Evening Reading
by Brian Leahy, Aug 23, 2010 5:00pm PDTOver the weekend, I posted that I had "cheesed" my first opponent in StarCraft II. I had been on a losing streak and needed a win for my precious self-esteem. I had been the victim of the very build I used a week earlier and put it into action against an unsuspecting opponent. It felt dirty... but glorious at the same time.
Is this a slippery slope I find myself on? You can grab the replay here.
I'm off tomorrow and Wednesday on assignment, while Alice is on holiday. Be nice to Xav!
Gaming News o'the Day
- DeathSpank gets a super-fast sequel with guns.
- GDC Online lists its awards nominees.
- 3D, single-player MotorStorm hits PSN tomorrow.
- Runic hoping to release Torchlight on XBLA and PSN this year.
Links from Morning Discussion
Killzone: Mercenary shoots onto Vita on September 10
Trion Worlds hit with more layoffs, Defiance team impacted
Ratchet & Clank: Full Frontal Assault defending Vita next week
Game & Wario was originally going to be pre-installed on Wii U
The Last of Us digital download lets you start playing sooner
Weekend PC download deals: Borderlands 2 for $11
Metal Gear Solid: The Legacy Collection coming to PS3 in July for $50
Madden NFL 25's $99 'Anniversary Edition' includes Sunday Ticket
Final Fantasy 8 getting PC re-release (in Japan)
More Game Gear titles headed to 3DS eShop



Basically, is there a way to balance for low level players that doesn't damage high level play?
Honestly, some of the counters in the game can be complex to the point of being arcane. If you aren't experienced or smart or clever enough to think up or plan ahead for a counter to a problem at the low level, of course you're going to complain there's a balance issue because in all likelihood, for your level of play, there very well may be.
I think it's probably a "problem" without a solution, other than "step up your game, bro", but that doesn't help those people have more fun with the game in the short term. So how do you make everyone happy? And if you can't who's more important to please?
Thread Truncated. Click to see all 136 replies.
So true fairness on the bottom rungs is going to be impossible, period. You can't predict what someone does or doesn't know about a given situation.
But what I want to know are some ways that those situations could be made MORE fair. A nip and a tuck, etc. The closest I've seen to this kind of allowance in SC2 is the "rocks at the entrance" thing that practice matches have. Honestly I wish there was an elective "yes I want rocks" tickbox you could choose for ranked matches. That little bit can make a world of difference for BOTH sides, and also boosts the importance of the mid-to-late game since it forces a greater emphasis on air units. Those matches were a lot of fun for me, and I can't really see how it would effect high level play since all strategies would still be valid, just delayed (but equally). But then I don't play SC at the high level so what do I know?
I don't know... it's a hard nut to crack, mentally.
You must be logged in to post.