Halo: Reach Primer
by Xav de Matos, Sep 10, 2010 1:00pm PDTWith Bungie's final Halo title launching on September 14, Shacknews decided to recap the major events and programs that led to the battle on the planet known as Reach. The following primer will fill you in on the backstory of the Halo Universe prior to the events of Halo: Reach the game--and well before any other game in the series.
While the Halo brand is synonimous with the character of Master Chief, you play as a different Spartan in Halo: Reach. As Noble Team's replacement sixth member, you and the rest of your fireteam must face-off against the brutal Covenant army and hold out hope for humanity's survival. But where did it all begin?
Ripples in Time and Space
Once humans discovered the ability to travel between stars at faster than light speed using Slipspace technology, colonization of the stars became humanity's greatest desire. Pushing to the far reaches of space, new colonies were born. As quickly as new planets were established, colonies demanded separation from UNSC control. Soon, the expanded colonies were at war for their own freedom and own safe haven in the stars. Here the conflict between the United Nations, Koslivics and Friden is born.
United Nations Space Command
The United Nations Space Command (UNSC) was formed as the military, exploratory and scientific arm of the United Earth Government. As quickly as it was formed to unite humans, war raged. Pursuing autonomy from the UNSC's grasp, rebel human colonies appeared on distant planets. To combat the "Communist and Fascist plague" spawned by rebels, the UNSC would move to eradicate it.
As the UNSC would battle to combat warring ideologies, new rebellions would be formed. As quickly as one group was destroyed, two would grow in its place putting a strain on UNSC resources and threatening control of the stars.
The Spartan Project
Developed by Dr. Catherine Halsey of the Office of Naval Intelligence (ONI), the Spartan Project was devised as the ultimate cure to the rebellion.
For the Spartan-II Program, the UNSC would abduct children proven to have superior genetic code, augment them over time increasing their speed and strength to superhuman levels, and train them as a lethal fighting force.

Covenant Strike
Against a human uprising, the Spartans were proven unstoppable; however, those weren't the only adversaries poised to attack the UEG's protected planets. An technologically advanced alien collective known as the Covenant appeared out of the blue, hellbent on destroying all human life it came upon.
During a battle on Sigma Octanus, Covenant troops traced a departing UNSC ship to Reach, giving the stronghold's position to enemy forces.
The Spartans, now revised as new classes and outfitted with MJOLNIR-class armor, are the only soldiers powerful enough to combat the alien onslaught, culminating with an epic final battle on Reach.
Planet Reach
A terraformed planet used as a human colony by the United Nations Space Command, Reach is located iin the Epsilon Eridanu system and is widely considered humanity's greatest military stronghold. Along with housing one the UNSC's most important headquarters, Reach was the birthplace and training ground of the Spartan-II project. While Reach was the battlefield for uprising human conflict, its darkest hour was the start of the Human-Covenant War in 2552. Here, the Covenant fleet faced off against the UNSC and its Spartans for control of the planet and the secrets found deep within surface. Only one battlecruiser and Spartan escape from the planet's destruction.
Noble Team
Comprised of Spartan-III supersoldiers and one Spartan-II, Noble Team is a fire-team within the UNSC Special Warfare Command Group (SPECWARCOM). Of the team's multiple suicide-caliber missions, only two original members remain: Commander Carter-A259 and Lieutenant Commander Catherine-B320 (aka Kat).
Noble Team's lone Spartan-II, Chief Warrant Officer Jorge-052, is one of the longest serving Spartans in the program's history. Jorge was first conscripted into the program at age six by Dr. Halsey on his home planet of Reach.
Rounding out the team is Warrant Officers Jun-A266 and Emile-A239. Jun (Team Sniper) is known for being chatty while Emile (Assault Specialist) is known for his aggressive nature to others, including his teammates.
Noble Team's most recent loss came at the hands of a battle on an unknown planet when Thom-293 (Noble Six) was killed during a bombing of a Covenant ship. Originally Kat was meant to execute the command but was incapacitated. So the mission would be completed, Thom grabbed the ticking bomb and flew into the Covenant ship. He did not exit the craft in time. (As seen in the video above.)
Noble Six // Spartan-B312
Assigned to Noble Team after the death of former Noble Team member Thom, his (or her) backstory is unknown. However, we somehow believe the new Noble Six will play a large role in the coming campaign against the Covenant in Halo: Reach.
