Weekend Confirmed Episode 29

By Garnett Lee, Oct 08, 2010 12:00pm PDT It's been a while since we had a guest so we figured it would be fun to have EGMi's Patrick Klepek join Garnett, Brian, and Jeff for this week's show. There's certainly plenty for them to talk about with games like Enslaved, Rock Band 3, Def Jam Rap Star, Gears of War 3, and more in Whatcha Been Playin? Your comments on everything from Halo: Reach's story to how you invest in a game's character open the Warning and then the conversation turns to whether games need the threat of failure to be fun. There's also a preview of Indiecade happening this weekend in Los Angeles before moving on to news in the Front Page. This week's top stories include Panasonic's new "Jungle" handheld, resurrected rumors of a Halo movie, and word of new Marvel superhero games.

Weekend Confirmed Ep. 29 - 10/08/2010

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

Whatcha' Been Playin: Start: 00:00:00 End: 00:34:52

Whatcha' Been Playin and Cannata-ford a New Game: Start: 00:35:56 End: 01:11:27

The Warning: Start: 01:12:40 End: 01:51:04

Music Break featuring "Infinite" by Bambu featuring Chase produced by Anon: 01:51:04 End: 01:53:23

The Front Page: Start: 01:53:23 End: 02:28:58

NFL Pick Three: Start: 02:30:00 End: 02:38:36

Music Break this week features the producer Anon and the track he produced for Bambu, "Infinite" featuring Chase. Domonic Dunlap, better known as Anon (short for Anonymous), is an L.A based music producer mostly known for his contributions to L.A. Based hip hop artist Bambu's last two solo albums (I Scream Bars for the Children, Papercuts). Known for his versatility in production, he tends to blend, soul sampling with electronic 80's inspired synths, classical, and world music.In addition to his unique production style, he separates himself from other producers by sporting a variety of masks keeping his identity secretive, hence the name "Anon". Through his production company, SpellBound Productions and his indie label 5ifth Phase Entertainment he plans on Evolving the game, and representing that breath of fresh air the industry has been missing. Catch Anon on Myspace, Reverbnation, Twitter, Facebook, and YouTube.

Our guest Patrick Klepek is senior editor of EGMi. Their current cover story features an in-depth look at pro mode in Rock Band 3

Original music in the show by Del Rio. Get his latest single, Small Town Hero on iTunes and check out more at his Facebook page.

Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Our Official Facebook Weekend Confirmed Page is coming along now so add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

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  • Oh boy, just heard about the new GT5 delay. Wonder if Garnett's head is gonna explode. :-)

    All jokes aside, I do side with Garnett in that I think this is ridiculous that this racing game has been delayed this long. Hell it was ridiculous a year ago and it's even more so now. I get the whole "better good and late than early and weakt" sentiment and yeah, a lot of games out there could afford to be pushed back to make the end game better rather than rushed.

    But I think the difference here is that it looks like the GT5 team is striving for "perfection" whatever that means and that's a flaw for any artistic medium because no one is ever gonna be satisfied because they can always add just one more thing. You can (and should) be aiming for greatness, but once you start going into the perfect category, things get dicey.

    You see what happens when you give a person excessive money and time with little demand for the bottom line in a lot of mediums such as film, music, games, and usually the results aren't pretty. Film buffs will know about Cimano's Heaven's Gate film which came after his enormously successful Deer Hunter and he came back to the studio with a movie that was 5 and a half hours long and utterly boring to watch. Not that GT5 will be horrible, in fact I'm pretty damn sure just based on all the preview coverage that it will be absolutely AMAZING. But like Garnet was saying, it was amazing a year ago and would've been a great game a year ago and also would've allowed the team to be working on a NEW GT game right now (gasp!).

    That's the problem with projects that take so long to come to fruition. A lot of times they fall under their own bloated weight of artistic excess or even if they do actually deliver and release a pretty good product (Guns n' Roses Chinese Democracy come to mind), it hits the masses, the masses are like, hey that's pretty good, and then that's it, they move on to the next thing because no work is immune from the "meh" factor, no matter how hard someone tries to make it perfect.