Examining Call of Duty: Black Ops on PC
by Xav de Matos, Nov 12, 2010 3:30pm PSTAlthough it has sold a record amount of units since launching on November 9, Treyarch's latest stab at the Call of Duty franchise came with its fair share of technical complications.
Of particular note was the game's performance on PC. As our review was focused on the console version of Call of Duty: Black Ops, we felt it was important to examine the PC version and note any issues with the game.
My primary focus is on the online component included in the PC version of the game, which has received the brunt of complaints but I also played some of the game's single-player mode to examine some of the issues users are experiencing there.
For the PC testing, I decided to approach gameplay from two sources: my current, high-end PC and my previous, aged system. This should give you a good indication of how the game plays on both min and max specifications.
Also, because a patch was just released to correct some of the game's online hiccups, I spent a good chunk of the morning playing the game on both machines again. I should also clarify that this is only basic testing to give people a general idea what the experience was like before the patch and today. It isn't a science and is not meant to be a complete technical breakdown.
| High Spec Machine | Min Spec Machine |
|---|---|
| Intel Core i7 950 @ 3.07GHz | Intel Core 2 Duo @ 2.66GHz |
| ASUS Rampage III Formula | ASUS P5LP-LE |
| 6GB DDR3 | 3GB DDR2 |
| Radeon HD 6870 | Radeon HD 4890 |
| Windows 7 Professional 64bit | Windows 7 Professional 32bit |
Note: Due to previous complications, the min spec machine was reformatted and Windows 7 was reinstalled.
For the test I decided to stick to the same server, replaying Domination on the map Nuketown. Since the map is so small, and Domination is so frantic--with a ton of explosions and kill-streaks being activated--this seems like the best controlled environment. (Note: Server location - Dallas, TX / Ping Av: 53)
Pre-Patch Testing
Framerates on the high spec machine during online play were fairly stellar, with very few hiccups. However--much like Brian mentioned in his feature yesterday--the game had trouble registering some of my shots. Often, kill cams would show me missing shots while the game noted them as landing when I was alive.
On the minimum spec machine, the game was nothing short of nightmarish. Constant lag spikes spoiled any chance of my getting enjoyment out of online play.
To get a sense of context for how the minimum spec machine stacked up, I loaded up other games I had in my collection. On minimum specs, shooters of similar visual quality ran smoothly. With Black Ops, though, CPU and GPU temps were extremely high as the system struggled to keep pace with the game. For the barest settings that seemed to indicate something not quite right by comparison.
Also notable was my kill/death ratio: on the min spec machine it was abysmal, while on the high spec box it was much more respectable. Admittedly, I'm not an expert player, so take from that what you can.
Single-player was a different nightmare. This "stutter" problem many report noticing appears to be directly tied to the CPU being maxed out--one of the core issues the game had at launch with dual and some quad processors--resulting in a freeze in the action.
While this test was specific to one server it should be noted that actually connecting to games before the patch was extremely difficult.
Post Patch Testing
The best thing I can say about Black Ops after the patch is that the server browser now functions correctly and connections actually hold. This was the same on both machines.
The max spec machine still ran smoothly after the patch geared toward dual and quad core systems. I saw less questionable replays from the kill cam. Single-player continued to perform well on my new system.
The min spec machine performed slightly better in some cases during online matches; however, the game tended to slow to a crawl as the game progressed and more action was thrown onto the screen. It's not as bad as a slideshow anymore but sometimes kicks into a weird flip-book cycle, which basically translates to a faster slideshow in some spots.
Single-player, however, still hangs for me on my old machine. Issues are reduced as I'm playing, but when the game takes control of the camera (and still in cinematics) frequent pauses occurred.
On the subject of lag spikes, a poster on the FPS Admin forums claims that the game continues to have some issues due to real-time stat streaming. The solution, according to the poster, is to set your game's priority to high in Task Manager. Also, it is noted that a high upstream helps. I'm connected to cable internet with a 50 Mbps downstream and a 2 Mbps upstream.
What Others Are Saying
Before the patch, I asked the Shack community about their bad experiences. In one thread, we had a number of users mention problems. On the Steam forums, things were far worse.
The core complaint is that no amount of adjusting the settings seems to keep the game from pushing the CPU to its max on hardware that meets the requirements, causing stutters in framerate. The online component also drew fire, particularly for dedicated servers that would see lag spikes even with very low ping. As performance of the game engine was improved with the patch, it appears that these issues are directly tied to the game's net code.
As the problems were happening, it was pretty quiet at Activision and Treyarch. We asked for a comment but received no word back; however, the patch was probably the response they were prepping.