Information pulled from Halo: The Fall of Reach by Eric Nylund, the Halo Encyclopedia and the Halopedia.
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I've been reading the site like many others since it was sCary's sHuGaShAcK or some weird 'unprofessional' design like that... I just don't post much because that's just my personality.
How many years ago was it that Late Night Consoling was done away with and fully integrated with the rest of the site? If that didn't give you a hint on where this site was headed....well you're not very intelligent.
If virtually every single first person shooter aside from Valve's are 'consolized' then maybe that should give you a hint on where the entire industry is headed. Instead of whining about games being consolized...just accept it or find a new hobby. I just don't understand why the same 5-10 people need to come into practically every thread for a 'console' game and whine about the same exact things.
Worse, now we're accusing the writers of being immoral for writing about what will no doubt be one of the best sellers in video game history.
If you want a PC only site: http://www.rockpapershotgun.com/ Otherwise, there are many people here obviously who enjoy video games of all kinds.
Also, the site has never been about being 100% professional. I started reading it because it presented Quake news in a much more interesting manner than Bluesnews...which was JUST the news with absolutely no flare for lack of a better term. There are plenty of sites that are more professional, like IGN, but they're boring. The fact the Shack has managed to keep some of their style despite being bought by Gamefly is a great thing.
So, if they want to hype one of the biggest video games of all time, take off your blinders and realize that's exactly what this site has been about since the very begininng, the only difference is it's doing it for a game/platform that you're not interested in.
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Hope there's still some Xbox reach editions about in november.
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(I should probably finish up Amnesia over the weekend to clear the runway for a new game... might be a bad idea to marathon that, but hopefully I don't come out with any permanent damage.)
I don't really have much to say about this story but I was a little peeved at various folks coming out of the woodwork to try to wave their "PC credentials" and speak on behalf of some Shack collective.
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This is cool...I have no problem with this being here AT ALL...and I will say that the sort of setting/backdrop and larger mythology of Halo I actually don't mind at all and this sort of ties into that more (as opposed to the actual story presented in the games, which I personally find kinda meh...but I also understand why people are into it). I actually liked some of what ODST (or Odious Tea, who is Salacious Crumb's cousin...damn I miss idle thumbs already) did in terms of presentation and it looks like I'm really going to enjoy Reach...because it doesn't focus on this single ridiculous badass and his hilarious relationship with his pretend girlfriend/hologram. I guess what I'm getting at is that Reach seems like it has the potential for an interesting story (or at least a nice lack of The Flood and the typical "all of humanity rests in your hands oh annointed savior of everything").
I guess what I'm trying to say is that I'm glad you put this up and as someone who maybe this story isn't for...I want to say that I really don't approve of people jumping all over you just because something you put up doesn't appeal to them specifically. I mean not every game is meant for me...I'm not going to bitch when a game that isn't for me comes out and people (gasp) discuss it...I'm not interested in ARMAII...but if there was a lot of coverage for that I wouldn't bitch or make conspiratorial accusations.
Anyway...ignore the angry guys XAV and Brian and whomever else (I know you'd ignore them anyway...but I felt the need to be positive because I'm in a good mood and I just ate a lot of cookies and had two bottles of real sugar Dr Pepper so I'm bouncing off the walls). I'm going to go play Painkiller or STALKER:COP or IL2 Sturmovik or Red Dead or something...this is a fucking good time to be a gamer historically speaking.
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I love odd little tid bits of information about games that add a little bit of weight here and there.
I'm very excited for Reach in it's own right, but I'm also excited to see what effect this prequal story has on the rest of Halo's fiction. The great thing about a well done prequel is the way they can add weight and significance to pieces of the story.
I started to re-play Halo CE last night for old time's sake, and one line really jumped out at me: During the cinimatic at the end of the first mission, Captain Keys tells the crew to abandon ship, and announces that he is going to stay on the Pillar of Autumn and try to land on the Halo ring. When Cortana responds by saying "This war has enough dead heros" , I got chills down my spine. I think these words are going to have far greater meaning after playing Reach.
What about everyone else? Any elements of the Halo story you are hoping Reach will build on? Any specific moments you think will be tied together or connected, or hinted at?
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I feel like Bungie does a poor job of explaining anything (not in the good HL2 way of not explaining but in the bad story telling way) so thanks for the write up as I actually kinda like the backstory.
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