Call of Duty: Black Ops PC Patch Brings Performance Improvements
by Alice O'Connor, Nov 12, 2010 6:00am PSTA patch launched on Steam last night for the PC edition of Call of Duty: Black Ops, which will hopefully alleviate some of the woes felt by many players on PC.
The patch brought two changes--"Performance improvement for dual and quad core systems" and "Friends fix for join in progress and Friends tab in server browser." A quick browse of the Steam forum finds that some are reporting Cod Blops is now running peachy for them, while others are less lucky.
Developer Treyarch's community manager Josh Olin has issued an update on PC patch progress, noting that the following issues are still being worked on:
- GPU hitching on certain graphics cards.
- Incomplete server browser results.
- Improvements to Quickmatch joins (results with better ping and reduced lag).
- Zombies "The game session is no longer available" error.
Publisher Activision declared yesterday that Call of Duty: Black Ops sold an estimate 5.6 million copies in North America and the United Kingdom alone on launch day, raking in $360 million to become the new "biggest entertainment launch ever."
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Comments
Razer Deathadder 1000 Hz polling rate wired mouse.
I7-920
ATI 5870
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p.s. no xpadder doesnt count :-)
Treyarch did a fine job with WaW on the PC. They even gave us "free" maps! I feel confident they will quickly resolve the major issues....However until then my copy of Blacks Ops will remain shrinkwrapped....jusstt in case. ;)
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The lack of the Robert Bowling self appreciation society.
The way the PC crowd have been fobbed off again is pretty poor by all accounts (I dont have the game on PC) but im sure its 10 times easeir to accept without Bowlings smug console centric dudebro twitter "updates".
Anyway thank you Josh Olin for not being Robert Bowling.
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I still have the gpu hitching occasionally on my 480's. Hope it will be fixed soon.
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Intel core 2 duo
Nvidia 8800 GTX
4 gig memory
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Just for Reference:
i7 920
HD5850
6GB RAM
I had some on launch night, some servers were crashing mid game, but I had assumed it was due to the high number of players logging on or pinging the crap out of the server lists.
I have a friend having some issues, and he found that by disabling IPv6 (uncheck box under network connections), he was able to run it just fine. No idea why that would work..but it did.
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