, 2010 1:39 PM

                i dunno, what's the point of mobs if you can't ignore them?

            • reply
              November 24, 2010 2:18 PM

              [deleted]

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        November 24, 2010 1:12 PM

        I've had difficulty at hard since before I connected, still ran into plenty of invisible monsters.

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        November 24, 2010 1:19 PM

        Yes, this seems to be the case. On peaceful, you cannot see any monsters, but on easy/normal/hard you can. I've been playing on Hard and haven't come across any invisible monsters.

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        November 24, 2010 1:59 PM

        I was on peaceful and didn't see any dangerous mobs until I set it to hard. Died twice to invisible monsters while on peaceful.

    • reply
      November 24, 2010 2:59 PM

      [deleted]

      • reply
        November 24, 2010 3:06 PM

        Gee, I think I can wait. Heh.

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        November 24, 2010 3:07 PM

        Is that first time logging in after the patch, or every time?

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        November 24, 2010 3:25 PM

        It depends on how long it takes for the map to load, as the momentum you get from fall is carried over when the map does finally load.

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        November 24, 2010 3:35 PM

        Fire is broken. Using it will DC you instantly.

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        November 24, 2010 3:44 PM

        I can pick up block. I can break them, but can't pick up the block that is left behind. :(

      • reply
        November 24, 2010 4:09 PM

        Were do I get the beta hey0??

        • reply
          November 24, 2010 4:30 PM

          nevermind it looks like the offical v126 is out

    • reply
      November 24, 2010 3:28 PM

      Would it be possible to be an assistant to Vivid for Poopdick 2.0 so I can add in citizens to the town on Mercfox2?

    • reply
      November 24, 2010 3:51 PM

      [deleted]

    • reply
      November 24, 2010 4:11 PM

      can I build stuff up. I've been vouched. thanks! i ll be online..

    • reply
      November 24, 2010 4:21 PM

      I really want to experiment with the towny mod and expanding Skullville Sanctuary, but as a regular builder, my options are limited. :/

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      November 24, 2010 4:25 PM

      One thing I didn't add, there will never be renders of my server to allow players to hide.

      addition: if Hey0 mod gets fixed for this patch I'll install it so players can set their home points.

      • reply
        November 24, 2010 4:53 PM

        I like your world map. The one on test is literally the arctic tundra map, it's pretty bland.

    • reply
      November 24, 2010 4:57 PM

      Shackeast is back up.

      TroZ, you might need to refine the booster cart locations/add more. Chunks load on minecarts, but the speed is lost at points.

    • reply
      November 24, 2010 5:02 PM

      [deleted]

    • reply
      November 24, 2010 5:04 PM

      Shadowdane's Server

      Ok... as PvE is pretty broken Mobs are OFF right now. Once Notch gets things working properly. Basically no invisible monsters and the death/respawn glitches worked out. I'm turning on Mobs so get your shit ready as you'll be fighting off mobs soon enough!!

Hello, Meet Lola