Morning Discussion
How about those Cod Blops, ay?
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Wedsday Morning Minecraft Thread!
Patch Day Edition!!!
It’s patch day! I know a lot of you are disappointed that health and damage haven’t been implemented yet, but I’m happy for the small things are being fixed or added in.
Multiplayer Servers!
MercFox1 : shackeast.sytes.net / se.shkn.ws / shackeast.shkn.ws
Shadowdane : shadowdane.shacknet.nu / sd.shkn.ws / shadowdane.shkn.ws
Chicken Fur : 69.169.149.253 / cf.shkn.ws / chickenfur.shkn.ws
m0rfus (PvP/Mobs on) : morfus.dyndns.org / morfus.shkn.ws
Haxim (TNT Server) : asplode.dyndns.org / haxim.shkn.ws
Teamspeak : ts.shackbattles.com:9987
I’d rather have everything else in the game working properly before putting danger back in the mix.
Probably because I am a cowardly player who is terrified of the enemies!-
Server Renders!
MercFox1
Bird's Eye View: http://box.nevernet.com/~djr/mc/render.png
Angled: http://box.nevernet.com/~djr/mc/angle.png
Shadowdane
(updated every hour!)
Bird's Eye View: http://shadowdane.shackspace.com/Minecraft/shackdc-birdseye-current.png
Oblique: http://shadowdane.shackspace.com/Minecraft/shackdc-oblique-current.png
Angle: http://shadowdane.shackspace.com/Minecraft/shackdc-angle-current.png -
Guides and Utilities
- Oizomapper! Map your single player or multiplayer levels! By mroizo40
http://www.digitized-e.com/mroizo/OizoMapper.zip
- Shackwiki Minecraft page!
http://shackwiki.com/wiki/Minecraft
Video Guides!
- (Series) X's Adventures in Minecraft! Linked by zuff!
http://tinyurl.com/2ah7sex
Lots of useful info in here!
- (Series) Minecraft Minecart Tutorials! Boosters! Track switches! Et cetera!
http://tinyurl.com/2udl2lt
- Water Physics Tutorial by Arctic Fox!
http://www.shacknews.com/laryn.x?id=24127669#itemanchor_24127669
Written Guides!
- Beginner’s Guides to Minecraft, originally linked by at0micgarden!
(Work in Progress) Guide to Alpha: http://www.minecraftforum.net/viewtopic.php?f=35&t=17021
How to Survive Your First Night: http://www.minecraftforum.net/viewtopic.php?f=35&t=19065
Shacker Help!
- Things I Wish I’d Known, a retrospective by Ebu!
http://www.shacknews.com/laryn.x?id=23608826#itemanchor_23608826
- Linkmania! By zuff!
http://www.shacknews.com/laryn.x?id=23514788#itemanchor_23514788
http://www.shacknews.com/laryn.x?id=23533536#itemanchor_23533536
- Ores, and How to Find Them, by Fooldozer and CodeRedBeard!
http://www.shacknews.com/laryn.x?id=23582115#itemanchor_23582115
- Multiplayer Tips from BlackCat9
http://www.shacknews.com/laryn.x?id=23641449#itemanchor_23641449
- Circle guides! More useful than they sound!
http://www.agentpothead.com/minecraft/sphere.html linked/hosted by AgentPothead!
http://www.shackpics.com/files/radii_even_to_100_pgzh2n77iabkgcmee93q.png hosted by Arctic Fox!
- Beginner’s Guide to Redstone, links by The Grolar Bear!
http://www.shacknews.com/laryn.x?id=24044649#itemanchor_24044649
- And some generally useful keys to press!
F11 - full screen!
F3 (hold) - CPU/ memory usage bar! Spikes for CPU/ red box for memory, I think!
F5 - third person mode! -
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Oh hey look at this instead!
TheBigB: Hey, will there be a story-line? Will there be quests? Will there be support for mods? Is it true Minecraft made you a millionaire?
http://twitter.com/TheBigB/status/2066328420614145
Notch: yes to all questions
http://twitter.com/notch/status/2068667818840064 -
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Which shacker is this?
http://www.youtube.com/watch?v=Sl36SsszqpY
(from Joystiq) -
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Notch is just learning about lag compensation it seems.
@notch Markus Persson
Hmph, I hate stumbling blocks like this. Turns out controlling the boat is really difficult to implement well because of latency.
hufterkruk
@notch can't it be controlled the same way as player movement?
