Weekend Confirmed Episode 33

By Garnett Lee, Nov 05, 2010 12:00pm PDT Microsoft unleashed the Kinect sensor add-on that brings controller-less play to the Xbox 360 and we've been playing with it and the first batch of games. But Dance Central, Kinect Adventures, and Kinect Sports aren't the only thing in Whatcha' Been Playin? The GoldenEye remake for Wii, Z.H.P., Fable 3, and more get in on the act as well. Your thoughts on videogame length, achievement systems, and the concepts of universal design spur the conversation in the Warning. We break down both sides in the challenge to California's law to prohibit the sales of violent games to minors heard by the US Supreme Court as well as rumors of a poker game headed to Xbox Live, the cancellation of NBA Elite, and more.

Weekend Confirmed Ep. 33 - 11/05/2010

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

Whatcha' Been Playin: Start: 00:00:00 End: 00:31:02

Whatcha' Been Playin and Cannata-ford a New Game: Start: 00:32:05 End: 01:06:02

The Warning: Start: 01:07:08 End: 01:42:08

Music Break featuring "Fireworks": 01:42:08 End: 01:45:36

The Front Page: Start: 01:45:36 End: 02:18:38

NFL 'Tailgate': Start: 02:19:40 End: 02:26:37

Music Break this week features "Fireworks" by yOya. This track is from their "Nothing to Die" album available on iTunes. For more from them check out the official yOya site and follow them on Facebook. And if you live in the LA area, they're playing a free show tonight, Friday, Nov 5 at 7:30 at Ground Zero with Moving Picture Show.

Original music in the show by Del Rio. Get his latest single, Small Town Hero on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page.

Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Our Official Facebook Weekend Confirmed Page is coming along now so add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

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  • I don't agree with making two hour games at a $60 price point. I've already stated in my last comment the problem with high price points and shorter games, so I'll just skip on ahead to my next point.

    I really don't think there are THAT many gamers who will consistently and constantly play all of their games for ONLY two or three hours. Of my groups of friends that I've had over the years, I've met only a handful of people (maybe two or three, being gracious) that will tell me they are in the habit of paying full price for a game and only playing a couple of hours of it before shelving it for good.

    In fact, I would say it's the opposite. Many of my friends enjoy games that they can sit down and play like mad on a rainy day. They like a game they can play for several hours, shelve, and then come back to a few days or a week later.

    Yes, you can get a full narrative out of a movie in two hours, but that doesn't mean the same should always be said for games. The first and most obvious factor is that you will never have to spend $60 to watch a two hour movie. You spend $10-$25 to see it, depending on if you watch it in theater or on a DVD, but even then less and less people are paying these prices. I think Netflix is a good indicator of how people feel about these short media experiences. Why pay $10-$25 for each movie when you could just spend $15 each month and watch as many movies as you'd like?

    The second factor is that movies are strictly presentation. They are SHOWING you that these events are happening. In video games, the strongest point has always been that you are DOING these things. That you are in control and that you are experiencing these events first hand. By this very nature, I think you'll find that it's a lot harder to convey a full epic story in just a couple of hours through a video game than you would through a movie.