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Max Payne Interview

by Maarten Goldstein, May 18, 2000 6:38pm PDT
Related Topics – Max Payne, Interview

Over at Exposure2K there's an interview with Remedy's Petri Jarvilehto, who is the project lead on the awesome Max Payne. Nothing much new in here (just another mention that the game won't have multiplayer, which was announced during E3), but Petri talks about movie influences, the bullet time sequences and the system you need to run this puppy. Thanks VE.





Comments

13 Threads | 15 Comments
  • As a home-based gamer with an internet connection that varies between slow and hideously crappy (thank you, Earthlink), I have absolutely no interest in multiplayer games. I wish there were many more games made for single players only, and whenever a game ships that has multiplayer support I'm always suspicious that the single player option may have been thrown in at the last minute just to trick gamers like me (Quake, anyone?)

    However, that doesn't mean I'm going to salivate all over May Payne. Ever since I attempted to play the demo for the very first Tomb Raider and found it to be crappy beyond belief, I've never touched third-person games again. The big problem I found was lack of control over view and even movement, and I don't suppose these problems have been solved despite the passage of five years. Sure, Max Payne looks great, but it's still third person.

    As for the poster who questioned which came first, Max Payne or "The Matrix", I have a Max Payne movie from over a year ago which showed a very different looking Max--no high-definition photo-realistic skins there, just a tech demo whose main attraction was the realistic way his trenchcoat swung as he ran. Perhaps the massive overhaul to the present system was launched in the wake of Nocturne, which trumped even that minor achievement.

  • C'mon, it's easy to claim that "nobody would want to play 3rd person multiplayer", but if MaxP's single player is fun, why would it suddenly "magically suck" when you play against another human?. It sounds like a strong enough game that there's gotta be more to it than that.

    If you ask me (and you didn't), seeing all the multiplayer being cut out of third person games lately (Max Payne, FAKK2, Oni), I imagine there's a lot more difficulty in making it work than anyone ever thought. From the little I know about the stuff that makes Quake(X)'s multiplayer smooth over a laggy connection, it likely gets ten times as complicated when you throw in player animation, camera control, etc. It's entirely possible that they couldn't handle it, or at least couldn't handle it and get the game out soon...

    How many games so far have managed to pull off third person multiplayer well (as a technology), anyway?

    /\strakhan