Evening Reading
by Brian Leahy, Sep 22, 2010 5:00pm PDTGot in some major Halo: Reach multiplayer time last night, while also getting Civilization V to run properly due to some lingering configuration issues from having an earlier build on my machine for the review.
Evidence of my Halo has been documented into the digital history books through non-judicious use of Bungie Pro's video rendering tool. You can check out footage of some Arena Doubles, Arena Teams, and our group getting the "Skunked!" achievement in a game of Invasion.
Gaming News o'the Day
- EVE's Incursion expansion will be coming in November.
- Netflix streaming launches in Canada.
- Good Old Games not actually dead.
- Dead Rising 2: Case West brings photography back.
Links from Morning Discussion
Wargame: Airland Battle trailer details dynamic campaign
Halo 'Bootcamp' confirmed by Microsoft
Weekend PC download deals: Tomb Raider for $14
Game Dev Tycoon studio outlines future plans
Baldur's Gate 2 Enhanced already has 350,000 words of new content



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Devs have to figure out what to spend spare CPU and GPU cycles on.
Take the Unreal distortable rocket smoke trails, for example.
I bet someone said: We can do that OR we can improve the [AI terrain cover analysis] / [sound doppler-ific-ation doo-hickey-ness].
Then the devs and and the project leads meet and discuss the options. The conversation probably goes something like this:
"The smoke distortion thing is really cool"
"Ya, but it's the kind of thing you see once or twice and then just focus on the battle"
"But if the AI is a bit smarter, that will really be noticed. At every given moment"
"Ok... Ya. Lets go with that, then"
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