@notch Markus Persson
@hufterkruk Yes, but because of the latency, I either have to move the boat motion client side (LOTS of extra code for all future vehicles) or do some really clever prediction. Hmm
bporgn
@notch Most multiplayer games have to implement movement prediction like that. Didn't you already do this for player movement?
@notch Markus Persson
@bporgn i did, yes.. But I'm trying to avoid it for vehicles for some reason
I'm very tempted to send him http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
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half million copies, and how does what you just said have anything to do with anything? does selling copies mean notch is incapable of making mistakes? if so, i refer you to this post http://www.shacknews.com/laryn.x?id=24483651#itemanchor_24483651
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and admittedly i was being snarky because we know notch knows about client-side prediction, since he does it for character movement already -- he didn't really learn about it just now -- so there's no reason he should've thought he could get away with not having it for boats. and yet he already promised that server-side boats would be working for the update. he's still promising things without realizing he can't deliver
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But if you read all the tweets he admitted that there already is prediction in the game for the movement of the main character... so it's not like he never heard of it before. There is just something about the boats which is more complicated (I guess.. I don't know). Either way though, it does seem like this game will turn out to be his master's thesis in game programming. He does seem to be learning as he goes... he does seem like a clever guy though and he eventually gets the stuff right once puts his mind to it.
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I believe there are 6 people, including Notch himself, employed at Mojang now. He hired another programmer... to work on another game. He hired a web guy who will "help out" on Minecraft, to the extent that a web guy can help out on a multiplayer 3D Java game. He has not hired a full-time Minecraft programmer, nor has he given any indication that he's looking to do so. He seems pretty sure he can handle it by himself, which is a big mistake IMO.
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The biggest problem with them before was if you accidentally hit one of them, ALL of them would aggro and immediately chase after you, and since they're about as fast as you are, that means you are almost guarenteed to die. Then if you respawn and enter the portal, the moment you pop to the nether world again, they would swarm you if they're nearby, which makes it impossible to get out of the portal.
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That sucks. It might have helped that I just got a new laptop this week so I was playing a freshly installed Minecraft which had never had any textures or modifications before? The first textures I ever used on this laptop was with the new interface. I was impressed how fast it works actually. As soon as you click the entry it changes the whole GUI interface to the one included in the texture pack.
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Ok so you can now ride minecarts. However you still cant destroy them, but they remain usable (they dont vibrate like crazy after being hit)
Boats work better/dont explode on the slightest impact, in fact they seem almost invincible, I ended up in a tree and manage to slowly inch my way back out onto water and carry on. Somehow though later my boat decided to explode but I could pick up the pieces. Again, like the minecarts, I can't destroy the boat myself (server side?)
Cows and sheep are in, you can hit the wool off sheep but you cant pick it up. There seems to be way more animals again.
Ah well, time to build a roller coaster!
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lol how the fuck did you read my post so wrong.
I'm saying that the day Notch releases an 'update', half the update doesn't work as advertised, and he usually breaks about 5 things outside the update. The day after the update he almost always releases the micro-patch that gets everything back into a semi-working state. This is because he clearly doesn't test his code extensively, he's got 500,000 guinea pigs for that.
It's been like this for pretty much every patch since I started playing Minecraft.
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i think things would be 10,000% better if notch were banned from making public promises. it's understandable that this stuff takes time to get right, and in the process a lot of things will be broken, but that doesn't mean he needs to be making outlandish promises and then releasing half-baked shit. i have my opinions about the quality of his code, but i have no doubt he'd get it to work given enough time, even if the design is sub-par. he just needs a manager who is disconnected from the code to set realistic release dates and feature lists
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he needs this for minecraft itself. for one thing there's simply too much to be done for one person, and for another thing, he really has bigger things to be worrying about. he should be a high-level ideas guy, able to work on several projects at once (he does have another game planned, and hired someone full-time for the other game, but not anyone full-time for minecraft)
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what do you mean? Server-side health was fixed September 10th
http://notch.tumblr.com/post/1098183801/seecret-friday-9-oooooooooo-and-minecraft-alpha
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the griping started long before the oct update. anytime the guy missed a secret friday people were up in arms. now anytime he hits a deadline but misses something on the list, people gripe. anytime he hits a deadline with all the stuff in, but a bit buggy, people gripe. there is literally nothing he can do without people griping, unless he just gives away the code and forfeits the rights to his game.
