A big believer that the standard controller is the single greatest barrier for new game consumers, Kipman states that he sees Kinect as an important "switch from you having to understand technology to technology understanding all of us." That said, he doesn't see Kinect as something meant to in any way replace standard controllers, but instead sees its potential to broaden the array of experiences available on the system. "I don't see the controller disappearing altogether," he said, "but I do see a world which allows all to exist."
When asked about the casual nature of Kinect's initial software lineup, Kipman replied, "It's a managed portfolio for launch, and it's an explicit decision to make sure that all of our content was rated E, for everyone." Shortly thereafter, he added some qualification. "You should believe that we are going to have more traditional hardcore games that are either hybrid or Kinect exclusive."
Sure, Kinect's launch lineup might not be setting the hardcore gaming world on fire, and is really geared towards getting a new audience excited about gaming. Kipman admits as much in the interview. However, there's arguably a lot of potential to enhance traditional controller-based core experiences in meaningful ways with an added layer of Kinect tech. I'd like to try a real-time-strategy game that adds voice and gesture recognition on top of my standard controller, please.