Weekend Confirmed Episode 35

By Garnett Lee, Nov 19, 2010 12:20pm PST

Thanksgiving might be a week away but the new release feast is in full swing. After a couple of quick follow ups to last week's Black Ops coverage, Garnett, Brian, and Jeff serve up Need for Speed: Hot Pursuit, 007: Blood Stone, and Donkey Kong Country Returns as the main dishes in Whatcha' Been Playin? The reactionary commentary of ESPN's 1st and Ten cast in response to Kobe's appearance in the Black Ops ads starts off the Warning. Your thoughts on shooter fatigue, urgency without a ticking clock, and more take the conversation right up to the Front Page. October's NPD sales numbers and Bizarre Creation's uncertain future headline a full slate of news.

Weekend Confirmed Ep. 35 - 11/19/2010

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

Whatcha' Been Playin: Start: 00:00:00 End: 00:31:07

Whatcha' Been Playin and Cannata-ford a New Game: Start: 00:32:10 End: 01:03:58

The Warning: Start: 01:05:08 End: 01:37:16

Music Break featuring "Never Get 2 See U Again": 01:37:16 End: 01:40:30

The Front Page: Start: 01:40:30 End: 02:11:14

NFL 'Tailgate': Start: 02:12:15 End: 02:20:42

Music Break this week features "Never Get 2 See U Again" by Beta. Chris Contreras aka Beta is an emcee and aspiring filmmaker hailing from Southern California. The Hip Hop culture and movies have made a huge impact in his life, and to his work. Beta is also an avid gamer. "Never Get 2 See U Again" is a collaboration between Beta and his brother Brandon Menace (who is currently in the military stationed in Japan). He has known and worked with Tak/Ribkat from the acclaimed groups Fort Minor and Styles of Beyond, for many years. For more from Beta, keep up with him on Soundcloud, Twitter, Facebook, and YouTube.

Original music in the show by Del Rio. Get his latest single, Small Town Hero on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page.

Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Our Official Facebook Weekend Confirmed Page is coming along now so add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

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  • Oh yeah, also to comment on the urgency thing: I don't mind the ticking timer, especially when their is a hud on screen that already takes away from full emersion.

    For those games that do try and sink you into an experience by removing the hud, they can just give you something visual in the environment, like water rising or an object coming closer to you, to tell time.

    So an avalanche is coming, you have 3 minutes to evac, BUT you don't want that ticker on screen. Well first you make sure that the avalanche is visible. Then you give the player a set amount of time, like someone says over intercom, "Oh crap! An avalanche is coming!! You have approximately 3 minutes to evac!!! Get that computer chip and get out of there!!!!". So now you have a mental time frame, you can see the avalanche slowly creepy towards you, you have an objective to complete within that time frame, and now you should feel some urgency.

    As for a bomb exploding, i'd just have a guy yelling over intercom, "you have 30 secs"....."you have 10 secs". Or in the environment, place screens in the map every so often that'll give allow you to see the time that's left. Of course that need to be in the right context, like a command station that has a self-destruct button and screens that displayed the self-destruct time but yeah....you get my point hopefully

    So yeah thats my solution Making it an environmental timer, rather than a obvious clock above your head would deal with Jeff's problem i think.