Auto Club Revolution Dev Wants Players to Vote for Content, Voters Gain 'Advanced Beta Access'

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After first announcing its upcoming car-sim in May 2010, UK-dev Eutechnyx has sent Shacknews a slew of new info for the free-to-play, browser-based racing title.

Auto Club Revolution, or ACR, will allow players to develop their "dream garage" from a selection of vehicles from 45 famous car manufactrers, including Jaguar, Lotus, Bugatti, McLaren, Pagani, BMW, Mini, Bentley, and Chevrolet.

Developed "in close collaboration" with car makers, the upcoming web browser-based title gives players the chance to customize their whips with full-licensed parts, test drive and "examine" their favorite rides before competing in online multiplayer races.

Like most free-to-play titles, ACR will have premium content available to its users. Players will also have the ability to buy and sell their own creations throughout the community.

In allowing the community to shape its content, potential players can now vote for the vehicles they would like to see in the game, as well as their preferred tracks for cities. According to the release, the plan for ACR is to constantly allow users to have a say in the game's content, "Whether it's specific types of cars, brands, locations, or anything else players are interested in."

Users who register and vote will gain "advanced Beta access." Eutechnyx tells Shacknews the plan is to launch the beta at the end of this year and launch the full site in 2011. It's not Gran Turismo 5 on your PS3, but it sounds like an interesting distraction for gear-heads stuck behind a desk from 9 to 5.

Xav de Matos was previously a games journalist creating content at Shacknews.

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From The Chatty
  • reply
    September 14, 2010 7:51 AM

    How good can this game be? It is a browser based car sim. One of the main points on car sims is that they look really good.

    • reply
      September 14, 2010 8:16 AM

      I disagree; I'd love to see a game that gets the dynamics of car driving consistent to reality in an enjoyable way, while not having to be ultra-photorealistic. I love driving cars, but can only afford one, and closed course time is expensive, be it autocross or the quarter-mile. I also love driving different kinds of cars to contrast and compare, but I'm too honest to be able to test drive cars without committing to buy them.

      GT5 is nice, but a driving game doesn't have to be as grandiose as GT5 to express the dynamics of different forces and engoneering on a four-wheeled vehicle.

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