Weekend Confirmed Episode 33

By Garnett Lee, Nov 05, 2010 12:00pm PDT Microsoft unleashed the Kinect sensor add-on that brings controller-less play to the Xbox 360 and we've been playing with it and the first batch of games. But Dance Central, Kinect Adventures, and Kinect Sports aren't the only thing in Whatcha' Been Playin? The GoldenEye remake for Wii, Z.H.P., Fable 3, and more get in on the act as well. Your thoughts on videogame length, achievement systems, and the concepts of universal design spur the conversation in the Warning. We break down both sides in the challenge to California's law to prohibit the sales of violent games to minors heard by the US Supreme Court as well as rumors of a poker game headed to Xbox Live, the cancellation of NBA Elite, and more.

Weekend Confirmed Ep. 33 - 11/05/2010

Subscription Links:

We've got a handy player to listen to the show right here on the site if you like:
Listen to Weekend Confirmed Episode 33 (player window will pop-up)

And if you're on GameCenter, you can play the show here:
Download Weekend Confirmed Episode 33

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

Whatcha' Been Playin: Start: 00:00:00 End: 00:31:02

Whatcha' Been Playin and Cannata-ford a New Game: Start: 00:32:05 End: 01:06:02

The Warning: Start: 01:07:08 End: 01:42:08

Music Break featuring "Fireworks": 01:42:08 End: 01:45:36

The Front Page: Start: 01:45:36 End: 02:18:38

NFL 'Tailgate': Start: 02:19:40 End: 02:26:37

Music Break this week features "Fireworks" by yOya. This track is from their "Nothing to Die" album available on iTunes. For more from them check out the official yOya site and follow them on Facebook. And if you live in the LA area, they're playing a free show tonight, Friday, Nov 5 at 7:30 at Ground Zero with Moving Picture Show.

Original music in the show by Del Rio. Get his latest single, Small Town Hero on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page.

Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Our Official Facebook Weekend Confirmed Page is coming along now so add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Click here to comment...

Comments

See All Comments | 51 Threads | 291 Comments
  • Just a thought about game length: How do we feel about randomization?

    Instead of making a short game replayable through multiple branching paths, what if we went in the roguelike direction, and made games where certain details are different every time you play? Maybe randomize your reputation with different factions, so that each time you start a new game, NPC groups treat you differently, and you need to adjust your play style accordingly, or maybe the location of enemy guards are different every time, so that instead of just memorizing the best route, you actually have to be aware of your surroundings each time you play.

    It doesn't need to be a completely different experience each time, just different enough that you can't just phone it in.

    To wit, I paid $10 for Mr. Driller W for Wiiware, a game that takes roughly 20 minutes to play through if you know what you're doing, and I've replayed it enough that I've logged over 70 hours to date. If you were to aggregate all the time I've spent playing versions of Tetris over the years, I'm sure the number would be fairly startling. These games don't change that much from one play to the next, but are different enough that it remains engaging. Same deal with Baroque or Shiren the Wanderer.

    Thread Truncated. Click to see all 6 replies.