Weekend Confirmed Episode 33

By Garnett Lee, Nov 05, 2010 12:00pm PDT Microsoft unleashed the Kinect sensor add-on that brings controller-less play to the Xbox 360 and we've been playing with it and the first batch of games. But Dance Central, Kinect Adventures, and Kinect Sports aren't the only thing in Whatcha' Been Playin? The GoldenEye remake for Wii, Z.H.P., Fable 3, and more get in on the act as well. Your thoughts on videogame length, achievement systems, and the concepts of universal design spur the conversation in the Warning. We break down both sides in the challenge to California's law to prohibit the sales of violent games to minors heard by the US Supreme Court as well as rumors of a poker game headed to Xbox Live, the cancellation of NBA Elite, and more.

Weekend Confirmed Ep. 33 - 11/05/2010

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

Whatcha' Been Playin: Start: 00:00:00 End: 00:31:02

Whatcha' Been Playin and Cannata-ford a New Game: Start: 00:32:05 End: 01:06:02

The Warning: Start: 01:07:08 End: 01:42:08

Music Break featuring "Fireworks": 01:42:08 End: 01:45:36

The Front Page: Start: 01:45:36 End: 02:18:38

NFL 'Tailgate': Start: 02:19:40 End: 02:26:37

Music Break this week features "Fireworks" by yOya. This track is from their "Nothing to Die" album available on iTunes. For more from them check out the official yOya site and follow them on Facebook. And if you live in the LA area, they're playing a free show tonight, Friday, Nov 5 at 7:30 at Ground Zero with Moving Picture Show.

Original music in the show by Del Rio. Get his latest single, Small Town Hero on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page.

Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Our Official Facebook Weekend Confirmed Page is coming along now so add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

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51 Threads | 291 Comments


  • You guys briefly brought up episodic gaming this week, and the age old topic of "is anybody going to do it right besides Telltale", and it made me wonder 2 things.

    1. How is the current landscape of DLC not episodic gaming? Fallout 3 and Borderlands are 2 ideal examples of DLC that episodically continues the story elements of the game. We don't think of them as episodic games only because episode 1 was full priced and self-contained. But isn't that even better than equally priced, equally sized episodes e.g. Sam & Max? I'd much rather get a full experience and have the option of continuing it with story-based DLC, than buy episode 1 of a season and not know if I'm really going to have the stamina or the interest in the game to stick it out to the end. Yes, it's nice to have a cheaper option for getting into a franchise, as it's less risky, but anyone who would take advantage of episodic gaming is likely the type of person who is aware of review scores enough that they're unlikely to be surprised by the craptastic nature of their recent purchase. Making the risk-factor somewhat of a moot point. In other words, I rarely if ever regret game purchases because I pay attention and I only buy good games. So I'm not concerned with lowering my risk by spending less on only the first episode of a full experience.

    2. Do we really want episodic gaming the way everyone is clamoring for? Television has historically been episodically distributed since it's inception, but anyone who primarily watches TV shows on DVD or Netflix will attest to how much BETTER it is to be able to poop-sock a season without having to wait a week or more after that annoying cliffhanger. Why are so many people wishing that the games industry would go the opposite direction?

    It all just seems a bit backwards to me, and I don't know why so many people want this to happen.





  • I didn't expect any of the "mainstream" podcasts I listen to regularly to pick up on Z.H.P.'s launch, except maybe on 8-4 Play. So kudos to Brian for spotting that one. This game should be sold on the self-help section at game stores, if they had one.

    It introduces its rogue-like elements, drawing parallels with real life's trials and tribulations, and then uses the player's actions within the game to inspire real life values (life->game->life). Interesting example too of how games can intuitively convey systems with real life applications as Jeff mentioned later on in the podcast. Oh and it's funny as hell too.