Quake Arena Arcade Resurfaces at Ratings Board

By Alice O'Connor, Oct 12, 2010 6:40am PDT Quake Arena Arcade, the Xbox Live Arcade version of id software's celebrated multiplayer shooter Quake 3: Arena has reappeared on the radar after vanishing for over a year.

Joystiq has noticed Quake Arena Arcade popped up in the Australian classification database last week--hardly breaking news but at least an indication that it's still on its way despite the uneasy silence.

The downloadable shooter was announced at QuakeCon 2007 but aside from two screenshots in 2009, has barely been heard from since. The port is being handled by Pi Studios, which had a hand in Raven's Wolfenstein and has created ports of games including The Beatles: Rock Band and Mercenaries 2: World in Flames.

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9 Threads | 13 Comments
  • While I don't really have a problem with this, I can't really see the draw. Quake 3 will pretty much run on anything (and run well), even your average bottom of the barrel netbook...and you can play it for free via Quake Live.

    Additionally, playing Quake (1, 2, or 3) with a gamepad is kind of like playing SSF4 with a rock band guitar or playing Starcraft 2 with a Wii Remote or gamepad. Its just not a genre suited to that control scheme (and I consider oldschool fast-paced DM type FPS game to be a very different animal than Halo or CoD...its a completely different sub-genre of FPS). Q3 (and its forebearers) required very quick reactions and snap shots...even moving was more or less effective depending on how good you were (strafe-jumping). I've heard Q1 occasionally mentioned as being desired on the 360...and given that the defining aspects of it (bunny-hopping/air-movement, reflex rocket shots, rocket juggling, really accurate shafting, etc) were heavily influenced by the control scheme I'm not sure how well it would work either.

    I'm not saying it couldn't work as a game on the 360...I'm saying it wouldn't be the same game and I just don't see the appeal personally. I could potentially see a control scheme that could work if you had each direction on the x-axis of the control pad turn you around 360 degrees or so, and had the y-axis go up and down 90 degrees (I don't know if it'd be better to have it stay when the stick returned to center to allow for repeated motions in one direction or if it would be better to have rotation simply follow the stick like a mouse).

    I don't mean to disparage anyone who wants this on a console...I just can't wrap my mind around it personally. Then again, I'm the guy who has a pile of vintage controllers for all kinds of old systems in new condition that I use with the Virtual Console (and I was really pissed that Mega Man 9 wouldn't let me use my NES->GC adapter, as it only supported the classic controller and the Wii-mote)...and I have two arcade joysticks...not to mention steering wheels, a full flight sim setup (currently rocking a logitech G940)...so yeah I'm probably a bit odd and something of an outlier.