Steam Surges Past 30 Million Accounts with 178% Growth Over Last Year

Valve revealed figures for its Steam service today that dramatically illustrate its strength in the digital distribution market. Compared to a year ago, Steam added 178% more new accounts over the past 12 months, pushing its total user base over 30 million. These users stay active, too, with over six million of them accessing Steam each day. To meet this increased load Steam has upgraded its infrastructure to run at 400Gps which, as the press release relates, is enough bandwidth to transmit the Oxford English Dictionary 92.6 times per second.

Valve president Gabe Newell said this about the growth:

Steam is on track to record the biggest year in its six year history. The year has marked major development advances to the platform with the introduction of support for Mac titles, the Steam Wallet and in-game item buying support, and more. We believe the growth in accounts, sales, and player numbers is completely tied to this work and we plan to continue to develop the platform to offer more marketing, sales, and design tools for developers and publishers of games and digital entertainment.

In addition, the company's Steamworks publishing services suite, which includes their anti-piracy solution (they specifically avoid terming it rights management), has now been used by over 200 games. Steamworks also enables access to their cloud-based game save system called Steam Cloud. Since starting in 2008, more than 100 million files have been saved using the system.