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there is literally nothing he can do without people griping
This is totally untrue. We are asking for him to make reasonable promises with reasonable deadlines. Don't promise the world, so we don't build up our expectations accordingly. This is not an inherent problem that every software project in the history of software projects has; this is a problem that Notch specifically has.-
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How can I speak for a bunch of asshats who do DDOS attacks? That wasn't me and I had nothing to do with it, and I find it childish and unproductive. In this subthread you are talking about me personally. There's a big difference between bullshitting around on a forum and literally attacking the guy's livelihood.
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Hahahah a BIT buggy? BS. Most of his recent updates have broken more then they have fixed. Some even made the game difficult or impossible to play.
He needs to get organized and section off parts of the coding to others. Less stress on him, better results, and a less angered fanbase. Instead he keeps trying to do it alone without testing and then spends the next few days fixing problem that he created.
At the very least he could promise less and do reasonable patches and TEST THEM before releasing them.
THAT is why we are disgruntled.
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It's not so simple as just "don't release it until it's fixed!" It needs testing and notch isn't equipped to do thorough testing whether he wants to or not. The game is in alpha and his releases are generally stable enough for an alpha. I agree that he should clarify in the changelog that he can't guarantee the fix is final if it's a risky change though.
I think once it goes beta/release he should have an opt-in test program to do this stuff.
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Since I'm tired of all the bitching (valid points or not), here's a story from SA User Angry Diplomat
I remember going on a five-minute boat ride in a straight line over the horizon; my spawn-area house is on a little island near a huge mainland, but I wanted to see what was out over the ocean. It turns out it was mostly little islands, but I caught sight of a small cave in one of them, which was where I stopped. I knew that I was far as hell from my house, but I set up a little shelter and started exploring. Bear in mind this was pre-compasses, so I had had to place torchlit "buoys" made of dirt and stone in the ocean so that I could find my way home.
I spent the next week, realtime, exploring this "little" cave network. It was so ungodly massive that I'd spend several hours each night exploring new branches and mining them out, and I just kept finding more. There were so many intricately interlaced, unlit tunnels and caverns there that the flow of monsters was almost unlimited; I had to retreat to the surface at least once a night to slaughter and cook up some pigs, and I went through six (!) suits of iron armour due to replacing low-durability pieces for fear of getting killed (this proved to be a good call since I dropped to one heart many times).
I broke through to the surface three times during this thrilling adventure. Once was on another island; the other two placed me beneath the ocean, flooding small sections of the cave. I decided to leave these areas open so that I could swim up to the surface if I was pursued by too many monsters, and hole up on a nearby island. In all three cases, I took a look around and recognized nothing - I was in completely uncharted territory.
The thing that really staggered me about this cave network was that easily half of it was along the lava level. Using buckets of water, I turned the lava to obsidian as I explored around. The area was such a vast abyss of inky blackness that I'd be mobbed by literally dozens of slimes of various sizes just about every time I turned around, and tons of monsters of other kinds attacked me as well.
It all came to a head when a Creeper snuck up on me while I was preparing to solidify some lava in a particularly deep part of the cave. Hearing the telltale SSSSSS, I dodged to one side and narrowly avoided being hurled into the lava, only to hear the blood-freezing TWANG of a skeleton's arrows. At this point I had three hearts left and no food, and I knew that goddamn skeleton would knock me into the lava if I fought him. I decided to forge through a dark, upwardly-angled tunnel and try to rush to the surface.
What followed was two hours of the tensest exploration I've experienced. I walled off several tunnels for fear of the monsters in them, used up all of my torches and coal, ran out of arrows, and was down to one heart. Playing well past a reasonable bedtime - by this point it was about midnight - I reached the top of a long, upwardly-angled tunnel, and realized that I could hear water. Thinking I was under the ocean, I excitedly began digging upward, but my heart sank when I reached cobblestone. I was clearly under a dungeon.
Well, there was nothing for it. I steeled myself for a glorious final battle, checked to make sure no monsters were behind me in case I needed to fall back, and readied my pick. I broke through the cobblestone and immediately drew my sword, leaping through the hole to face my doom like a man.
I had tunneled through the bottom floor of my lighthouse, not fifteen blocks away from the cozy shelter next to my spawn. -
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Fixed AO and SimpleMap for 1.2.2
http://www.mediafire.com/?9cv8uv31ty3d8b7 -
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supposedly working hey0: http://forum.hey0.net/showthread.php?tid=923&pid=12139#pid12139
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