Final Thoughts
It's become increasingly apparent that multiplatform games, when released on PC, get scaled back to match the console version. As I'm speaking specifically to the game's launch, a lot of the PC-centric content that found its way back into Black Ops after having been omitted in its predecessor, Modern Warfare 2, didn't work. Server lists wouldn't update correctly, for example, and the game didn't scale well for a variety of PCs; though, many people running i5 or i7 processor-based systems say they have no issue at all.
I should also note that, for me, the Theater mode does not work at all (pre or post patch); however, Brian says that the feature works just fine on his machine. According to both machines I used for this test, I had no recent games to pull video from. I'm not entirely sure what the issue is, as it works fine for me on console. Additionally, and this has nothing to do with any particular version or the game itself, the Call of Duty website is broken. This is why I could not provide any detailed per game breakdown--I wasn't aware it was broken until after I had played the games.
Having played Black Ops on PC and Xbox 360, I will say that I feel more comfortable playing it on PC. There are a few reasons for this, but primarily the game just looks better on PC. On console, the single-player component looks great but the multiplayer looks so washed out. Playing the game on the same monitor on console and then on PC using max settings, I just find myself performing better with the clarity the PC version provides.
Now that a fix exists, it's possible that your experience will be much better. My aging machine, though, still had issues with the game--issues which relative to the stated system requirements didn't seem like they should be happening.
As stated in the beginning of this article, this is not meant to be a technical breakdown of the issues Black Ops faces on PC; however, we felt that it was imperative that our community--a PC loving community, mind you--be given some indication of our thoughts on the game's PC version.
It was broken and a supposed fix was released. Your experiences may vary. Now it's just a matter of deciding whether or not that bad taste in your mouth can be cleared away so you can play a $60 game and not a $60 beta test.
Let us know how Call of Duty: Black Ops is working for you after the patch on the PC and consoles in the comments.
[Ed. Note: Originally we incorrectly listed the min spec machine as featuring a PentiumD chipset; however, the rig had been previously upgraded to a Core 2 Duo E6700 Processor at 2.66Ghz. The original listing was based on the PC's default specifications from HP--used to ensure motherboard model accuracy--and accidentally disregarded the upgrade. We apologize for the error.]
Disclosure: This test was completed on a PC version of Call of Duty: Black Ops provided by Activision via Steam.
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Comments
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My desktop PC is a Core 2 Quad Q6600 CPU, overclocked from 2.4GHz to 3.0GHz. 4GB of DDR2 RAM, pair of 512MB Radeon 4850s in Crossfire, all on an Asus P5Q Pro motherboard and running Win7 64-bit. Other games, including much more demanding ones (and previous Call of Duty games, too) all run great.
To start, I was getting about 30fps with lots of hitches and the odd jump up to 40fps for a split-second. This was at 1920x1080 with no antialiasing , otherwise high details. After fiddling with the settings for a while, I figured out that somehow, I was getting better frame rates turning the AA up to 8x - a solution I've never actually seen work even once - but I was still getting tons of hitching and pausing right in the middle of firefights in online play.
Patches have come out, and it's still just as bad. At this point, my game essentially turns into a hitching, unplayable mess every time there's gunfire nearby, and I'm finding myself getting one or two kills per match.
I had almost identical results on my laptop, a Gateway P-6831FX with Core 2 Duo CPU, 3GB DDR2 RAM, and 8800M GTS video card (running Win7 x64 again, and at 1440x900 resolution).
I really have no idea how Treyarch let this one get through, unless they knowingly released a game with only a relative few bugs that, sadly, completely cripple the whole experience. And in that case, they should have pushed back the PC release.
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Exactly, completely out of the loop, except from LAN games. Otherwise the issues couldn't have gotten anywhere near this scale, where even pc's with the recommended specs have the biggest problems ever keeping up.
No offence, but the PC platform should be equally respected, especially if you want to make well-respected shooters. It's hell easier to compare various 360s to each other and ps3's i know, but don't care.
There's also plenty of kids owning a PS3 and 360, and their purchase is achieved easy, i know. But that doesnt give you the right to whore a game only to the consoles. (Im just extrapolating the situation, but it's obviously the general direction)
Point is:
You're a game-company releasing a title in which it's name has gotten a certain amount of attention, the CoD series. If you can manage to create a multiplayer game that plays well on 360's and PS3s, but that manages to have lag issues where hardware cant even be the issue (I have tested the game on i7's 920 and 960. GTX280, GTX280m and even GTX480m. Paired with up to 100mbit down/ 20mbit up internet and overall direct-server-ping of 10ms or less), then you just have failed.
The scale, especially at launch day, at which the problems excisted clearly showed that no testing has been done over-the-net for PC.
So, for the love of anything i hope they can listen to the following suggestion (constructive criticism alert) ;
Next time, take your head out of your own arse (no offence) and give closed-beta-codes out with pre-purchases. Then you have FREE beta testers, WHOO! (and they need to actually fix their shit, for else everyone will ditch the pre-sale itself.)
