Weekend Confirmed Episode 27

By Garnett Lee, Sep 24, 2010 12:00pm PDT After a couple of far-flung weeks with shows from PAX and the International special, Garnett, Brian, and Jeff reunite in the studio, and just in time too because they've got a whole lot to cover. Whatcha' Been Playin? gets things started with some mopping up from TGS including The Third Birthday, Ni no Kuni, and a couple others. Valkyria Chronicles 2 and the upcoming 3 which was also at TGS get some love. And all three of the guys have tales of global conquest from late night Civ 5 sessions. The Warning poses the question of whether the quest to westernize has become a distraction to Japanese game development and, of course, your Gran Turismo 5 responses get their due. Lara's continuing co-op struggles, the apparent cancellation of Milo, and naturally some Halo:Reach news highlight the Front Page to wrap it all up.

Weekend Confirmed Ep. 27 - 09/24/2010

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

Whatcha' Been Playin: Start: 00:00:00 End: 00:34:27

Whatcha' Been Playin and Cannata-ford a New Game: Start: 00:35:53 End: 01:04:20

The Warning: Start: 01:05:30 End: 01:45:06

Music Break featuring Ongaku's "Good Times" Start: 01:45:06 End: 01:47:30

The Front Page: Start: 01:47:30 End: 02:23:31

Music Break this week features Ongaku ("music" in Japanese) from Lisbon, Portugal, with the track "Good Times". Influenced by Yellow Magic Orchestra, disco, heavy funk, and synths, he's currently focused on making some tracks and finishing a degree in animation. For more check out Ongaku on MySpace or Soundcloud.

Original music in the show by Del Rio. Get his latest single, Small Town Hero on iTunes and check out more at his Facebook page.

Jeff can also be seen on The Totally Rad Show. New episodes come out weekly on Tuesday.

Our Official Facebook Weekend Confirmed Page is coming along now so add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

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44 Threads | 215 Comments
  • For the Western/Japanese argument:

    I think for Japanese developers, instead of trying to create new game play ideas, or focusing on creating new experiences, they look at the Western games (and their sales) and try to combine their gaming techniques with those of the Western world. While I am generalizing, it seems that instead of creating something unique on their end, Japanese developers feel pressured to offer games that are Westernized to stay in business since, in the rest of the world, the niche Japanese games don't sell as well. Japanese Publishers/Developers want the power and the presence of an EA /Activision/Ubisoft , however the "make japanese games more westernized" moto isn't really working. They are taking the, "if you can't beat'em, join'em" approach. This is not really the right approach. Japanese developers are undoubtedly creative, and their is nothing wrong incorporating western game mechanics into their new games, however, they also have to create new game mechanics as well.

    Just my opinion

  • Garnett, the reason The 3rd Birthday is not called Parasite Eve 3 is because Square Enix does not have the Parasite Eve liscense anymore so they cannot use the name Parasite Eve. (Parasite Eve is based on a novel of the same name) However the character Aya Breya is a purely Square made creation so they can do whatever they want with a story that features her. The only thing they have to avoid is calling the game Parasite Eve or basing it off of plot elements from the original novel. (The first game very heavily borrows from the original novel to the point where it is essentially the same overall story. The second one however was not like the original novel.)