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Romero's Next Game

by Steve Gibson, May 17, 2000 6:47pm PDT
Related Topics – Daikatana, John Romero

With the completion and pending release of Daikatana, everyone is already looking towards what is next for John Romero. FGNOnline squeezed a few quotes out of The Romero Thanks EricZeeBee

"Daikatana used principles from Quake as a baseline," [snip]  "and so my next title will use elements from Daikatana as a baseline for its content. It's an evolutionary process, as each game takes elements from its predecessors but adds to and improves upon them." [snip] "My next game will have side-kicks, and the characters will have statistics and abilities... "





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  • "...and so my next title will use elements from Daikatana as a baseline for its content. It's an evolutionary process, as each game takes elements from its predecessors but adds to and improves upon them."


    You thrilled to frogs and 'skeetoes in Daikatana! Now, John Romero, the swampmaster of 3d gaming, takes you further into the horrors of bog warfare with. . .Pondkatana!

    In Pondkatana, giant slugs slither and mutant butterflies flap. Reeds bend in the wind. Peat moss coagulates. And for the first time in any 3d gaming experience, A ROLLING STONE GATHERS MOSS!

    Accompanying you on your journey into the danger-packed slew are your two faithful sidekicks. Meet Lady Dragonfly -- a 7' tall black stereotype with massive boobs! If Lady Dragonfly says it's safe to walk into quicksand...then you better march yo white mofo'n ass into quicksand!

    And meet Designer-san, a long-haired game designer! Designer-san is a master of "game design" -- the proposition that no matter how stupid something is, you can never take enough time or go through enough employees or give enough IRC chats about it. At the end of each level, rather than face a boss, Designer-san helps you complete a form letter denouncing gaming review sites that have panned the game!

    Coming...in your lifetime, or somebody's...Pondkatana! Featuring the enhanced Build engine.