Counter-Strike Creator's 'Tactical Intervention' Scheduled for US Release in 2011
by Brian Leahy, Nov 11, 2010 2:50pm PSTMinh "Gooseman" Le's new game Tactical Intervention is scheduled to launch in the United States in the first half of 2011, according to a poorly translated press release by publisher FIX Korea.
In Europe, the game should have "service testing starting at the end of this year" through European publisher Mayn Interactive. You can make an attempt at a beta key at the game's European website. It might be launching in South Korea now, but the press release isn't very clear on that.
A closed beta test has been going on in the US since May, though we haven't heard anything about the game. That either means their NDA is holding or no one cares enough to break it to reveal information.
Tactical Intervention uses the Source Engine and was officially announced back in September 2009. Minh Le joined Valve in 2000 to work on Counter-Strike and Counter-Strike: Source. Work was even said to be done on Counter-Strike 2, but was reportedly "put on the shelf." Minh has since left Valve and now works for FIX Korea as a vice president and lead designer of Tactical Intervention.
Additional details are discussed about the game itself, but the broken English makes my head hurt. I'll just paste it below and see if you have more luck deciphering its meaning:
'Tactical Intervention' retains the fun features of 'Counter Strike', and yet has strengthened the realistic details and effects. All objects in the game are destroyable, and special objects can be utilized as attacking forces.
In addition, various character motions are possible, allowing users to enjoy dynamic combat scenarios, and military dogs. NPC with artificial intelligence help users to enjoy games in a more strategic ways. Combat applying various transportations are also another fun feature of 'Tactical Intervention', and the VIP escorting mode using automobiles are especially popular among testers.
I hope it's a good game. I've spent more time playing Counter-Strike in my lifetime than I'd like to admit, but there are a few warning signs here. The poorly-translated press release doesn't really evoke confidence in the game for a Western market and the Korean publisher makes me think a free-to-play, microtransaction-supported game is on the way.
At least we still have CS: Source, right?
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When servers couldn't change that AND you had to watch your cash flow, it really added another layer of risk/reward in the game. Do you gamble with the AK, no armor (or no helmet) and no additional bullets, or do you go with the MP5 and have a ton of bullets to fire?
Mods made me hate CS, along with playing only de_ maps.
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Hopefully I'll get in fast.
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