Is it so hard to use a brain, or is it so hard to have it at all? *sigh*
Game developers managing to miss valuable lessons anyone would've learnt in the first year on game development. That's not even priceless, it's just sad.
My overall opinion:
People steadily playing their FPS on PC's like me, don't spend atleast 5 times the cash on a single machine as a console would cost for developers to start slacking when it comes to this platform, actually degrading the playability compared to the way cheaper console. (Don't hate me for preferring a mouse over a controller)
While i can see that random spawns are a way to combat the abomination of spawn camping. I am more preferenced to static spawns, as starting from more familar locations is quicker to get moving. random spawns just take too many seconds to say WTF am I. I've spawned on one side of map to die and get spawned on the other side of the map, just for it to happen again on the next death-- confoozles my sense of orientation. Is spawn protection an option as i still find myself dying within a second or 2 of spawning sometimes despite the random spawn generation.
a Pentium D 2.8 will basically be eaten alive by an E6600 (which is the minimum req)
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It's impossible to fathom how so many of these multiplatform games fail so abysmally at simple things like server browsers. They seemingly re-invent the wheel every game and fuck it up. Why is it only Valve know how to make a FPS server browser now days?
The game is distantly related to the Quake 3 engine, which runs at approximately 18,000 fps on most machines on today's hardware. Now, this is much nicer looking than that old thing, however it struggles on fast computers, flies on old ones, and is apparently all over the place. Not only is it a critical lack of QA testing, it's a distinct lack of optimisation for the platform (PC).
It doesn't matter that it's sales figures don't match it's console relations. PC users shouldn't have to suffer every time they pay for a product that has been spread across every platform with a microchip.
The PC has been taken for granted by developers for too long, they know it has 5x the power of current consoles, yet they supply it with awful code that requires it to work 10x harder to achieve the same thing. But at least it's actually in HD, I suppose (/shit stir).
Come on developers and publishers, show some pride in your work. Piracy hasn't hurt gaming, the entitled Inernetz hasn't hurt gaming, in the end it's saving a buck and a callous disregard for the love of your art, CREATING FINE GAMES, that has hurt gaming - but it's the PC that has suffered the most.
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Examples
" As our review was focused on the console version of Call of Duty: Black Ops, we felt it was important to examine the PC version and note any issues with the game. "
and
"we felt that it was imperative that our community--a PC loving community, mind you--be given some indication of our thoughts "
Who is this "we" Xav de Matos refers to? I'd take a punt and say its the editor who ripped him a new one for trying to pass off a console review as a PC review - and thats just symptomatic of the whole gaming industry lately. No-one seems to give a rats anus about PC games any more, even the sites that supposedly "support" it. It's all about the consolidated platform that even this review admits is inferior.
Consoles are for kids and will never compete with PC's in terms of the quality of the gaming experience. Alas, big business is dictating terms based on the lowest common denominator, and that is always going to be the mongos who buy and enjoy mass market products.
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//Niklas
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It connects to the server (my friends saw my name i some servers)
Then it loads the map, and starts saying "Waiting for other players"
When it have been saysing "waiting for other players for a couple of minuts, i get an error saying "Lost connection to host".
Does anyone have the same or a similar problem?
Ive played MW2 and other PC games, which worked fine without any lagg or errors (so i don't belive its my computer) The combat training works okay, but it sometimes goes crazy and gives me a 200 ping.
So my experience with the game, so far, isnt that great, due to the fact that i cant play online...
This one reason why you make a public beta with pre-order to get the millions of machine configurations and see what happens. Bad Company did it and actually managed to remove many major bugs before release.
My last e-pinion - If Treyarch doesn't follow up with frequent patches and free DLC, I don't see them being successful in their next endeavor. All of their games that I have played have been mediocre at best and the support was not there. Sure a few maps were released but its nothing along the lines of Valve.
Sorry to say Activision lacks the "vision" that companies like Valve have when it comes to making a game a service as opposed to charging for DLC.
Games like L4D2, BC2, etc have had numerous free map pack releases and you sad COD players have for the most part since COD4, had to pay for yours. I don't understand that in today's world of high speed broadband, digital distribution and automatic updates, that companies can actually justify such map packs as content to be paid for, rather than a "thank you for your business, here's some new shit"
Enjoy your corporate mandated yearly COD game, I'm sticking with the Battlefield Series and anything Valve.
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My problem is with the enormous uploading the game does. My internet line only has 192kbps upload speed, and that isnt enough for the game.
