Weekend Confirmed Episode 27

By Garnett Lee, Sep 24, 2010 12:00pm PDT After a couple of far-flung weeks with shows from PAX and the International special, Garnett, Brian, and Jeff reunite in the studio, and just in time too because they've got a whole lot to cover. Whatcha' Been Playin? gets things started with some mopping up from TGS including The Third Birthday, Ni no Kuni, and a couple others. Valkyria Chronicles 2 and the upcoming 3 which was also at TGS get some love. And all three of the guys have tales of global conquest from late night Civ 5 sessions. The Warning poses the question of whether the quest to westernize has become a distraction to Japanese game development and, of course, your Gran Turismo 5 responses get their due. Lara's continuing co-op struggles, the apparent cancellation of Milo, and naturally some Halo:Reach news highlight the Front Page to wrap it all up.

Weekend Confirmed Ep. 27 - 09/24/2010

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

Whatcha' Been Playin: Start: 00:00:00 End: 00:34:27

Whatcha' Been Playin and Cannata-ford a New Game: Start: 00:35:53 End: 01:04:20

The Warning: Start: 01:05:30 End: 01:45:06

Music Break featuring Ongaku's "Good Times" Start: 01:45:06 End: 01:47:30

The Front Page: Start: 01:47:30 End: 02:23:31

Music Break this week features Ongaku ("music" in Japanese) from Lisbon, Portugal, with the track "Good Times". Influenced by Yellow Magic Orchestra, disco, heavy funk, and synths, he's currently focused on making some tracks and finishing a degree in animation. For more check out Ongaku on MySpace or Soundcloud.

Original music in the show by Del Rio. Get his latest single, Small Town Hero on iTunes and check out more at his Facebook page.

Jeff can also be seen on The Totally Rad Show. New episodes come out weekly on Tuesday.

Our Official Facebook Weekend Confirmed Page is coming along now so add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

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  • Hey! Long time listener (1UP Yours days), rare commenter, in training games developer.

    Just a quick comment on the whole; shooting is a binary, primitive interaction. I was thinking that for shooters to move on as a game genre, we (humanity) need to create innovative ways of solving conflicts that may or may not involve violence. A problem can only come down to the right solution or the wrong solution. Yes or no. No middle ground. A compromise only causes more conflicts and may seem to be like the right solution, but really it is the wrong solution just made to sound like it is the right solution.

    In a shooter, the conflict can only result in one of two solutions being the outcome, I die or the enemy dies. This interaction between both parties can be broken down to; who has the faster reflexes? Or who has the bigger gun? Which leads me to ask; can shooting be changed as a conflict solver when our basic primal instincts are deeply imbedded in the fundamentals of the interaction? Our ancestors fought over some “thing” that they saw someone else doing or in possession of and tried to get it for themselves. Either be fighting for it or simply taking that “thing” away from the other person. An example of this is two children. One has made something impressive for their age using blocks and another child witnesses this. They have only a few options with dealing with this: Destroy it out of jealousy, try to fight over it out of jealousy or tell someone significant (i.e. adult) that the other child isn't letting them play with the blocks, again out of jealousy. This emotion of jealousy comes from the 2nd child’s inability to replicate this structure. Either the child can build it or they can’t build it. Yes or no.

    A shooting mechanic, being the basic form of interaction and conflict solving, therefore cannot be removed or altered from the genre and forever will be binary and primitive, since this form of interaction can be traced back through early development and our (humanity) past.

    Keep up the excellent work you all do at Shacknews!