Weekend Confirmed Episode 29

By Garnett Lee, Oct 08, 2010 12:00pm PDT It's been a while since we had a guest so we figured it would be fun to have EGMi's Patrick Klepek join Garnett, Brian, and Jeff for this week's show. There's certainly plenty for them to talk about with games like Enslaved, Rock Band 3, Def Jam Rap Star, Gears of War 3, and more in Whatcha Been Playin? Your comments on everything from Halo: Reach's story to how you invest in a game's character open the Warning and then the conversation turns to whether games need the threat of failure to be fun. There's also a preview of Indiecade happening this weekend in Los Angeles before moving on to news in the Front Page. This week's top stories include Panasonic's new "Jungle" handheld, resurrected rumors of a Halo movie, and word of new Marvel superhero games.

Weekend Confirmed Ep. 29 - 10/08/2010

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

Whatcha' Been Playin: Start: 00:00:00 End: 00:34:52

Whatcha' Been Playin and Cannata-ford a New Game: Start: 00:35:56 End: 01:11:27

The Warning: Start: 01:12:40 End: 01:51:04

Music Break featuring "Infinite" by Bambu featuring Chase produced by Anon: 01:51:04 End: 01:53:23

The Front Page: Start: 01:53:23 End: 02:28:58

NFL Pick Three: Start: 02:30:00 End: 02:38:36

Music Break this week features the producer Anon and the track he produced for Bambu, "Infinite" featuring Chase. Domonic Dunlap, better known as Anon (short for Anonymous), is an L.A based music producer mostly known for his contributions to L.A. Based hip hop artist Bambu's last two solo albums (I Scream Bars for the Children, Papercuts). Known for his versatility in production, he tends to blend, soul sampling with electronic 80's inspired synths, classical, and world music.In addition to his unique production style, he separates himself from other producers by sporting a variety of masks keeping his identity secretive, hence the name "Anon". Through his production company, SpellBound Productions and his indie label 5ifth Phase Entertainment he plans on Evolving the game, and representing that breath of fresh air the industry has been missing. Catch Anon on Myspace, Reverbnation, Twitter, Facebook, and YouTube.

Our guest Patrick Klepek is senior editor of EGMi. Their current cover story features an in-depth look at pro mode in Rock Band 3

Original music in the show by Del Rio. Get his latest single, Small Town Hero on iTunes and check out more at his Facebook page.

Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Our Official Facebook Weekend Confirmed Page is coming along now so add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

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Comments

50 Threads* | 157 Comments
  • Top notch show! Patrick was my own favorite guest so far... very smart and well spoken guy. He struck me as a real pro.

    The morality choice stuff interested me the most. When the topic came up, I also thought immediately of the little sisters. I not only COULD NOT kill a single one, I didn't even want to see what it looked like... in fact, I still don't know what it's like to kill one to date and, no, I had no curiosity of what looks like. There is evil, and then there is killing little girls for enough power to cast a few more fireballs...

    I agree with Jeff, there are some things I just cannot do in games. The best example for me was when I decided to be a kickass dark side of the force dude in KOTOR. I was going to do everything evil and get all of the dark force powers.

    Well... when it came time to kill one of my party members, who was very helpful and cool, I simply could not do it. I then went back to my prior save, then DID choose for them to die to try to stick to my goal.... I couldn't take it, so I reloaded back to the one where I let the character live, and settled for being less than perfectly dark. I found a handful of cases in that game that I couldn't go dark on.

    This tells me that I am pretty much always playing myself to some extent.

    Yes, the Mass Effect 2 "evil" side really wasn't that evil... just sort of bitchy, tough, and harsh. That I can do. In fact, when the first time I played ME2 as myself, I ended up being only slightly towards the Paragon side. The "good" in that game is so goodie-goodie that it is sickening...you have to be a bootlicker, which I don't really consider "good".

    In any case, interesting topic!


  • I should clarify my HD comment from last week. I feel that Super Mario World should be re-released in it's original state (as it has been many times). That game is perfect as it is. We don't need a 2.5D remake of it. It's a very important landmark game, and should be left alone. I think that kids picking it up now should experience it as it was in 1985, because it still works just as well as it did then.

    Some games still work, some don't. If they released GoldenEye in it's original form, I think it would ruin a lot of people's fuzzy memories about that game.

    The Phantasy Star games also come to mind. Phantasy Star 1, 2, and 4 are amazing games that nobody played. They are brutally hard and in some ways haven't aged so well. If they re-balanced the games and gave them a graphical facelift (they did this on PS2 but only released it in Japan), it could be more accessible for gamers who are used to modern-day game conventions. And it may inspire some of them to then go check out the original. What I think they should do (and they do this often), is remake games like these and put the original versions on the disk as an extra.

  • Please....no new consoles for at least another 2 years.

    I want the next best thing as much as the next person, but in these tough economic times and with a limited budget(not to mention limited time)...I don't think I can handle a new wave of hardware that is a "must buy"

    I think the Motion controls for Sony and Microsoft are good interims of hardware to keep this cycle lasting longer. I think it will be interesting to see how much these new technologies will (or will not) be integrated in the next generation.

    Is it for sure that both Sony and Microsoft will include Move/Kinect into the new consoles if both these ventures are deemed failures (or not overwhelming successful)? Also, if these technologies do evolve and are going to be here with us for years to come, I wonder what developers will do to change their current ideology of gameplay design. Maybe it is going to take all three major players having motion control from the get go to finally get games that change the paradigms of current game design and interactivity.


  • Wanted to comment on the idea of 'morality' choices in games.

    While I loved both the Mass Effect games, far too often the 'moral' choices didn't suffer just because they were too polarized, or they were excuses to fill paragon/renegade meters, but one of the options *removed* content from the game. This was the most obvious when it came down to choosing to adding characters to your party, like Grunt and Legion. When choosing not to bring those characters into the story, you don't just lose a 'bad-ass member of your team', you lose additional relationships and dialog. And with these character examples, you lose entire sections of gameplay without anything gained by making the opposite choice.

    As an avid player of tabletop roleplaying games, when creating a story with choices, decisions need to create equal branches of story and content. Making a particular decision that cuts off a sidequest is fine, it happens all the time. But something else needs to take its place. Why would I want to say no if I means I don't get to do cool things (and in the case of video games, things that developers have put time into creating).

    I hope Bioware makes those decisions much more long term, since taking Mass Effect 2 as a single game, its easy to feed cheated out of both story and gameplay by making particular choices. Hopefully it's like Bioshock where one choice is immediate gains and the other ends up being an investment.