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C2D e8500
480gtx
4gig DDR2-800
Win7 64bit
(latest drivers and updates)
If so I only care about the single player aspect of the game and want to know how it runs. My PC has been able to handle just about any recent game I throw at it MAX settings with no problems. I understand there are a lot more factors that go into how games run but with all the bad tech press this game has been getting all over the web I don't want to dump 60 dollars on a shoddy port.
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i7-875k with a p7p55d asus board, 8gb ddr3 1333mhz ram, an nvidia gtx 460, asus xonar dx soundcard and win7 x64
Seems like it really should be fine. Even taking the settings down as low as possible the spikes and stuttering still occur. Back to bad company 2 for me!
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When I started singleplayer for first time (12 Nov 2010, after patch), FPS was 15-20, but after some time it normalized, and singleplayer became completely playable.
Multiplayer is a different story. It's very hard to play due to LAGS and LOW FPS at SAME TIME. Through ping is mostly 60-70, it lags very strongly. In Source engine games (Counter-Strike: Source, Team Fortress 2) the 60 ping is same as 5 ping, and in Call of Duty: World at War (!) even 150 ping gives smooth gameplay. In Black Ops, it takes one second to just register knife slash. When I got my first Hind (it was very hard), the multiplayer became completely unplayable - ping raised from 100 to 160, entire server lagged and I got only 1 kill. It was very hard to move Hind 128 inches forward! I got only 1 kill.
The lags are not only problems in multiplayer. FPS is low even on lowest graphics settings and even in Combat Training, and game looks like turn-based strategy. On my PC Modern Warfare 2 runs at 60-100 FPS even on highest settings, while Black Ops, which runs on modified earlier version of game engine, can't accumulate even 30 FPS.
PC specifications are: Intel Core 2 Duo E4600 2.4Mhz, DDR2 2Gb (ignore this number, as I said, MW2 runs awesome), NVIDIA GTS 250 1Gb RAM, 1Tb ROM. DirectX applications running are Steam overlay and Xfire.
I always look forward to any CoD that is released, as the game never ceases to impress me at all.
The only issue I have on the PC is the game movies and sound for them jump every two seconds and the sound is distorted, although in-game cut scenes and game play on max gfx I have no problems at all.
Just the intro and in-game movies are annoying...
Running on a AMD Athlon II x2 5000+, 2GB DDR2, and a N470GTX.
Why the movies do that is beyond me as my PC is well equipped for this game..
I have also verified game files, with no luck as to the stuttering.
Any idea's?
I have the latest Mobo, sound and 3d card drivers installed.
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What bothers me most actually is a lot of the sloppy animations. Does anyone else notice that when your AI teammates start to advance on enemy positions, they start spastically firing into the air for a second? It looks ridiculous and totally breaks the immersion. I think it's just treyarch being sloppy with their game design. I noticed similar behaviours in WaW, but never in the IW titles.
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Processor:
Intel(R) Core(TM) i5 CPU 760 @ 2.80GHz (4 CPUs), ~4.0GHz
Memory:
8192MB RAM
Hard Drive:
1 TB Total
Video Card:
ATI Radeon HD 5970 Series
Monitor:
Samsung 26" HD LCD Screen
Sound Card:
ATI HDMI Output (ATI High Definition Audio Device)
Speakers/Headphones:
Logitech G35 7.1SS Headset
Keyboard:
ZBOARD
Mouse:
Logitech HID-compliant G3/MX518 Optical Mouse
Mouse Surface:
RAZER MANTIS CONTROL mouse pad.
Operating System:
Windows 7 Ultimate 64-bit (6.1, Build 7600) (7600.win7_gdr.100618-1621)
Motherboard:
Gigabyte P55 USB3
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ram: 4gb ram
gpu: 9800 gt 512 mb
How would this run? I'm not sure if this game is more cpu or gpu heavy...
I'm planning to upgrading the gpu later this year, but it does handled bc2 pretty well.
There is a bug list of the official black ops forums which is a mile long! All these have been raised by members of the public too. No comments from Treyarch at all. Maybe they are too busy counting all their money.
Then there is the broken 'Play with your friends' ... Or lack of feature shouldnI say! It just doesn't work. The friends tab in the browser constantly refuses to show me which servers my friends are on. There is no way to form a party and then play a game with your buddy on the same team. It's worse than MW2 .... It really is.
I personally feel like Ive been robbed. I remember world at war, treyarchs last PC game... And it was better than this. Buyer beware.
Core 2 Duo E8400
GTS 250
2Gigs RAM
based on the steam forums, it seems the Core 2 Duos are having the most problems...
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The media has a lot of power, that's why they try so hard to pay sites like this off. It's not like people will stop visiting Shacknews if they don't write a review about how awesome a game is everyone likes.
Even if they don't give you guys a free copy of the game and cupcakes, go to the store and buy it, then write a legitimate review on it as a critical gamer and not someones lap dog.
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