Report: Layoffs Hit Raven Software, Focusing on DLC
by Brian Leahy, Oct 11, 2010 10:30am PDTShacknews has received information that 20 to 40 employees have been let go from Raven Software, which most recently released Singularity. The studio is a wholly-owned subsidiary of Activision Blizzard.
Raven had layoffs in August 2009 after the completion of X-Men Origins: Wolverine and Wolftenstein, explaining that the studio had "slightly [reduced] its workforce to better reflect the studio's upcoming slate."
Activision has issued the following statement: "With the recent completion of Singularity, Raven Software is realigning its workforce to better reflect the studio’s upcoming slate." Raven Software does not currently have a game announced, but it was rumored in May that the studio was being tasked with working on Call of Duty: Black Ops map packs for DLC.
Kotaku's source claims that the studio will be focusing on downloadable content and has been reduced to a single team. It's doubtful that Raven will be making DLC for any of its previous titles at this point.
It is easy to speculate what is going on within Activision's Call of Duty division, but there are just too many possibilities following the collapse of Infinity Ward. Presumably, Modern Warfare 3 would have been released in fall 2011, but the status of that project is unclear.
Looking at the information here, it is possible that Treyarch would be tasked with assisting on the completion of Modern Warfare 3 with what remains of Infinity Ward, while Raven Software handles post-release DLC for Black Ops. Activision probably doesn't want to miss a holiday season without a new Call of Duty on store shelves.
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Comments
I'd like to see many of these old days devs to be/remain independent, but reading news like this and having to accept it... I wish other company would had bought them, just like Bethesda bought id.
HeXen, Heretic, Soldier of Fortune. These games do deserve sequels, even if they kinda failed at doing id's franchises I think Raven still deserve a chance if they stick to their own stuff. Singularity's concept was appealing to me.
And somehow this reminds me of Monolith: Blood, Shogo, NOLF, the first FEAR... although I think they're in a secure position, with Warner Bros. owning them. Secure, but that doesn't assure an acceptable level of consolitis in the latest FEAR games, heh. :(
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Star Trek: Voyager Elite Force (2000)
Star Wars Jedi Knight II: Jedi Outcast (2002)
Star Wars Jedi Knight: Jedi Academy (2003)
X-Men Legends (2004)
X-Men Legends II: Rise of Apocalypse (2005)
Marvel: Ultimate Alliance (2006)
X-Men Origins: Wolverine (2009)
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The balls of the man. He's gutted Radical, shuttered Red Octane, and now has reduced Raven Software--makers of some great games--to DLC duty?
It is laughable that HE of all people could talk about creative freedom and expression when he lets the studios keep their own name even as he limits entire "studios" (if you can call them that now) to DLC pack makers. WTF?
Why do people keep going to developers under his umbrella? Can't they see they'll all wind up in the same place eventually? The man doesn't learn from his mistakes because his company's bottom line is never affected by them. Activision was never a company that made great games, but they published a few of them. Call of Duty is a name now, not even game, and it sells because it always sells. This is similar to how MS approaches Halo. So Activision-Blizzard has Call of Duty and the Blizzard games. This insulates a piss-poor CEO like Kotick from suffering for the decisions he makes, unlike EA or anyone else for that matter.
The only thing that's going to impact Activision now is developers just leaving. People need to just leave and let them rot.
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I wish the affected best of luck finding new game development work. It's not going to be easy for those guys being in Wisconsin and all.
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