Halo: Reach Playlist Updates Scheduled for Tuesday

By Brian Leahy, Oct 01, 2010 5:30pm PDT Though a mid-October update will bring Halo: Reach's campaign matchmaking online along with other multiplayer playlist changes, Bungie will be making a smaller update to the game on Tuesday.

The update will include "a myriad of much needed fixes and tweaks to the experience... including a metric ton of small, but annoying bugs and gameplay issues that we've identified and earmarked for eradication."

Additionally, the following playlist updates will go into effect, as detailed by Bungie's "urk":

Team Slayer
SWAT is taking one in the face (being removed) and the weighting for all other gametypes will be adjusted to fall in line with voting data. Expect -- surprise, surprise -- more traditional Slayer offerings to appear.

SWAT gametypes that are removed from other playlists are being incorporated into their own, unique playlist with adjustments made to modes and maps based on voting data (farewell SWAT on Hemorrhage, you sucked and everybody hated you).

Team Objective
Powerhouse will now feature several more gametypes, including 1 Flag and Stockpile. Because Powerhouse is awesome and we don't get to play it enough.

Multi Team
Rocket Race is being added. You win by staying on the Mongoose and racing to the checkpoints. (Oh, who am I kidding, you're just going to hop off and try to assassinate people, aren't you?)

Big Team Battle
SWAT and Classic are being removed and the frequency of Snipers is being reduced based on -- you guessed it -- voting data.

Arena Doubles
Boardwalk and "Pro" options are both being removed. Default Zealot is being replaced with Arena Zealot, a map variant which features modified initial player spawns and a soft-kill zone in spaaaaaace.

Team Arena
"Pro" options are being removed. Arena Zealot (details above), is being added.

Score Attack
Credit earn rates for Gruntpocalypse are being reduced to fall more in line with other modes.

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  • Playing Reach online is confusing as hell. I never played much H3 online so I guess I'm behind the curve.

    I like firefight. Why are Catch and Tough Luck always turned on? Just a choice? Why do sniper and rocket have infinite ammo for all guns, but firefight doesn't? It's complete easymode. Pick up a fuel rod gun and a jetpack to get killtaculars and such over and over on drop ins. Firefight and generator defense are considerably more difficult but yield about the same credits from what I can tell.

    And challenges, it says often says "in multiplayer matchmaking" but it really means PvP matchmaking, firefight doesn't count but that isn't very clear. Firefight is inside the matchmaking screen?

    And shit there are a lot of game modes everywhere. So confusing.