Evening Reading: My Friends Are Game Dev Story Obsessed
by Garnett Lee, Oct 18, 2010 5:00pm PDTWell the games of fall are really pouring in now. Fallout: New Vegas this week, Fable 3 and Rock Band 3 next, and the Kinect launch and Black Ops right around the corner. Add in all the assorted others and it's easy to get completely inundated. Yet over the weekend it seemed like all I heard people talking about was Game Dev Story for the iPhone/iPod.
Here's what we've been talking about on the Shack today:
- World of Warcraft: Cataclysm Cinematic Trailer
- Steam Surges Past 30 Million Accounts with 178% Growth Over Last Year
- First DLC for Fallout: New Vegas Exclusively on 360 This Holiday Season
- Blizzard Sues Three StarCraft 2 Hackers
And a few random things to wrap up Monday with:
- If you haven't yet, watch our very own Del Rio make his debut in Steph and Lance Go To Compton. Seriously, it's funny.
- Why does it not surprise me Justin Bieber pitched a fit when he flunked his driver's license test
- Part of that ridiculous sum of money Microsoft plans to spend marketing Kinect will be paying to get Kinect on 'Oprah' and 'Ellen'
Sony explains why Gran Turismo 6 is not coming to PlayStation 4 (for now)
Valve forms Overwatch for CS:GO community to police itself
Joe Danger racing to PC this year
Splinter Cell Blacklist co-op modes partially detailed
FIFA 14 on PC won't use Ignite engine



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I got into config.sys files and autoexec.bat files...I jumped through hoops to get DOOM shareware running on my high school typing lab computers for deathmatch when said computers didn't have hard-drives but had 8 megs of ram (I basically researched and implemented a process that each player would use involving a boot disk and two (or was it three) install floppies and a procedure that had to be followed to the letter to boot up the machine with the minimal drivers and what-have-you, then load up the network stuff, and then install DOOM 1.2 shareware (1.666 and greater were too big for the ram drive by a few hundred kilobytes in order to have enough ram to run the game left over)). I wrote up detailed instructions so that other classes could also enjoy the fruits of my labor and we went through a 5-15 minute ordeal each day to play DOOM deathmatch and it was worth it.
That was what really got me pulled completely into computers...it was at that point that I was on the path to deciding to be a programmer. I'd probably have a completely different career if it weren't for DOOM...and I would have had far less fun.
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