Weekend Confirmed Episode 27
by Garnett Lee, Sep 24, 2010 12:00pm PDTAfter a couple of far-flung weeks with shows from PAX and the International special, Garnett, Brian, and Jeff reunite in the studio, and just in time too because they've got a whole lot to cover. Whatcha' Been Playin? gets things started with some mopping up from TGS including The Third Birthday, Ni no Kuni, and a couple others. Valkyria Chronicles 2 and the upcoming 3 which was also at TGS get some love. And all three of the guys have tales of global conquest from late night Civ 5 sessions. The Warning poses the question of whether the quest to westernize has become a distraction to Japanese game development and, of course, your Gran Turismo 5 responses get their due. Lara's continuing co-op struggles, the apparent cancellation of Milo, and naturally some Halo:Reach news highlight the Front Page to wrap it all up.
Weekend Confirmed Ep. 27 - 09/24/2010
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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
Whatcha' Been Playin: Start: 00:00:00 End: 00:34:27
Whatcha' Been Playin and Cannata-ford a New Game: Start: 00:35:53 End: 01:04:20
The Warning: Start: 01:05:30 End: 01:45:06
Music Break featuring Ongaku's "Good Times" Start: 01:45:06 End: 01:47:30
The Front Page: Start: 01:47:30 End: 02:23:31
Music Break this week features Ongaku ("music" in Japanese) from Lisbon, Portugal, with the track "Good Times". Influenced by Yellow Magic Orchestra, disco, heavy funk, and synths, he's currently focused on making some tracks and finishing a degree in animation. For more check out Ongaku on MySpace or Soundcloud.
Original music in the show by Del Rio. Get his latest single, Small Town Hero on iTunes and check out more at his Facebook page.
Jeff can also be seen on The Totally Rad Show. New episodes come out weekly on Tuesday.
Our Official Facebook Weekend Confirmed Page is coming along now so add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.
Killzone: Mercenary shoots onto Vita on September 10
Trion Worlds hit with more layoffs, Defiance team impacted
Ratchet & Clank: Full Frontal Assault defending Vita next week
Game & Wario was originally going to be pre-installed on Wii U
The Last of Us digital download lets you start playing sooner
Weekend PC download deals: Borderlands 2 for $11
Metal Gear Solid: The Legacy Collection coming to PS3 in July for $50
Madden NFL 25's $99 'Anniversary Edition' includes Sunday Ticket
Final Fantasy 8 getting PC re-release (in Japan)
More Game Gear titles headed to 3DS eShop








Comments
Gran Turismo should be a subscription service.
There's no reason Gran Turismo has to be released all at once. If the continual highly-polished trade show builds aren't proof of that, Prologue certainly was. Tracks, cars, and even gameplay modes are all relatively modular. The PS3 has a hard drive; it could easily support engine overhauls in patches and large amounts of downloadable content. A new set of cars every month; a new track every other month; and new features (like dynamic weather!) added periodically doesn't seem like a farfetched proposition.
How much more powerful would it be if, at Sony's press conference, Yamauchi's latest announcement of the new gee-whiz feature in GT5 showing off the abilities of the PS3 was concluded with "It's in next week's patch?" Or when Ferrari announced the 458 Italia with fanfare about it being in Gran Turismo 5, how much more effective would it have been if it was available for download immediately?
And more importantly to the livelihood of Polyphony Digital, how much revenue would they have brought in over the past three years while doing the same amount of development work?
Thread Truncated. Click to see all 5 replies.
I think the idea has merit.
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