Valve's Erik Johnson: Every Game Doesn't Need Multiplayer
by Brian Leahy, Nov 08, 2010 4:00pm PSTValve's project manager Erik Johnson, in an interview with Gamasutra, explained that he thinks "the analysis that every product needs to be a competitor in multiplayer, or an MMO, is incorrect."
"There are a lot of people who want an experience without the stress, so I don't see that changing," he continued. That isn't to say that single-player games are closed to innovation or shared experiences.
That could just mean that you want to be able to chat with other people who are playing through the same part of the game as you, or the fans can write commentary nodes in the game and everyone can experience those to take advantage of the fact that there is a huge community of people that want to interact with each other.
Valve has already put developer commentary nodes into its recent games beginning with Half-Life 2: Lost Coast. Portal 2 will be released in February for the PC, Mac, PS3, and Xbox 360.
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Comments
1) Not every game needs or would be improved by MP.
2) Games are rarely priced to the experienced provided and publishers need to REIGN in their expectations for how much they can charge when the gaming experience they provide is too short to justify a "full price." This is not JUST a PC gaming industry problem either. Crackdown 2, Alan Wake, and Kane & Lynch 2 all did not deserve, nor did they long have a full $60 price. Had they started with the $40 price they wound up with, they might have earned better reviews.
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I have satellite internet which means I have a latency of around 500ms. It's pretty tough to kill someone in TF2 when you're a half second behind, so I'm pretty much stuck playing single player games. At first I was pretty bummed, but I've really come to enjoy them. I've played far more games than I would have otherwise, and taken a chance on games like Minecraft when I probably would have just skipped it in the past. Multiplayer Minecraft is actually possible for me, but it gets annoying when you have to mine the same rock three or four times in order to get the server to recognize what you're doing.
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There, I fixed it for you.
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