Lord of the Rings Online Doubles Revenue After Move to Free-to-Play
by Brian Leahy, Oct 08, 2010 3:20pm PDTAt GDC Online, Turbine revealed that revenue for Lord of the Rings Online has doubled following its switch to free-to-play with an in-game store for premium content.
Executive Producer Kate Paiz explains that "when you tell people you no longer have to pay for it, they come in droves," according to Joystiq.
Here are some of the statistics resulting from the switch:
- 20% of former players have returned.
- 300% increase in peak concurrency.
- 400% increase in total active players.
- 52% of players have purchased something via the in-game store.
Turbine found similar success is switching Dungeons & Dragons Online from subscription to free-to-play. Meanwhile, Blizzard is now claiming 12 million subscribers for World of Warcraft.
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Comments
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I'm playing now, and I've spent about $6 on points, just to get a mount.
Decent game, and free is the right price.
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And that V1.1.4322 .NET framework refuses to install. Can a shacker help?
Windows 7
Radeon HD 4850
4 GB Ram
Athlon Phenom 945
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With that said though I can understand why mmo developers are adopting the F2P model. Blizzard has set the bar so high for MMO developers that the traditional monthly sub entry is impossible to meet without an incredible talented staff and financial support to back everything up.
To the naysayers, the initial setup for F2P mmo's is freaking free. The industry overall is going to be moving mainly towards these setups such as F2P and DLC. Get used to it or find a new hobby.
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GG Turbine. gg.
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